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Voxeland build progress in Unity Hierarchy
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Voxeland5; | |
| /// <summary> | |
| /// jasoncg | |
| /// 2018-08-11 | |
| /// Based on | |
| /// https://gist.github.com/ilkinulas/802c993bb6bcdb3a45bfbdd01c2f3718 | |
| /// </summary> | |
| [InitializeOnLoad] | |
| public class VoxelandHierarchyView { | |
| static VoxelandHierarchyView() { | |
| EditorApplication.hierarchyChanged += EditorApplication_hierarchyChanged; | |
| EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI; | |
| } | |
| private static void EditorApplication_hierarchyChanged () { | |
| RemoveStale(); | |
| } | |
| private static Dictionary<GameObject, Voxeland> _voxelandObjects = new Dictionary<GameObject, Voxeland>(); | |
| private static List<GameObject> temp = new List<GameObject>(); | |
| private static void RemoveStale() { | |
| temp.AddRange(_voxelandObjects.Keys); | |
| foreach(var key in temp) { | |
| if(key == null) | |
| _voxelandObjects.Remove(key); | |
| } | |
| temp.Clear(); | |
| } | |
| private static void HierarchyWindowItemOnGUI (int instanceID, Rect selectionRect) { | |
| GameObject gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject; | |
| if(gameObject == null) | |
| return; | |
| Voxeland voxeland = null; | |
| if(!_voxelandObjects.TryGetValue(gameObject, out voxeland)) { | |
| _voxelandObjects[gameObject] = gameObject.GetComponent<Voxeland>(); | |
| } | |
| if(voxeland == null) | |
| return; | |
| Rect r = new Rect(selectionRect); | |
| float areaWidth = Mathf.Min(240, r.width*0.75f); | |
| r.x += r.width - areaWidth; | |
| if(ThreadWorker.IsWorking("Voxeland")) { | |
| //Rect r = new Rect(selectionRect); | |
| float calculatedSum; float completeSum; float totalSum; | |
| ThreadWorker.GetProgresByTag("VoxelandChunk", out totalSum, out calculatedSum, out completeSum); | |
| if(totalSum > 0) { | |
| GUI.Label(r, $"Building ({(calculatedSum / totalSum)}) ({(completeSum / totalSum)})"); | |
| var calculated = (calculatedSum / totalSum); | |
| var complete = (completeSum / totalSum); | |
| r.width = areaWidth; // / 2.0f; | |
| EditorGUI.ProgressBar(r, complete, $"{completeSum} / {totalSum}"); | |
| EditorApplication.RepaintHierarchyWindow(); | |
| } else { | |
| GUI.Label(r, "Rebuilding..."); | |
| } | |
| } else { | |
| r.width = areaWidth / 2.0f; | |
| if(GUI.Button(r, "Rebuild")) { | |
| voxeland.Rebuild(); | |
| } | |
| r.x += areaWidth / 2.0f; | |
| //r.width = areaWidth-r.x; | |
| if(GUI.Button(r, "Force Generate")) { | |
| voxeland.Generate(true); | |
| } | |
| } | |
| } | |
| } |
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