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Michał Janiszewski janisozaur

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Copy of deleted topic: https://www.reddit.com/r/gamedev/comments/jumvi5/dualsense_haptics_leds_and_more_hid_output_report/
---
outputReport[0] = 0x02; // report type
outputReport[1] = 0xff; // flags determiing what changes this packet will perform
// 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
// 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
// 0x04 set the right trigger motor
@janisozaur
janisozaur / rpi3b-glmark2-es2-results
Last active October 9, 2020 22:41
Raspberry Pi 4B/3B+/3B glmark2 results
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: VC4 V3D 2.1
GL_VERSION: OpenGL ES 2.0 Mesa 19.1.0-devel
=======================================================
[build] use-vbo=false: FPS: 105 FrameTime: 9.524 ms
[build] use-vbo=true: FPS: 110 FrameTime: 9.091 ms

Deterministic save load in Factorio

One of the key parts of the save/load process in Factorio is that it must be deterministic. This means that for a given save file (when no external factors change) saving, exiting, and loading the save shouldn't change any observable behavior.

There are a few reasons and benefits for this strict requirement:

  • Without it: You couldn't join a running multiplayer game (and by proxy save, exit, and resume one)
  • Without it: the replay system wouldn't work if you ever saved, exited, and resumed playing.
  • With it: we can easily test that saving and loading produces no observable change letting us know we implemented save/load correctly.
  • With it: you won't see things change randomly as a result of "reloading" like you do in so many other games.
@tycho
tycho / qt.patch
Last active March 10, 2025 00:32
Diff for Qt 5.10.1 for Windows 10 ARM64
This patch implements numerous changes to make the Qt 5.10.1 build work for the new ARM64 target in
Visual Studio 2017. This change also includes a couple of new batch scripts, in case you want to build
on the target machine itself (very slow) or build on an x86/x86_64 host (much faster).
You can build with something like this:
> configure_src_on_x86_host.bat
> jom -f Makefile Debug Release
diff --git a/configure_src_on_target.bat b/configure_src_on_target.bat
new file mode 100644
@urielka
urielka / ipin.py
Created September 3, 2012 12:37
iOS PNG uncrushers based on http://www.axelbrz.com.ar/?mod=iphone-png-images-normalizer with a fix for multiple IDAT
#---
# iPIN - iPhone PNG Images Normalizer v1.0
# Copyright (C) 2007
#
# Author:
# Axel E. Brzostowski
# http://www.axelbrz.com.ar/
# [email protected]
#
# References: