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""" | |
Pygame base template for opening a window | |
""" | |
import pygame | |
# Define some colors | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
GREEN = (0, 255, 0) | |
RED = (255, 0, 0) | |
pygame.init() | |
# Set the width and height of the screen [width, height] | |
size = (700, 500) | |
screen = pygame.display.set_mode(size) | |
pygame.display.set_caption("My Game") | |
# Loop until the user clicks the close button. | |
done = False | |
# Used to manage how fast the screen updates | |
clock = pygame.time.Clock() | |
# -------- Main Program Loop ----------- | |
while not done: | |
# --- Main event loop | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
# --- Game logic should go here | |
# --- Screen-clearing code goes here | |
# Here, we clear the screen to white. Don't put other drawing commands | |
# above this, or they will be erased with this command. | |
# If you want a background image, replace this clear with blit'ing the | |
# background image. | |
screen.fill(WHITE) | |
# --- Drawing code should go here | |
# --- Go ahead and update the screen with what we've drawn. | |
pygame.display.flip() | |
# --- Limit to 60 frames per second | |
clock.tick(60) | |
# Close the window and quit. | |
pygame.quit() |
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