Just a few interesting pieces of Scala code
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def balance(chars: List[Char]): Boolean = { | |
def loop(chars: List[Char], stack: Int): Boolean = { | |
if (chars.isEmpty) stack == 0 // '(' and ')' should result in 0 if balanced | |
else if (chars.head == '(') loop(chars.tail, stack + 1) | |
else if (chars.head == ')') loop(chars.tail, stack - 1) | |
else loop(chars.tail, stack) | |
} | |
if (chars.isEmpty) true // if empty, debatable as balanced | |
else if (chars.head == chars.last) false // if head and last are equal brackets not balanced | |
else loop(chars, 0) | |
} |
def countChange(money: Int, coins: List[Int]): Int = { | |
def loop(money: Int, coins: List[Int]): Int = { | |
if (money < 0 || coins.isEmpty ) 0 | |
else if (money == 0 ) 1 | |
else loop(money, coins.tail) + loop(money - coins.head, coins) | |
} | |
loop(money, coins) | |
} |
def sum(xs: List[Int]): Int = { | |
def loop(xs: List[Int], prevHead: Int): Int = { | |
if (xs.isEmpty) 0 | |
else if (xs.tail.isEmpty) xs.head+prevHead | |
else loop(xs.tail, xs.head+prevHead) | |
} | |
loop(xs, 0) | |
} |
def parenthesesBalancing(chars: List[Char]): Boolean = {
@tailrec
def parentheses(chars: List[Char], counter: Int): Int = {
if (chars.isEmpty || counter < 0) counter
else {
if (chars.head == '(') parentheses(chars.tail, counter + 1)
else if (chars.head == ')') parentheses(chars.tail, counter - 1)
else parentheses(chars.tail, counter)
}
}
parentheses(chars, 0) == 0
}
def sumOfInt(numbers: List[Int]): Int = {
@tailrec
def loop(numbers: List[Int], acc: Int): Int = {
if (numbers.isEmpty) acc
else loop(numbers.tail, acc + numbers.head)
}
loop(numbers, 0)
}
can you please explain how in earth do you figure out stuff like this?
def countChange(money: Int, coins: List[Int]): Int = {
def loop(money: Int, coins: List[Int]): Int = {
if (money < 0 || coins.isEmpty ) 0
else if (money == 0 ) 1
else loop(money, coins.tail) + loop(money - coins.head, coins)
}
loop(money, coins)
}
I have a working function but it's about 14 lines of code.
A bit late to the party, but think of it like this:
- if we have to create a negative amount of money or we do not have any coins at all but have to create a positive amount of money (this check is missing afaik), there are exactly 0 possibilities (trivial case)
- if we have to create 0, there is exactly 1 possibility (we use no coins)
- else pick a random coin from coins (in this case via coins.head); now there are two possibilities:
- either we use that coin, then we can deduct its amount and continue with the same coins-list (since we can still use the same coin again)
-> loop(money - coins.head, coins) - or we do not use that coin (coins.head) at all. Then we can continue our calculation without that coin. Note that coins.tail equals coins without coins.head
-> loop(money, coins.tail)
Since in each case we are either deducting from either money or coins, the program is sure to finish.
- either we use that coin, then we can deduct its amount and continue with the same coins-list (since we can still use the same coin again)
Tricky, but very fun question. :)
Could someone explain to me the intuition behind countChange
function? I don't understand it!
@dksifoua :
"Could someone explain to me the intuition behind countChange function? I don't understand it!"
Exercise 3: Counting Change
Write a recursive function that counts how many different ways you can make change for an amount, given a list of coin denominations. For example, there are 3 ways to give change for 4 if you have coins with denomination 1 and 2: 1+1+1+1, 1+1+2, 2+2.
balance("())(()")
returns true, which is not correct.
Here is my solution:
def balance(chars: List[Char]): Boolean =
def _balance(value: List[Char], count: Int): Boolean =
if count < 0 then false
else if value.isEmpty then count == 0
else if value.head == ')' then _balance(value.tail, count - 1)
else if value.head == '(' then _balance(value.tail, count + 1)
else _balance(value.tail, count)
_balance(chars, 0)
In the sum function, this part is useless:
If you replace this part:
By this part:
So the final source code will be: