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12:09:14 "Spawning Logic" | |
12:09:14 UnExpected call of CreateVehicle for 'Logic', pos(3999.972900.2,5.000000.2,4099.812988.2). Vehicles with brain cannot be created using 'createVehicle'! | |
12:09:14 "Spawning HeliH" | |
12:09:14 "Spawning Land_Bet_haus_2_bs_b" | |
12:09:14 "Spawning Land_Bet_haus_2_fw_a" | |
12:09:14 "Spawning Land_Bet_haus_2_fw_b" | |
12:09:14 "Spawning Land_Bet_haus_2_fw_c" | |
12:09:14 "Spawning Land_Bet_haus_2_fw_d" | |
12:09:14 "Spawning Land_Bet_haus_2_fw_e" | |
12:09:14 "Spawning Land_Bet_haus_3_fw_a" |
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private _objects = [ | |
"Land_fort_bagfence_round", | |
"Land_fort_rampart", | |
"Land_fort_rampart_EP1", | |
"Land_fortified_nest_small", | |
"Land_fortified_nest_small_EP1", | |
"Land_Fort_Watchtower", | |
"Land_Fort_Watchtower_EP1", | |
"Land_fortified_nest_big_EP1", | |
"Land_fortified_nest_big", |
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// If player already has a map and it isn't a temp map, then exit the script | |
// If player already has a map and it is a temp map | |
// Close map | |
// Remove map from inventory | |
// Set the temp map variable to nil (remove from player) | |
// Exit script | |
// Get all players around a given radius of the player | |
// If one of them has a map (and it isn't a temp map) |
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class CfgPatches { | |
class RH_m4_cfg { | |
units[] = | |
{ | |
"RH_m4m16ammobox" | |
}; | |
weapons[] = | |
{ | |
"RH_m16a1", | |
"RH_m16a1gl", |
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class CfgWeapons { | |
class HLC_M4; | |
class RH_M16A1: HLC_M4 { | |
// Stuff | |
}; | |
}; |
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// Example usage in objects init box | |
// null = [this, "Take Docs", "Abu is done...<br/><img image='map.paa'>"] execVM "intel.sqf"; | |
params [ | |
["_intel", objNull], | |
["_actionText", "Take Intel"], | |
["_intelContent", ""] | |
]; | |
if (isNull _intel) exitWith {}; |
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/* | |
* Author: <insert human> | |
* Creates lightning bolt effects in area | |
* | |
* Arguments: | |
* 0: Center of area (x, y, z) <ARRAY> | |
* 1: Radius of area <NUMBER> | |
* 2: Interval (seconds) <NUMBER> | |
* | |
* Return Value: |
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private _objects = ["Land_PillboxBunker_01_rectangle_F", "Land_PillboxBunker_01_big_F", "Land_PillboxBunker_01_hex_F"]; | |
ARC_basebuilder_addObjectAction = { | |
_this addAction ["Pick up fort", { | |
params ["_target", "_caller", "_id"]; | |
_target removeAction _id; | |
private _handle = [{ | |
params ["_args", "_handle"]; |
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private _objects = ["Land_PillboxBunker_01_rectangle_F", "Land_PillboxBunker_01_big_F", "Land_PillboxBunker_01_hex_F"]; | |
ARC_basebuilder_addObjectAction = { | |
_this addAction ["Pick up fort", { | |
params ["_target", "_caller", "_id"]; | |
_target removeAction _id; | |
private _handle = [{ | |
params ["_args", "_handle"]; |
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private _objects = ["Land_PillboxBunker_01_rectangle_F", "Land_PillboxBunker_01_big_F", "Land_PillboxBunker_01_hex_F"]; | |
ARC_basebuilder_addObjectAction = { | |
_this addAction ["Pick up fort", { | |
params ["_target", "_caller", "_id"]; | |
_target removeAction _id; | |
private _handle = [{ | |
params ["_args", "_handle"]; |