(as of March 20, 2024)
Yamaha AG03 3-Channel Mixer / 1 Microphone $150
Electro-Voice RE320 Large Diaphragm Dynamic Vocal Microphone $200 used, $300 new.
(as of March 20, 2024)
Yamaha AG03 3-Channel Mixer / 1 Microphone $150
Electro-Voice RE320 Large Diaphragm Dynamic Vocal Microphone $200 used, $300 new.
| # This class should be added as an autoload called "Sync". | |
| # This is an efficient way to sync data to other players. | |
| # | |
| # Usage in a node: | |
| # func _ready(): | |
| # Sync.enable(self) | |
| # | |
| # func on_sync(p: Sync.SyncPack) -> void: | |
| # # All data is always collected | |
| # global_transform = p.sync(global_transform) |
| mkdir -p "$HOME/homebrew" | |
| git clone https://github.com/Homebrew/brew "$HOME/homebrew/.linuxbrew/Homebrew" | |
| mkdir -p "$HOME/homebrew/bin" | |
| ln -s "$HOME/homebrew/.linuxbrew/Homebrew/bin/brew" "$HOME/homebrew/bin/brew" | |
| # Homebrew (per-user) | |
| eval "$($HOME/homebrew/bin/brew shellenv)" | |
| # Put casks in your user ~/Applications so we never need sudo | |
| export HOMEBREW_CASK_OPTS="--appdir=$HOME/Applications" | |
| mkdir -p "$HOME/Applications" | |
| # Reload shell |
My daughter's iPhone X got into a state where the touchscreen didn't respond to any touches. We force-restarted it several times by doing the "Up Volume, Down Volume, Hold Power" sequence, but it did not work -- the touchscreen stayed unresponsive.
I plugged it into my Mac with a lightning cable and went to Finder (because iTunes isn't available anymore). Clicking on the iPhone asks me to Trust it, but clicking Trust just results in a spinner. I think it wanted me to log into the iphone and tap Trust there, but of course I can't -- the touchscreen wasn't responding.
So, I figured out this alternative sequence.
To do this:
const result = invokeObjC(`[[NSString stringWithString:[[[@[@"One", @"Two", @"Three"] mutableCopy] addObject:@"Four"] componentsJoinedByString:@" | "]] uppercaseString]`)
console.log(result) // "ONE | TWO | THREE | FOUR"I don't know how useful this will be. But ... it was enjoyable to play with!
| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8" /> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
| <title>Earth and Moon 3D Simulation</title> | |
| <style> | |
| body { | |
| margin: 0; | |
| font-family: Arial, sans-serif; |
React Native for macOS is a really powerful implementation of React Native for building Mac apps, but the RN macos documentation (as of today) is straight up wrong and won't work.
Here's how to spin one up!
This assumes you are on a Mac and have installed all the prerequisites for RN iOS.
From Chain React 2024, the React Native panel hosted by Jamon Holmgren: https://www.youtube.com/watch?v=kiyYKwXtftc&list=PLFHvL21g9bk0XOO9XK6d6S9w1jBU6Dz_U
Amazon main shopping app, Amazon Music, Amazon Photos, Kindle e-ink, and many more
We're working with Eli to update the showcase for React Native...the question was like, how many different projects did Amazon use React Native? So I started first going through our code repos and then I started talking to some different teams...I realized independently all these different consumer product lines across the company have been using React Native for years. First off, you obviously have the shopping app. Like, there's aspects of the shopping app that are native and there's many, many views inside the shopping app that are fully React native.