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June 17, 2022 16:34
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add pass to linux game console
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package main | |
import ( | |
"encoding/binary" | |
"fmt" | |
"io" | |
"os" | |
"strings" | |
) | |
func main() { | |
dev := os.Getenv("DEVICE_FILE_PATH") | |
if dev == "" { | |
dev = "/dev/input/js0" | |
} | |
f, err := os.Open(dev) | |
if err != nil { | |
panic(err) | |
} | |
defer f.Close() | |
m := map[rune]string{ | |
'a': "110010", | |
'b': "111011", | |
'x': "112012", | |
'y': "113013", | |
} | |
pass := os.Getenv("QUIT_PASS") | |
if pass == "" { | |
pass = "abbaxy" | |
} | |
passStr := "" | |
for _, b := range pass { | |
passStr = passStr + m[b] | |
} | |
input := "" | |
for { | |
//u32 time; /* event timestamp in milliseconds */ | |
//u16 value; /* value */ | |
//u8 type; /* event type */ | |
//u8 number; /* axis/button number */ | |
a := [8]byte{} | |
buf := a[:] | |
_, err = io.ReadFull(f, buf) | |
if err != nil { | |
panic(err) | |
} | |
//_ = binary.LittleEndian.Uint32(buf) | |
value := binary.LittleEndian.Uint16(buf[4:]) | |
type_ := buf[6] | |
number := buf[7] | |
input = fmt.Sprintf("%v%v%v%v", input, value, type_, number) | |
if strings.HasPrefix(passStr, input) { | |
if passStr == input { | |
println("pass") | |
break | |
} | |
println("good, try more") | |
continue | |
} | |
println("wrong pass") | |
input = "" | |
//println(time, value, type_, number) | |
} | |
} |
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