Created
December 3, 2017 21:54
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#define E 2.7182818284590452353 | |
void transform_smooth(struct gl_data* d, void** udaa, void* data) { | |
struct gl_sampler_data* s = (struct gl_sampler_data*) data; | |
float* b = s->buf; | |
size_t sz = s->sz; | |
for (int t = 0; t < sz; ++t) { | |
float | |
db = log(t), /* buffer index on log10 scale (db) */ | |
v = b[t], /* value at this position */ | |
avg = 0; /* adj value averages (weighted) */ | |
/* Calculate real indexes for sampling at this position, since the | |
distance is specified in scalar values */ | |
int smin = (int) floor(powf(E, max(db - d->smooth_distance, 0))); | |
int smax = min((int) ceil(powf(E, db + d->smooth_distance)), sz - 1); | |
int count = 0; | |
for (int s = smin; s <= smax; ++s) { | |
if (b[s]) { | |
avg += b[s] /* / abs(powf(10, db + (t - s))) */; | |
count++; | |
} | |
} | |
avg /= count; | |
b[t] = avg; | |
} | |
} |
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