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Jamon Holmgren
jamonholmgren
Founder & CTO @infinitered. React Native nerd. Podcasting @ reactnativeradio.com. Indie game dev. Lutheran, husband, dad to 4, brand new grandpa.
Godot 4.4 MultiMeshInstance3D Tree scattering implementation
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Easily maintain lists of items in regular UI nodes or GridContainers in Godot 4.x with JamminList
JamminList
In Godot's 2D UI, I often find myself needing to dynamically add and subtract rows of data (such as in a multiplayer lobby system, an inventory system, etc).
JamminList makes updating lists and grids really easy! Build your UI and provide a template row (and an optional header row), along with a function to update every item in the list/grid, and then let JamminList do the rest.
*In-progress, doesn't work (yet).* A simpler sync system for Godot.
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Godot 4.3 Deconstructible subclass for CollisionShape3D. Lets you deconstruct subnodes from RigidBody3D's (etc) and have them lifelessly fall to the ground.
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Really don't want to stir up controversy here, but what impacts are we as a community facing or expecting from React-Native? The React-Native story seems compelling, but I have a deep aversion to JavaScript in all its forms and variants. It's one reason I'm doing RubyMotion rather than Rails. 😏
I confess to being at least slightly concerned/disturbed by the significant interest being shown in it by Infinite Red, who have produced gems I rely on. I'm fairly distanced from the broader reaches of the tech community (the nice way to say I'm narrowly focused, I guess) so have no clue how this is landing in the development world at large. But I'm concerned for RubyMotion as I find it a wonderful platform for iOS development. I'm expecting the same to emerge for Android as the various gems prolife