Created
December 27, 2010 04:36
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An implementation of the recursive backtracking algorithm that *gasp* actually uses recursion.
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# -------------------------------------------------------------------- | |
# Recursive backtracking algorithm for maze generation. Requires that | |
# the entire maze be stored in memory, but is quite fast, easy to | |
# learn and implement, and (with a few tweaks) gives fairly good mazes. | |
# Can also be customized in a variety of ways. | |
# -------------------------------------------------------------------- | |
# -------------------------------------------------------------------- | |
# 1. Allow the maze to be customized via command-line parameters | |
# -------------------------------------------------------------------- | |
width = (ARGV[0] || 10).to_i | |
height = (ARGV[1] || width).to_i | |
seed = (ARGV[2] || rand(0xFFFF_FFFF)).to_i | |
srand(seed) | |
grid = Array.new(height) { Array.new(width, 0) } | |
# -------------------------------------------------------------------- | |
# 2. Set up constants to aid with describing the passage directions | |
# -------------------------------------------------------------------- | |
N, S, E, W = 1, 2, 4, 8 | |
DX = { E => 1, W => -1, N => 0, S => 0 } | |
DY = { E => 0, W => 0, N => -1, S => 1 } | |
OPPOSITE = { E => W, W => E, N => S, S => N } | |
# -------------------------------------------------------------------- | |
# 3. The recursive-backtracking algorithm itself | |
# -------------------------------------------------------------------- | |
def carve_passages_from(cx, cy, grid) | |
directions = [N, S, E, W].sort_by{rand} | |
directions.each do |direction| | |
nx, ny = cx + DX[direction], cy + DY[direction] | |
if ny.between?(0, grid.length-1) && nx.between?(0, grid[ny].length-1) && grid[ny][nx] == 0 | |
grid[cy][cx] |= direction | |
grid[ny][nx] |= OPPOSITE[direction] | |
carve_passages_from(nx, ny, grid) | |
end | |
end | |
end | |
carve_passages_from(0, 0, grid) | |
# -------------------------------------------------------------------- | |
# 4. A simple routine to emit the maze as ASCII | |
# -------------------------------------------------------------------- | |
puts " " + "_" * (width * 2 - 1) | |
height.times do |y| | |
print "|" | |
width.times do |x| | |
print((grid[y][x] & S != 0) ? " " : "_") | |
if grid[y][x] & E != 0 | |
print(((grid[y][x] | grid[y][x+1]) & S != 0) ? " " : "_") | |
else | |
print "|" | |
end | |
end | |
puts | |
end | |
# -------------------------------------------------------------------- | |
# 5. Show the parameters used to build this maze, for repeatability | |
# -------------------------------------------------------------------- | |
puts "#{$0} #{width} #{height} #{seed}" |
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Awesome