A Pen by Ksenia Kondrashova on CodePen.
Created
July 4, 2026 03:27
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Draw With WebGL Flowers [2]
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| <div class="container"> | |
| <canvas id="canvas"></canvas> | |
| <div class="clean-btn"> | |
| clean the screen | |
| </div> | |
| </div> | |
| <div class="name"> | |
| Click To Add Flowers | |
| </div> | |
| <script type="x-shader/x-fragment" id="fragmentShader"> | |
| #define PI 3.14159265359 | |
| uniform float u_ratio; | |
| uniform vec2 u_cursor; | |
| uniform float u_stop_time; | |
| uniform float u_clean; | |
| uniform vec2 u_stop_randomizer; | |
| uniform sampler2D u_texture; | |
| varying vec2 vUv; | |
| // -------------------------------- | |
| // 2D noise | |
| vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } | |
| vec2 mod289(vec2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } | |
| vec3 permute(vec3 x) { return mod289(((x*34.0)+1.0)*x); } | |
| float snoise(vec2 v) { | |
| const vec4 C = vec4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439); | |
| vec2 i = floor(v + dot(v, C.yy)); | |
| vec2 x0 = v - i + dot(i, C.xx); | |
| vec2 i1; | |
| i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0); | |
| vec4 x12 = x0.xyxy + C.xxzz; | |
| x12.xy -= i1; | |
| i = mod289(i); | |
| vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0)) + i.x + vec3(0.0, i1.x, 1.0)); | |
| vec3 m = max(0.5 - vec3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0); | |
| m = m*m; | |
| m = m*m; | |
| vec3 x = 2.0 * fract(p * C.www) - 1.0; | |
| vec3 h = abs(x) - 0.5; | |
| vec3 ox = floor(x + 0.5); | |
| vec3 a0 = x - ox; | |
| m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h); | |
| vec3 g; | |
| g.x = a0.x * x0.x + h.x * x0.y; | |
| g.yz = a0.yz * x12.xz + h.yz * x12.yw; | |
| return 130.0 * dot(m, g); | |
| } | |
| float get_flower_shape(vec2 _p, float _pet_n, float _angle, float _outline) { | |
| _angle *= 3.; | |
| _p = vec2(_p.x * cos(_angle) - _p.y * sin(_angle), | |
| _p.x * sin(_angle) + _p.y * cos(_angle)); | |
| float a = atan(_p.y, _p.x); | |
| float flower_sectoral_shape = pow(abs(sin(a * _pet_n)), .4) + .25; | |
| vec2 flower_size_range = vec2(.03, .1); | |
| float size = flower_size_range[0] + u_stop_randomizer[0] * flower_size_range[1]; | |
| float flower_radial_shape = pow(length(_p) / size, 2.); | |
| flower_radial_shape -= .1 * sin(8. * a); // add noise | |
| flower_radial_shape = max(.1, flower_radial_shape); | |
| flower_radial_shape += smoothstep(0., 0.03, -_p.y + .2 * abs(_p.x)); | |
| float grow_time = step(.25, u_stop_time) * pow(u_stop_time, .3); | |
| float flower_shape = 1. - smoothstep(0., flower_sectoral_shape, _outline * flower_radial_shape / grow_time); | |
| flower_shape *= (1. - step(1., grow_time)); | |
| return flower_shape; | |
| } | |
| float get_stem_shape(vec2 _p, vec2 _uv, float _w, float _angle) { | |
| _w = max(.004, _w); | |
| float x_offset = _p.y * sin(_angle); | |
| x_offset *= pow(3. * _uv.y, 2.); | |
| _p.x -= x_offset; | |
| // add horizontal noise to the cursor coordinale | |
| float noise_power = .5; | |
| float cursor_horizontal_noise = noise_power * snoise(2. * _uv * u_stop_randomizer[0]); | |
| cursor_horizontal_noise *= pow(dot(_p.y, _p.y), .6);// moise to be zero at cursor | |
| cursor_horizontal_noise *= pow(dot(_uv.y, _uv.y), .3);// moise to be zero at bottom | |
| _p.x += cursor_horizontal_noise; | |
| // vertical line through the cursor point (_p.x) | |
| float left = smoothstep(-_w, 0., _p.x); | |
| float right = 1. - smoothstep(0., _w, _p.x); | |
| float stem_shape = left * right; | |
| // make it grow + don't go up to the cursor point | |
| float grow_time = 1. - smoothstep(0., .2, u_stop_time); | |
| float stem_top_mask = smoothstep(0., pow(grow_time, .5), .03 -_p.y); | |
| stem_shape *= stem_top_mask; | |
| // stop drawing once done | |
| stem_shape *= (1. - step(.17, u_stop_time)); | |
| return stem_shape; | |
| } | |
| void main() { | |
| vec3 base = texture2D(u_texture, vUv).xyz; | |
| vec2 uv = vUv; | |
| uv.x *= u_ratio; | |
| vec2 cursor = vUv - u_cursor.xy; | |
| cursor.x *= u_ratio; | |
| vec3 stem_color = vec3(.1 + u_stop_randomizer[0] * .6, .6, .2); | |
| vec3 flower_color = vec3(.6 + .5 * u_stop_randomizer[1], .1, .9 - .5 * u_stop_randomizer[1]); | |
| float angle = .5 * (u_stop_randomizer[0] - .5); | |
| float stem_shape = get_stem_shape(cursor, uv, .003, angle); | |
| stem_shape += get_stem_shape(cursor + vec2(0., .2 + .5 * u_stop_randomizer[0]), uv, .003, angle); | |
| float stem_mask = 1. - get_stem_shape(cursor, uv, .004, angle); | |
| stem_mask -= get_stem_shape(cursor + vec2(0., .2 + .5 * u_stop_randomizer[0]), uv, .004, angle); | |
| float petals_back_number = 1. + floor(u_stop_randomizer[0] * 2.); | |
| float angle_offset = -(2. * step(0., angle) - 1.) * .1 * u_stop_time; | |
| float flower_back_shape = get_flower_shape(cursor, petals_back_number, angle + angle_offset, 1.5); | |
| float flower_back_mask = 1. - get_flower_shape(cursor, petals_back_number, angle + angle_offset, 1.6); | |
| float petals_front_number = 2. + floor(u_stop_randomizer[1] * 2.); | |
| float flower_front_shape = get_flower_shape(cursor, petals_front_number, angle, 1.); | |
| float flower_front_mask = 1. - get_flower_shape(cursor, petals_front_number, angle, .95); | |
| vec3 color = base; | |
| color *= stem_mask; | |
| color *= flower_back_mask; | |
| color *= flower_front_mask; | |
| color += (stem_shape * stem_color); | |
| color += (flower_back_shape * (flower_color + vec3(0., .8 * u_stop_time, 0.))); | |
| color += (flower_front_shape * flower_color); | |
| color.r *= 1. - (.5 * flower_back_shape * flower_front_shape); | |
| color.b *= 1. - (flower_back_shape * flower_front_shape); | |
| color *= u_clean; | |
| gl_FragColor = vec4(color, 1.); | |
| } | |
| </script> | |
| <script type="x-shader/x-vertex" id="vertexShader"> | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = vec4(position, 1.); | |
| } | |
| </script> |
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| import * as THREE from "https://esm.sh/three@0.133.1/build/three.module"; | |
| const canvasEl = document.querySelector("#canvas"); | |
| const cleanBtn = document.querySelector(".clean-btn"); | |
| const pointer = { | |
| x: .66, | |
| y: .3, | |
| clicked: true, | |
| }; | |
| // for codepen preview | |
| window.setTimeout(() => { | |
| pointer.x = .75; | |
| pointer.y = .5; | |
| pointer.clicked = true; | |
| }, 700); | |
| let basicMaterial, shaderMaterial; | |
| let renderer = new THREE.WebGLRenderer({ | |
| canvas: canvasEl, | |
| alpha: true, | |
| }); | |
| renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); | |
| let sceneShader = new THREE.Scene(); | |
| let sceneBasic = new THREE.Scene(); | |
| let camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 10); | |
| let clock = new THREE.Clock(); | |
| let renderTargets = [ | |
| new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight), | |
| new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight) | |
| ]; | |
| createPlane(); | |
| updateSize(); | |
| window.addEventListener("resize", () => { | |
| updateSize(); | |
| cleanCanvas(); | |
| }); | |
| render(); | |
| let isTouchScreen = false; | |
| window.addEventListener("click", e => { | |
| if (!isTouchScreen) { | |
| pointer.x = e.pageX / window.innerWidth; | |
| pointer.y = e.pageY / window.innerHeight; | |
| pointer.clicked = true; | |
| } | |
| }); | |
| window.addEventListener("touchstart", e => { | |
| isTouchScreen = true; | |
| pointer.x = e.targetTouches[0].pageX / window.innerWidth; | |
| pointer.y = e.targetTouches[0].pageY / window.innerHeight; | |
| pointer.clicked = true; | |
| }); | |
| cleanBtn.addEventListener("click", cleanCanvas); | |
| function cleanCanvas() { | |
| pointer.vanishCanvas = true; | |
| setTimeout(() => { | |
| pointer.vanishCanvas = false; | |
| }, 50); | |
| } | |
| function createPlane() { | |
| shaderMaterial = new THREE.ShaderMaterial({ | |
| uniforms: { | |
| u_stop_time: {type: "f", value: 0.}, | |
| u_stop_randomizer: {type: "v2", value: new THREE.Vector2(Math.random(), Math.random())}, | |
| u_cursor: {type: "v2", value: new THREE.Vector2(pointer.x, pointer.y)}, | |
| u_ratio: {type: "f", value: window.innerWidth / window.innerHeight}, | |
| u_texture: {type: "t", value: null}, | |
| u_clean: {type: "f", value: 1.}, | |
| }, | |
| vertexShader: document.getElementById("vertexShader").textContent, | |
| fragmentShader: document.getElementById("fragmentShader").textContent | |
| }); | |
| basicMaterial = new THREE.MeshBasicMaterial(); | |
| const planeGeometry = new THREE.PlaneGeometry(2, 2); | |
| const planeBasic = new THREE.Mesh(planeGeometry, basicMaterial); | |
| const planeShader = new THREE.Mesh(planeGeometry, shaderMaterial); | |
| sceneBasic.add(planeBasic); | |
| sceneShader.add(planeShader); | |
| } | |
| function render() { | |
| shaderMaterial.uniforms.u_clean.value = pointer.vanishCanvas ? 0 : 1; | |
| shaderMaterial.uniforms.u_texture.value = renderTargets[0].texture; | |
| if (pointer.clicked) { | |
| shaderMaterial.uniforms.u_cursor.value = new THREE.Vector2(pointer.x, 1 - pointer.y); | |
| shaderMaterial.uniforms.u_stop_randomizer.value = new THREE.Vector2(Math.random(), Math.random()); | |
| shaderMaterial.uniforms.u_stop_time.value = 0.; | |
| pointer.clicked = false; | |
| } | |
| shaderMaterial.uniforms.u_stop_time.value += clock.getDelta(); | |
| renderer.setRenderTarget(renderTargets[1]); | |
| renderer.render(sceneShader, camera); | |
| basicMaterial.map = renderTargets[1].texture; | |
| renderer.setRenderTarget(null); | |
| renderer.render(sceneBasic, camera); | |
| let tmp = renderTargets[0]; | |
| renderTargets[0] = renderTargets[1]; | |
| renderTargets[1] = tmp; | |
| requestAnimationFrame(render); | |
| } | |
| function updateSize() { | |
| shaderMaterial.uniforms.u_ratio.value = window.innerWidth / window.innerHeight; | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| } |
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| html, body { | |
| overflow: hidden; | |
| padding: 0; | |
| margin: 0; | |
| } | |
| .container { | |
| position: fixed; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100vh; | |
| display: flex; | |
| flex-direction: column-reverse; | |
| align-items: start; | |
| } | |
| .clean-btn { | |
| z-index: 1; | |
| font-family: sans-serif; | |
| font-size: 15px; | |
| color: white; | |
| text-shadow: 0 0 10px #000000; | |
| user-select: none; | |
| padding: 0 0 15px 25px; | |
| cursor: pointer; | |
| text-decoration: underline; | |
| opacity: .5; | |
| } | |
| canvas { | |
| position: absolute; | |
| top: 0; | |
| left: 0; | |
| display: block; | |
| } | |
| .name { | |
| position: fixed; | |
| top: 50%; | |
| left: 50%; | |
| width: 100%; | |
| transform: translate(-50%, -50%); | |
| color: white; | |
| text-align: center; | |
| font-size: 4vw; | |
| text-shadow: 0 0 5px #000000; | |
| user-select: none; | |
| pointer-events: none; | |
| } | |
| @media all and (min-width: 640px) { | |
| .name { | |
| font-size: 45px | |
| } | |
| } |
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