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Rebecca: Developer, Savannah: Designer
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How do you make design changes?
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Big redesigns are often long and frustrating
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Designers throw the design over the wall
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Developers either are confused by it, or 'screw it up'
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Redesigning page by page can lead to technical debt, and is awkward
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Solution: Incremental Design
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What is ID?
- Same Agile principles as SW
- Tiny deployable design changes
- It creates a conversation between design and development
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Product challenges:
- Two product models (single/couple dating parts of HowAboutWe)
- Aggressive Timelines
- Split testing metrids,
- Make great design
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Small changes can be big pains (moving sidebar breaks mobile)
- Better to find those pain points earlier than later
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Have reusable components that can be used anywhere
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It's okay to release imperfect design, since you're improving incrementally
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Fry the bigger fish first
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Design Team: get request, start requirements, and as soon as wireframes form:
- Ask devs is this possible?
- And is this possible in this timeline?
- Hash out tweaks to find out how to make it easier
- Then pass it off
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Devs incrementally apply changes, constantly check in w/ design
- 5 minutes or less conversations
- The more conversations you have, the faster they become
- Builds trust
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Techniques for design process
- Align yourself w/ developers
- Springs/Reviews/Retros work for designers too
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Techniques for development process
- Get strict about your styles
- Changes better be worth it, since devs will fight against it naturally
- Style guide available for devs and designers
- Has fonts, colors, grids, etc
- PSD style guides are never up to date
- Keep it on the web so it's living
- Code style guide exists too (on github)
- Have a conversation if you want to deviate/add anything
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Markup is about content.
- Drop classes when you can
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Look at your CSS as code
- Apply good clean coding principles to CSS
- Variables are your friend
- Variable names should represent their meaning, not what they actually are
- i.e.
$skinnyUnit
vs$22pxWidth
- i.e.
- Scope your variables
- Use mixins (usually prefereable over extends)
- Highly reusable
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Get logic out of your views
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Generate classes depending on state of object
- This works for copy and html attrs too
- View tests are much easier
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Encapsulate repetition into partials
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Big (unattainable goal): Can all design changes happen in CSS?
- Markup is the copy
- Models are the logic
- CSS ought to be all the design
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Challenges: Mostly emotional
- Devs think that some changes are stupid
- Designers think that what devs make is ugly
- Compromise!
- Be a part of the process
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Designers AND Developers, not Designers VS Developers
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Also creates a conversation between you and your users
- Users see their money being applied to visible changes
- Big changes are bad (see Facebook)
Created
April 29, 2013 23:35
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Incremental Design - Rebecca Miller-Webster and Savannah Wolf - RailsConf 2013
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