Created
April 12, 2016 10:50
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""" | |
Pygame base template for opening a window | |
""" | |
import pygame | |
from datetime import datetime | |
# Define some colors | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
GREEN = (0, 255, 0) | |
RED = (255, 0, 0) | |
pygame.init() | |
pygame.font.init() | |
my_font = pygame.font.SysFont("Courier New", 14) | |
# Set the width and height of the screen [width, height] | |
size = (700, 500) | |
screen = pygame.display.set_mode(size) | |
pygame.display.set_caption("Morse Code") | |
# Loop until the user clicks the close button. | |
done = False | |
# Used to manage how fast the screen updates | |
clock = pygame.time.Clock() | |
y_pos, x_pos = 0, 0 | |
# -------- Main Program Loop ----------- | |
textsurface = my_font.render('Start', False, (0,0,0)) | |
master_time = datetime.now() | |
letter = '' | |
screen.fill(WHITE) | |
CODE = {'.-' : 'A', '-...': 'B', '-.-.': 'C', | |
'-..' : 'D', '.' : 'E', '..-.': 'F', | |
'--.' : 'G', '....': 'H', '..' : 'I', | |
'.---': 'J', '-.-' : 'K', '.-..': 'L', | |
'--' : 'M', '-.' : 'N', '---' : 'O', | |
'.--.': 'P', '--.-': 'Q', '.-.' : 'R', | |
'...' : 'S', '-' : 'T', '..-' : 'U', | |
'...-': 'V', '.--' : 'W', '-..-': 'X', | |
'-.--': 'Y', '--..': 'Z', | |
'-----': '0', '.----': '1', '..---': '2', | |
'...--': '3', '....-': '4', '.....': '5', | |
'-....': '6', '--...': '7', '---..': '8', | |
'----.': '9', | |
'':'_' | |
} | |
while not done: | |
# --- Main event loop | |
if (datetime.now() - master_time).total_seconds() > 2: | |
textsurface = my_font.render(CODE[letter], False, (0,0,0)) | |
letter = '' | |
master_time = datetime.now() | |
x_pos += 10 | |
if x_pos > 500: | |
x_pos = 0 | |
y_pos += 14 | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
# --- Game logic should go here | |
if event.type == pygame.KEYDOWN: | |
cur_time = datetime.now() | |
if event.type == pygame.KEYUP: | |
master_time = datetime.now() | |
past_time = datetime.now() - cur_time | |
if past_time.total_seconds() > .1: | |
letter += '-' | |
#textsurface = my_font.render('-', False, (0,0,0)) | |
else: | |
letter += '.' | |
#textsurface = my_font.render('.', False, (0,0,0)) | |
# --- Screen-clearing code goes here | |
# Here, we clear the screen to white. Don't put other drawing commands | |
# above this, or they will be erased with this command. | |
# If you want a background image, replace this clear with blit'ing the | |
# background image. | |
# screen.fill(WHITE) | |
# --- Drawing code should go here | |
screen.blit(textsurface,(x_pos, y_pos)) | |
# --- Go ahead and update the screen with what we've drawn. | |
pygame.display.flip() | |
# --- Limit to 60 frames per second | |
clock.tick(60) | |
# Close the window and quit. | |
pygame.quit() |
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