Created
April 13, 2022 18:05
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func RotateAround(pt, origin image.Point, angle float64) (int, int) { | |
x1, y1 := float64(pt.X-origin.X), float64(pt.Y-origin.Y) | |
magnitude := math.Hypot(x1, y1) | |
rotationAngle := math.Atan2(y1, x1) + angle | |
return origin.X + (int(math.Cos(rotationAngle) * magnitude)), origin.Y + (int(math.Sin(rotationAngle) * magnitude)) | |
} | |
func RotatedImage(i *ebiten.Image, rotation float64) *ebiten.Image { | |
if i == nil { | |
return i | |
} | |
w, h := i.Size() | |
cx, cy := w/2, h/2 | |
maxDim := int(math.Hypot(float64(w), float64(h))) | |
center := maxDim / 2 | |
newimage := ebiten.NewImage(maxDim, maxDim) | |
rx, ry := RotateAround( | |
image.Point{center - cx, center - cy}, | |
image.Point{center, center}, | |
rotation, | |
) | |
op := ebiten.DrawImageOptions{} | |
op.GeoM.Rotate(rotation) | |
op.GeoM.Translate(float64(rx), float64(ry)) | |
newimage.DrawImage(i, &op) | |
return newimage | |
} |
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