Skip to content

Instantly share code, notes, and snippets.

View jammm's full-sized avatar

Aaryaman Vasishta jammm

View GitHub Profile
@philipturner
philipturner / UnifiedGEMMKernel.swift
Last active October 8, 2024 05:26
Single shader source that supports every hardware architecture, problem size, and precision
//
// main.swift
// UnifiedGEMMKernel
//
// Created by Philip Turner on 5/29/24.
//
import Metal
#if os(macOS)
import IOKit
@harishanand95
harishanand95 / Stable_Diffusion.md
Last active June 6, 2024 08:42
Stable Diffusion on AMD GPUs on Windows using DirectML
@h3r2tic
h3r2tic / restir-meets-surfel-lighting-breakdown.md
Created November 23, 2021 02:15
A quick breakdown of lighting in the `restir-meets-surfel` branch of my renderer

A quick breakdown of lighting in the restir-meets-surfel branch of my renderer, where I revive some olde surfel experiments, and generously sprinkle ReSTIR on top.

General remarks

Please note that this is all based on work-in-progress experimental software, and represents a single snapshot in development history. Things will certainly change 😛

Due to how I'm capturing this, there's frame-to-frame variability, e.g. different rays being shot, TAA shimmering slightly. Some of the images come from a dedicated visualization pass, and are anti-aliased, and some show internal buffers which are not anti-aliased.

Final images