Created
March 8, 2016 00:41
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if (!isServer) exitWith {}; | |
[] spawn { | |
_protected = []; | |
while {true} do { | |
{ | |
_unit = _x; | |
if (!isPlayer _unit && !(_unit in _protected)) then { | |
_group = group _unit; | |
_isHandled = _unit getVariable ["ARC_aiHandled", false]; | |
if (!_isHandled) then { | |
[_unit] joinSilent grpNull; | |
_unit setUnitPos "UP"; | |
_unit disableAI "SUPPRESSION"; | |
_unit disableAI "AUTOCOMBAT"; | |
_unit setBehaviour "AWARE"; | |
_unit setSpeedMode "FULL"; | |
_unit allowFleeing 0; | |
{deleteWaypoint _x} forEach (waypoints _group); | |
}; | |
_unit addPrimaryWeaponItem "rhs_acc_2dpZenit"; | |
_unit enableGunLights "forceOn"; | |
_unit unlinkItem "ItemMap"; | |
_unit setVariable ["ARC_aiHandled", true, true]; | |
_nTargets = _unit nearEntities ["CAManBase", 800]; | |
_closestTarget = objNull; | |
_closestFloat = 5000; | |
{ | |
_target = _x; | |
if (side _target != east && alive _target && !(_target getVariable ["ACE_isUnconscious", false])) then { | |
_distanceToTarget = _target distance _unit; | |
if (_distanceToTarget < _closestFloat) then { | |
_closestTarget = _target; | |
_closestFloat = _distanceToTarget; | |
}; | |
}; | |
} forEach _nTargets; | |
_targetPos = getPos _closestTarget; | |
if (([_closestTarget] call ace_common_fnc_isInBuilding) && (_unit distance _closestTarget) < 15) then { | |
{deleteWaypoint _x} forEach (waypoints _group); | |
_wp = _group addWaypoint [_targetPos, 0]; | |
_wp setWaypointSpeed "FULL"; | |
_wp setWaypointType "SAD"; | |
_wp setWaypointBehaviour "AWARE"; | |
_wp setWaypointCombatMode "GREEN"; | |
} else { | |
_unit doMove _targetPos; | |
}; | |
}; | |
} forEach allUnits; | |
sleep 15; | |
}; | |
}; |
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