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NB: My math is a bit off, fighter gets +4 to hit, +4 damage on swords | |
from Weapon Training, and from weapon mastery at lv20 he confirms all | |
crits, and the damage multiplier increases a step (to 3x in our case). | |
Also Greater Penetrating Strike will clear through 10 points of DR (of | |
which the Tarrasque has 15, also forgotten). To the mage's benefit, | |
Greater Spell Focus gives +2 DC, dropping the Tarrasque's saves by 10%. | |
Human Fighter, lv20 | |
Starting Strength 18+2, bumped at every opportunity caps at 25, for a | |
+7 to hit/damage | |
Weapon-wise, (ignoring Vorpal) he could be using a +5 Holy Vicious | |
Shock Burst XX Elven Curve Blade, dealing 1d10 with a crit rating of | |
18-20/x2, plus 3d6, plus 2d6 vs Evil, plus 1d10 on crit, dealing 1d6 | |
damage to self on a hit. | |
For feats, we focus specifically on the weapon we're using (because | |
the rules encourage us): | |
- Critical Bonus (+4 when confirming crits) | |
- Improved Critical* (double crit range) | |
- Power Attack (trade attack bonus for damage) | |
- _/Improved/Greater Vital Strike (Deal 4x base damage, single attack) | |
- _/Greater Weapon Focus* (+2 to hit) | |
- _/Greater Weapon Specialization* (+4 damage) | |
- _/Greater Penetrating Strike (Ignore 10 points damage reduction) | |
(that's 12 out of a possible 22 feats) | |
We can now make either a single attack with Vital Strike: | |
+29 to hit, 4d10 (15-20/x2) +5d6, +1d10 on crit | |
or a standard Full Attack action: | |
+29 to hit, 1d10 (15-20/x2) +5d6, +1d10 on crit | |
+24 to hit, 1d10 (15-20/x2) +5d6, +1d10 on crit | |
+19 to hit, 1d10 (15-20/x2) +5d6, +1d10 on crit | |
+14 to hit, 1d10 (15-20/x2) +5d6, +1d10 on crit | |
Damage ranges for our weapon is | |
Standard, normal: 1d10 + 5d6 + 11 = 34 damage average | |
Standard, crit: 3d10 + 5d6 + 11 = 56 damage average | |
Vital, normal: 4d10 + 5d6 + 11 = 50.5 damage average | |
Vital, crit: 9d10 + 5d6 + 11 = 89 damage average | |
So, let's fight the biggest, baddest creature out there: Mr Tarrasque | |
(please ignore his Neutral alignment, so we can pretend that | |
Anarchic/Axiomatic/Holy weapon enchants can deal a bit more bonus | |
damage). | |
AC 40, 525hp, regeneration 40. | |
So vs that 40 AC, our hit/crit distribution looks like this: | |
+hit | miss | hit | crit | |
29 | 50% | 29% | 21% | |
24 | 75% | 14% | 11% | |
19 | 95% | 4% | 1% | |
14 | 95% |4.75%| .25% | |
Taking the Vital Strike route for a higher success rate at the full | |
4d10 base damage, we average 50.5 damage 29% of the time, and 89 | |
damage 22.5%, for 33.3 damage per round, not enough to get past the | |
Tarrasque's natural healing. | |
If we fall back to a Full Attack action to get four attempts at lower | |
damage, we average 21.6 damage on the first hit, 11 on the second, 2 | |
on the third, and 1.8 on the fourth, for an average of 36.4 damage per | |
round. Again, not enough to get past the healing. | |
Never you mind that we're also taking a heavy beating from the fucker | |
while we attack him ineffectually. | |
Postscript | |
Meanwhile, our counterpart lv20 Wizard has 4 ninth level spells | |
available per day, and at a range of 800ft casts four Meteor Swarms at | |
the bugger. As a ranged touch attack they ignore armor and only need | |
to hit an AC 5. +10 BAB makes those 95% hits. Each hit delas 2d6 | |
(average 7) damage on impact (a miss only gets to the corner of T's | |
square). | |
They then explode for 6d6 fire damage each (average 21) with a reflex | |
save for half. T has +22 on the reflex roll vs DC 10+9+7=26 (same int | |
bonus as fighter str) gives him an impressive 85% save rate. | |
Alas, he still winds up taking an average of 75 damage per turn. |
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