Step One: Watch Mary Rose Cook Live Codes Space Invaders from Front-Trends. (The second worst conference name ever?)
Step Two: Fork this gist.
Step Three: Respond to this question in your fork: What is one approach you can take from this Mary's code and implement in your project?
- One approach I found interesting was to have the Game object delegate the Draw() and Update() methods to the objects themself ( Player, Invader, Bullet ) Also plan to use the Keyboarder structure to nicely package the functionality of detecting keyboard input.
Step Four: Totally Optional: take a look at some of the other forks and comment if the spirit moves you.
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