Created
March 5, 2012 01:17
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Texture with alpha mask in Pyglet
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import pyglet | |
from pyglet.gl import * | |
window = pyglet.window.Window() | |
image = pyglet.image.load('circle.png') | |
mask = pyglet.image.load('mask.png') | |
texture = pyglet.image.Texture.create(200, 200) | |
done = False | |
@window.event | |
def on_draw(): | |
window.clear() | |
global done | |
if not done: | |
id = GLuint(0) | |
glGenFramebuffersEXT(1, byref(id)) | |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id) | |
glFramebufferTexture2DEXT( | |
GL_FRAMEBUFFER_EXT, | |
GL_COLOR_ATTACHMENT0_EXT, | |
texture.target, | |
texture.id, | |
texture.level) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glEnable(GL_BLEND) | |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) | |
image.blit(100, 100) | |
glBlendFunc(GL_ZERO, GL_SRC_ALPHA) | |
mask.blit(0, 0) | |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) | |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0) | |
done = True | |
glClearColor(0.8, 0.8, 0.8, 1) | |
texture.blit(40, 30) | |
texture.blit(0, 0) | |
pyglet.app.run() |
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