Created
February 2, 2016 17:35
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class Player | |
@last_known_health = nil | |
RETREAT= 20 * 0.40 | |
ONWARD= 20 * 0.75 | |
def play_turn(warrior) | |
@last_known_health = warrior.health unless @last_known_health | |
if warrior.feel.empty? | |
# The next block is empty | |
if warrior.health <= RETREAT | |
# If my health is less than or equal to RETREAT, I should walk backward | |
warrior.walk! :backward | |
else | |
# My health is good, proceed! | |
warrior.walk! :forward | |
end | |
else | |
# The next block is not empty | |
if warrior.health < ONWARD | |
# My health is not optimal, let's rest | |
warrior.rest! | |
else | |
# My health is good, let's proceed | |
warrior.walk! :forward | |
end | |
end | |
# The following block needs to go somewhere above, maybe in an else if block? | |
if warrior.feel.captive? | |
warrior.rescue! | |
else | |
warrior.attack! | |
end | |
end | |
@last_known_health = warrior.health | |
end | |
end |
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