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Created March 31, 2026 13:58
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ImGUI Impl for Torque3D GFX
/*
Copyright 2026 James S Urquhart
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "imgui.h"
#include "imgui_impl.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxTextureHandle.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxVertexBuffer.h"
#include "gfx/gfxPrimitiveBuffer.h"
#include "gfx/gfxShader.h"
#include "gfx/gfxStateBlock.h"
#include "gfx/gfxStructs.h"
#include "core/util/tVector.h"
#include "math/mRect.h"
#include "platform/platformAssert.h"
// Torque-specific helper state
struct ImGui_ImplTorqueGFX_Texture
{
GFXTexHandle texture;
};
struct ImGui_ImplTorqueGFX_Data
{
// GPU state / objects
GFXStateBlockRef stateBlock;
GFXVertexBufferHandle<GFXVertexPCT> vertexBuffer;
GFXPrimitiveBufferHandle indexBuffer;
U32 vertexBufferSize;
U32 indexBufferSize;
ImGui_ImplTorqueGFX_Data() :
vertexBufferSize(5000),
indexBufferSize(10000)
{
}
};
static ImGui_ImplTorqueGFX_Data* ImGui_ImplTorqueGFX_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplTorqueGFX_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
}
// Small helpers
static void ImGui_ImplTorqueGFX_SetupRenderState(ImDrawData* draw_data)
{
ImGui_ImplTorqueGFX_Data* bd = ImGui_ImplTorqueGFX_GetBackendData();
GFXDevice* gfx = GFX;
RectI vp(0, 0,
(S32)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x),
(S32)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y));
gfx->setClipRect(vp);
gfx->setStateBlock(bd->stateBlock);
gfx->setupGenericShaders(GFXDevice::GSModColorTexture);
}
static void ImGui_ImplTorqueGFX_DestroyTexture(ImTextureData* tex)
{
ImGui_ImplTorqueGFX_Texture* backend_tex = (ImGui_ImplTorqueGFX_Texture*)tex->BackendUserData;
if (backend_tex)
{
AssertFatal((GFXTextureObject*)(intptr_t)tex->TexID == (GFXTextureObject*)backend_tex->texture, "mismatch");
backend_tex->texture.free();
IM_DELETE(backend_tex);
tex->SetTexID(ImTextureID_Invalid);
tex->BackendUserData = nullptr;
}
tex->SetStatus(ImTextureStatus_Destroyed);
}
// Texture updates
void ImGui_ImplTorqueGFX_UpdateTexture(ImTextureData* tex)
{
if (tex->Status == ImTextureStatus_WantCreate)
{
AssertFatal(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr, "mismatch");
AssertFatal(tex->Format == ImTextureFormat_RGBA32, "mismatch");
ImGui_ImplTorqueGFX_Texture* backend_tex = IM_NEW(ImGui_ImplTorqueGFX_Texture)();
backend_tex->texture.set(
(U32)tex->Width,
(U32)tex->Height,
GFXFormatR8G8B8A8,
&GFXStaticTextureProfile,
String::ToString("ImGuiTex_%u", tex->UniqueID),
1);
AssertFatal(bool(backend_tex->texture), "Failed to create GFX texture for ImGui");
if (GFXLockedRect* lock = backend_tex->texture.lock())
{
const U8* src = (const U8*)tex->GetPixels();
U8* dst = (U8*)lock->bits;
const U32 src_pitch = (U32)tex->GetPitch();
const U32 dst_pitch = (U32)lock->pitch;
const U32 row_bytes = (U32)tex->Width * 4;
for (int y = 0; y < tex->Height; ++y)
{
memcpy(dst + dst_pitch * y, src + src_pitch * y, row_bytes);
}
backend_tex->texture.unlock();
}
tex->BackendUserData = backend_tex;
tex->SetTexID((ImTextureID)(intptr_t)(GFXTextureObject*)backend_tex->texture);
tex->SetStatus(ImTextureStatus_OK);
}
else if (tex->Status == ImTextureStatus_WantUpdates)
{
ImGui_ImplTorqueGFX_Texture* backend_tex = (ImGui_ImplTorqueGFX_Texture*)tex->BackendUserData;
AssertFatal(backend_tex != nullptr, "no tex");
if (GFXLockedRect* lock = backend_tex->texture.lock())
{
const U8* src = (const U8*)tex->GetPixels();
U8* dst = (U8*)lock->bits;
const U32 src_pitch = (U32)tex->GetPitch();
const U32 dst_pitch = (U32)lock->pitch;
const U32 row_bytes = (U32)tex->Width * 4;
for (int y = 0; y < tex->Height; ++y)
{
memcpy(dst + dst_pitch * y, src + src_pitch * y, row_bytes);
}
backend_tex->texture.unlock();
}
tex->SetStatus(ImTextureStatus_OK);
}
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames > 0)
{
ImGui_ImplTorqueGFX_DestroyTexture(tex);
}
}
// Device Objects
bool ImGui_ImplTorqueGFX_CreateDeviceObjects()
{
ImGui_ImplTorqueGFX_Data* bd = ImGui_ImplTorqueGFX_GetBackendData();
if (bd == nullptr || GFX == nullptr)
{
return false;
}
ImGui_ImplTorqueGFX_InvalidateDeviceObjects();
GFXStateBlockDesc desc;
desc.setCullMode(GFXCullNone);
desc.setZReadWrite(false, false);
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha, GFXBlendOpAdd);
desc.samplersDefined = true;
desc.samplers[0].textureColorOp = GFXTOPModulate;
desc.samplers[0].addressModeU = GFXAddressClamp;
desc.samplers[0].addressModeV = GFXAddressClamp;
desc.samplers[0].addressModeW = GFXAddressClamp;
desc.samplers[0].magFilter = GFXTextureFilterLinear;
desc.samplers[0].minFilter = GFXTextureFilterLinear;
desc.samplers[0].mipFilter = GFXTextureFilterLinear;
//desc.scissorTestEnable = true; // NOTE: Use if you have a scissor test
bd->stateBlock = GFX->createStateBlock(desc);
return true;
}
void ImGui_ImplTorqueGFX_InvalidateDeviceObjects()
{
ImGui_ImplTorqueGFX_Data* bd = ImGui_ImplTorqueGFX_GetBackendData();
if (!bd)
{
return;
}
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
{
if (tex->RefCount == 1)
{
ImGui_ImplTorqueGFX_DestroyTexture(tex);
}
}
bd->vertexBuffer = nullptr;
bd->indexBuffer = nullptr;
bd->stateBlock = nullptr;
}
// Backend
bool ImGui_ImplTorqueGFX_Init()
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
AssertFatal(io.BackendRendererUserData == nullptr, "Already initialized a renderer backend!");
ImGui_ImplTorqueGFX_Data* bd = IM_NEW(ImGui_ImplTorqueGFX_Data)();
io.BackendRendererUserData = bd;
io.BackendRendererName = "imgui_impl_torque_gfx";
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Renderer_TextureMaxWidth = 16384;
platform_io.Renderer_TextureMaxHeight = 16384;
return true;
}
void ImGui_ImplTorqueGFX_Shutdown()
{
ImGui_ImplTorqueGFX_Data* bd = ImGui_ImplTorqueGFX_GetBackendData();
AssertFatal(bd != nullptr, "Not initialized");
ImGuiIO& io = ImGui::GetIO();
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
ImGui_ImplTorqueGFX_InvalidateDeviceObjects();
io.BackendRendererName = nullptr;
io.BackendRendererUserData = nullptr;
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures);
platform_io.ClearRendererHandlers();
IM_DELETE(bd);
}
void ImGui_ImplTorqueGFX_NewFrame()
{
ImGui_ImplTorqueGFX_Data* bd = ImGui_ImplTorqueGFX_GetBackendData();
AssertFatal(bd != nullptr, "Context or backend not initialized");
if (!bd->stateBlock)
{
if (!ImGui_ImplTorqueGFX_CreateDeviceObjects())
{
AssertFatal(0, "ImGui_ImplTorqueGFX_CreateDeviceObjects() failed");
}
}
}
// Rendering
void ImGui_ImplTorqueGFX_RenderDrawData(ImDrawData* draw_data)
{
if (draw_data->DisplaySize.x <= 0.0f ||
draw_data->DisplaySize.y <= 0.0f)
{
return;
}
ImGui_ImplTorqueGFX_Data* bd = ImGui_ImplTorqueGFX_GetBackendData();
GFXDevice* gfx = GFX;
if (draw_data->Textures != nullptr)
{
for (ImTextureData* tex : *draw_data->Textures)
{
if (tex->Status != ImTextureStatus_OK)
{
ImGui_ImplTorqueGFX_UpdateTexture(tex);
}
}
}
if (!bd->vertexBuffer.isValid() ||
bd->vertexBufferSize < (U32)draw_data->TotalVtxCount)
{
bd->vertexBufferSize = (U32)draw_data->TotalVtxCount + 5000;
bd->vertexBuffer.set(GFX, bd->vertexBufferSize, GFXBufferTypeDynamic);
}
if (!bd->indexBuffer.isValid() ||
bd->indexBufferSize < (U32)draw_data->TotalIdxCount)
{
bd->indexBufferSize = (U32)draw_data->TotalIdxCount + 10000;
bd->indexBuffer.set(GFX, bd->indexBufferSize, 0, GFXBufferTypeDynamic);
}
GFXVertexPCT* vtx_dst = bd->vertexBuffer.lock();
GFXPrimitive* prim = nullptr;
U16* idx_dst = nullptr;
bd->indexBuffer.lock(&idx_dst, &prim);
for (const ImDrawList* draw_list : draw_data->CmdLists)
{
ImDrawVert* inVert = draw_list->VtxBuffer.Data;
for (U32 i = 0; i < draw_list->VtxBuffer.Size; i++)
{
vtx_dst[i].point = Point3F(inVert->pos.x, inVert->pos.y, 0.0f);
vtx_dst[i].color.setPacked(inVert->col);
vtx_dst[i].texCoord = Point2F(inVert->uv.x, inVert->uv.y);
inVert++;
}
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtx_dst += draw_list->VtxBuffer.Size;
idx_dst += draw_list->IdxBuffer.Size;
}
bd->indexBuffer.unlock();
bd->vertexBuffer.unlock();
ImGui_ImplTorqueGFX_SetupRenderState(draw_data);
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
ImGui_ImplTorqueGFX_RenderState render_state;
render_state.stateBlock = bd->stateBlock;
platform_io.Renderer_RenderState = &render_state;
gfx->setVertexBuffer(bd->vertexBuffer);
gfx->setPrimitiveBuffer(bd->indexBuffer);
const ImVec2 clip_off = draw_data->DisplayPos;
const ImVec2 clip_scale = draw_data->FramebufferScale;
U32 global_vtx_offset = 0;
U32 global_idx_offset = 0;
for (const ImDrawList* draw_list : draw_data->CmdLists)
{
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
{
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback != nullptr)
{
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
{
ImGui_ImplTorqueGFX_SetupRenderState(draw_data);
}
else
{
pcmd->UserCallback(draw_list, pcmd);
}
continue;
}
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x,
(pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x,
(pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
if (clip_max.x <= clip_min.x ||
clip_max.y <= clip_min.y)
{
continue;
}
RectI scissor((S32)clip_min.x,
(S32)clip_min.y,
(S32)(clip_max.x - clip_min.x),
(S32)(clip_max.y - clip_min.y));
gfx->setScissorRect(scissor); // NOTE: needed for proper clipping
GFXTextureObject* texture = (GFXTextureObject*)(intptr_t)pcmd->GetTexID();
gfx->setTexture(0, texture);
gfx->drawIndexedPrimitive(
GFXTriangleList,
global_vtx_offset + pcmd->VtxOffset,
0,
draw_list->VtxBuffer.Size - pcmd->VtxOffset,
global_idx_offset + pcmd->IdxOffset,
pcmd->ElemCount / 3);
}
global_idx_offset += draw_list->IdxBuffer.Size;
global_vtx_offset += draw_list->VtxBuffer.Size;
}
platform_io.Renderer_RenderState = nullptr;
}
namespace ImGuiGfxBridge
{
ImTextureID GetImTextureID(GFXTextureObject* tex)
{
return tex ? (ImTextureID)(intptr_t)tex : ImTextureID_Invalid;
}
}
/*
Copyright 2026 James S Urquhart
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”),
to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
// ImgGUI Torque3D GFX impl
//
#pragma once
#include "imgui.h"
#ifndef IMGUI_DISABLE
class GFXShader;
class GFXShaderConstBuffer;
class GFXStateBlock;
class GFXTextureObject;
class GFXTexHandle;
IMGUI_IMPL_API bool ImGui_ImplTorqueGFX_Init();
IMGUI_IMPL_API void ImGui_ImplTorqueGFX_Shutdown();
IMGUI_IMPL_API void ImGui_ImplTorqueGFX_NewFrame();
IMGUI_IMPL_API void ImGui_ImplTorqueGFX_RenderDrawData(ImDrawData* draw_data);
IMGUI_IMPL_API bool ImGui_ImplTorqueGFX_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplTorqueGFX_InvalidateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplTorqueGFX_UpdateTexture(ImTextureData* tex);
struct ImGui_ImplTorqueGFX_RenderState
{
GFXShader* Shader;
GFXShaderConstBuffer* ShaderConstBuffer;
GFXStateBlock* StateBlock;
};
namespace ImGuiGfxBridge
{
ImTextureID GetImTextureID(GFXTextureObject* tex);
}
#endif // #ifndef IMGUI_DISABLE
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