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A Tetris game for t0.vc
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Hover mouse over canvas to allow keyboard input. | |
Use arrow keys to play. | |
Someone else can add touch controls (see window.Tetris). | |
<canvas id="tetris" style="border: solid 1px #000; background: #eee" width="200" height="400"></canvas> | |
<script> | |
(($Window, $Document, _m_addEventListener, _m_preventDefault, _m_forEach, _prop_$canvas, _prop_score, _prop_board, _prop_piece, _const_COLS, _const_ROWS, _const_SHAPES, _const_COLORS, _const_ROW_SCORE) => { | |
class Tetris { | |
static I = {}; | |
constructor(selector) { | |
if (Tetris.I[selector]) | |
return Tetris.I[selector]; | |
Tetris.I[selector] = this; | |
this[_prop_$canvas] = $Document.querySelector(selector); | |
this.ctx = this[_prop_$canvas].getContext("2d"); | |
this.ms = 350; | |
this.reset(); | |
this._L(); | |
} | |
_L() { | |
this.drop(0); | |
this.draw(); | |
setTimeout(() => this._L(), this.ms); | |
} | |
reset() { | |
this[_prop_score] = 0 | |
this[_prop_board] = Array.from({ length: _const_ROWS }, () => Array(_const_COLS).fill(0)); | |
this._N(); | |
}; | |
_N(index) { | |
index = Math.floor(Math.random() * _const_SHAPES.length); | |
this[_prop_piece] = { m: _const_SHAPES[index], c: index + 1, x: 4, y: 0 }; | |
}; | |
draw() { | |
this.ctx.clearRect(0, 0, this[_prop_$canvas].width, this[_prop_$canvas].height); | |
this[_prop_board][_m_forEach]((row, y) => row[_m_forEach]((color, x) => { | |
if (color) this._B(x, y, color); | |
})); | |
const { x, y, m, c } = this[_prop_piece]; | |
m[_m_forEach]((row, j) => row[_m_forEach]((value, i) => { | |
if (value) this._B(x + i, y + j, c); | |
})); | |
this.ctx.fillStyle = _const_COLORS[0]; | |
this.ctx.fillText(`${_prop_score}: ${this[_prop_score]}`, 1, 10); | |
} | |
_B(x, y, color, size) { | |
size = _const_ROWS; | |
this.ctx.fillStyle = _const_COLORS[color]; | |
this.ctx.strokeStyle = _const_COLORS[0]; | |
this.ctx.fillRect(x * size, y * size, size, size); | |
this.ctx.strokeRect(x * size, y * size, size, size); | |
} | |
_C() { | |
const { x, y, m } = this[_prop_piece]; | |
return m.some((row, dy) => row.some((value, dx) => | |
value && (this[_prop_board][y + dy]?.[x + dx] || y + dy >= _const_ROWS) | |
)); | |
} | |
drop(mult, count) { | |
this[_prop_piece].y++; | |
this[_prop_score] += 1 + 2 * (mult || 0); | |
if (this._C()) { | |
this[_prop_piece].y--; | |
const { x, y, c, m } = this[_prop_piece]; | |
m[_m_forEach]((row, j) => row[_m_forEach]((value, i) => { | |
if (value) this[_prop_board][y + j][x + i] = c; | |
})); | |
count = 0; | |
this[_prop_board] = this[_prop_board].filter((row, _, __, full) => (full = row.every(cell => cell), count += full, !full)); | |
this[_prop_score] += _const_ROW_SCORE[count]; | |
while (this[_prop_board].length < _const_ROWS) this[_prop_board].unshift(Array(_const_COLS).fill(0)); | |
this._N(); | |
if (this._C()) this.reset(); | |
} | |
} | |
move(dir) { | |
this[_prop_piece].x += dir; | |
if (this[_prop_piece].x < 0 || this[_prop_piece].x + this[_prop_piece].m[0].length > _const_COLS || this._C()) { | |
this[_prop_piece].x -= dir; | |
} | |
} | |
rot8(temp, old) { | |
temp = this[_prop_piece].m[0].map((_, i) => this[_prop_piece].m.map(row => row[i]).reverse()); | |
old = this[_prop_piece].m; | |
this[_prop_piece].m = temp; | |
if (this._C()) this[_prop_piece].m = old; | |
} | |
play(k, e) { | |
if (k === "ArrowLeft") { e[_m_preventDefault](); this.move(-1); } | |
if (k === "ArrowRight") { e[_m_preventDefault](); this.move(1); } | |
if (k === "ArrowDown") { e[_m_preventDefault](); this.drop(1); } | |
if (k === "ArrowUp") { e[_m_preventDefault](); this.rot8(); } | |
} | |
} | |
$Window.Tetris = Tetris; | |
$Document[_m_addEventListener]("DOMContentLoaded", (game, keydown, on, toggle) => { | |
on = false; | |
game = new Tetris('#tetris'); | |
keydown = (e) => game.play(e.key, e); | |
toggle = (o) => $Document[o ? (game.reset(), _m_addEventListener) : 'removeEventListener']("keydown", keydown); | |
game.$canvas[_m_addEventListener]('mouseenter', () => toggle((on = true, on))); | |
game.$canvas[_m_addEventListener]('mouseout', () => toggle((on = false, on))); | |
}); | |
})( | |
window, | |
document, | |
'addEventListener', | |
'preventDefault', | |
'forEach', | |
'$canvas', | |
'score', | |
'board', | |
'piece', | |
10, | |
20, | |
[ | |
[[1, 1, 1, 1]], | |
[[1, 1], [1, 1]], | |
[[0, 1, 0], [1, 1, 1]], | |
[[1, 1, 0], [0, 1, 1]], | |
[[0, 1, 1], [1, 1, 0]], | |
[[1, 0, 0], [1, 1, 1]], | |
[[0, 0, 1], [1, 1, 1]] | |
], | |
['#000', "#0FF", "#FF0", "#80F", "#0F0", "#F00", "#F80", "#00F"], | |
[0, 100, 300, 500, 800] | |
); | |
</script> |
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