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# -*- coding: utf-8 -*- | |
""" | |
PySurfer-like plotting using VisPy scene. | |
""" | |
import numpy as np | |
from vispy import scene, app | |
import mne | |
import nibabel | |
app.use_app('pyqt5') | |
data_path = mne.datasets.sample.data_path() | |
subjects_dir = data_path + '/subjects' | |
subj_dir = subjects_dir + '/sample/surf/' | |
stc = mne.read_source_estimate(data_path + '/MEG/sample/sample_audvis-meg-eeg') | |
stc.crop(0.09, 0.09) | |
stc = stc.morph('sample', grade=None, smooth=10, subjects_dir=subjects_dir, | |
subject_from='sample') | |
azimuths = dict(lh=dict(lat=270, med=90), rh=dict(lat=90, med=270)) | |
hemis = ['lh', 'rh'] | |
views = ['lat'] | |
hemi_data = dict(lh=stc.data[:len(stc.vertices[0]), 0], | |
rh=stc.data[len(stc.vertices[0]):, 0]) | |
canvas = scene.SceneCanvas(keys='interactive', bgcolor='w', | |
config=dict(samples=16), size=(400 * len(hemis), | |
400 * len(views))) | |
grid = canvas.central_widget.add_grid(spacing=0, margin=0) | |
def update_light_dir(view): | |
for mesh in view.children[0].children: | |
if isinstance(mesh, scene.visuals.Mesh): | |
# From upper right | |
mesh.light_dir = view.camera.transform.map((0, 1, 0))[:3] | |
for hi, hemi in enumerate(hemis): | |
data = hemi_data[hemi] | |
surf = subj_dir + '%s.inflated' % hemi | |
curv = subj_dir + '%s.curv' % hemi | |
rr, tris = nibabel.freesurfer.read_geometry(surf) | |
tris = tris.astype(np.uint32) | |
assert len(data) == len(rr) | |
curv = nibabel.freesurfer.read_morph_data(curv) | |
curv = (curv > 0).astype(float) | |
curv = (curv - 0.5) / 3 + 0.5 | |
curv = curv[:, np.newaxis] * [1, 1, 1] | |
label = mne.read_label( | |
data_path + '/MEG/sample/labels/Aud-%s.label' % hemi) | |
label = np.where(np.in1d(np.arange(len(rr)), label.vertices), 1., 0.) | |
label = np.tile(label[:, np.newaxis], (1, 4)) | |
label[..., [0, 2]] = 0. # green | |
label[..., -1] *= 0.25 # alpha | |
for vi, view in enumerate(views): | |
v = grid.add_view(row=vi, col=hi) | |
for vc in (curv, data, label): | |
if vc is curv: | |
mesh = scene.visuals.Mesh(vertices=rr, faces=tris, | |
vertex_colors=vc, shading='smooth') | |
mesh.set_gl_state( | |
depth_test=True, cull_face='back', blend=False, | |
polygon_offset=(0., 0.), polygon_offset_fill=True) | |
elif vc is data: | |
mesh = scene.visuals.Mesh(vertices=rr, faces=tris, | |
vertex_values=vc, shading='smooth') | |
mesh.cmap = 'RdYeBuCy' | |
mesh.clim = [-20, 20] | |
mesh.set_gl_state( | |
depth_test=True, cull_face='back', blend=True, | |
blend_func=('src_alpha', 'one_minus_src_alpha'), | |
polygon_offset=(-1., -1.), polygon_offset_fill=True) | |
else: | |
assert vc is label | |
mesh = scene.visuals.Mesh(vertices=rr, faces=tris, | |
vertex_colors=vc, shading='smooth') | |
mesh.set_gl_state( | |
depth_test=True, cull_face='back', blend=True, | |
blend_func=('src_alpha', 'one_minus_src_alpha'), | |
polygon_offset=(-2., -2.), polygon_offset_fill=True) | |
mesh.shininess = 0. | |
mesh.ambient_light_color = (0.5, 0.5, 0.5) | |
v.add(mesh) | |
v.camera = scene.TurntableCamera( | |
up='+z', elevation=0, azimuth=azimuths[hemi][view], fov=0) | |
v.camera.scale_factor = 300 | |
update_light_dir(v) | |
# XXX Eventually this should be something that we can set in the visual, | |
# i.e. to use camera coords rather than world coords | |
@canvas.events.mouse_move.connect | |
def on_mouse_move(event): | |
if not event.is_dragging: | |
return | |
for view in grid.children: | |
update_light_dir(view) | |
canvas.show() |
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