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Michał Janiszewski janisozaur

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@urielka
urielka / ipin.py
Created September 3, 2012 12:37
iOS PNG uncrushers based on http://www.axelbrz.com.ar/?mod=iphone-png-images-normalizer with a fix for multiple IDAT
#---
# iPIN - iPhone PNG Images Normalizer v1.0
# Copyright (C) 2007
#
# Author:
# Axel E. Brzostowski
# http://www.axelbrz.com.ar/
# [email protected]
#
# References:
@tycho
tycho / qt.patch
Last active May 26, 2024 09:49
Diff for Qt 5.10.1 for Windows 10 ARM64
This patch implements numerous changes to make the Qt 5.10.1 build work for the new ARM64 target in
Visual Studio 2017. This change also includes a couple of new batch scripts, in case you want to build
on the target machine itself (very slow) or build on an x86/x86_64 host (much faster).
You can build with something like this:
> configure_src_on_x86_host.bat
> jom -f Makefile Debug Release
diff --git a/configure_src_on_target.bat b/configure_src_on_target.bat
new file mode 100644

Deterministic save load in Factorio

One of the key parts of the save/load process in Factorio is that it must be deterministic. This means that for a given save file (when no external factors change) saving, exiting, and loading the save shouldn't change any observable behavior.

There are a few reasons and benefits for this strict requirement:

  • Without it: You couldn't join a running multiplayer game (and by proxy save, exit, and resume one)
  • Without it: the replay system wouldn't work if you ever saved, exited, and resumed playing.
  • With it: we can easily test that saving and loading produces no observable change letting us know we implemented save/load correctly.
  • With it: you won't see things change randomly as a result of "reloading" like you do in so many other games.
@janisozaur
janisozaur / rpi3b-glmark2-es2-results
Last active October 9, 2020 22:41
Raspberry Pi 4B/3B+/3B glmark2 results
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: VC4 V3D 2.1
GL_VERSION: OpenGL ES 2.0 Mesa 19.1.0-devel
=======================================================
[build] use-vbo=false: FPS: 105 FrameTime: 9.524 ms
[build] use-vbo=true: FPS: 110 FrameTime: 9.091 ms