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I made an intellisense xml file for imgui.net. paste it into the same dir as the nuget dll, overwrite existing. ex: `C:\Users\jason\.nuget\packages\imgui.net\1.91.0.1\lib\net8.0`
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<?xml version="1.0" encoding="UTF-8"?> | |
<doc xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | |
<assembly> | |
<name>ImGui.NET</name> | |
</assembly> | |
<members> | |
<member name="T:ImGuiNET.ImGuiWindowFlags"> | |
<summary> | |
Flags for ImGui window creation. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.None"> | |
<summary> | |
No flags set (default behavior). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoTitleBar"> | |
<summary> | |
Disable title-bar. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoResize"> | |
<summary> | |
Disable user resizing with the lower-right grip. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoMove"> | |
<summary> | |
Disable user moving the window. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoScrollbar"> | |
<summary> | |
Disable scrollbars (window can still scroll with mouse or programmatically). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoScrollWithMouse"> | |
<summary> | |
Disable user vertically scrolling with mouse wheel. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoCollapse"> | |
<summary> | |
Disable user collapsing window by double-clicking on it. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.AlwaysAutoResize"> | |
<summary> | |
Resize every window to its content every frame. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoBackground"> | |
<summary> | |
Disable drawing background color (WindowBg, etc.) and outside border. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoSavedSettings"> | |
<summary> | |
Never load/save settings in .ini file. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoMouseInputs"> | |
<summary> | |
Disable catching mouse, hovering test with pass through. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.MenuBar"> | |
<summary> | |
Has a menu-bar. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.HorizontalScrollbar"> | |
<summary> | |
Allow horizontal scrollbar to appear (off by default). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoFocusOnAppearing"> | |
<summary> | |
Disable taking focus when transitioning from hidden to visible state. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoBringToFrontOnFocus"> | |
<summary> | |
Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.AlwaysVerticalScrollbar"> | |
<summary> | |
Always show vertical scrollbar (even if ContentSize.y < Size.y). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.AlwaysHorizontalScrollbar"> | |
<summary> | |
Always show horizontal scrollbar (even if ContentSize.x < Size.x). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoNavInputs"> | |
<summary> | |
No gamepad/keyboard navigation within the window. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoNavFocus"> | |
<summary> | |
No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.UnsavedDocument"> | |
<summary> | |
Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoDocking"> | |
<summary> | |
Disable docking of this window. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoNav"> | |
<summary> | |
No gamepad/keyboard navigation within the window and no focusing toward this window. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoDecoration"> | |
<summary> | |
Combine NoTitleBar, NoResize, NoScrollbar, NoCollapse flags. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.NoInputs"> | |
<summary> | |
Combine NoMouseInputs, NoNavInputs, NoNavFocus flags. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.ChildWindow"> | |
<summary> | |
Don't use! For internal use by BeginChild(). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.Tooltip"> | |
<summary> | |
Don't use! For internal use by BeginTooltip(). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.Popup"> | |
<summary> | |
Don't use! For internal use by BeginPopup(). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.Modal"> | |
<summary> | |
Don't use! For internal use by BeginPopupModal(). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.ChildMenu"> | |
<summary> | |
Don't use! For internal use by BeginMenu(). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiWindowFlags.DockNodeHost"> | |
<summary> | |
Don't use! For internal use by Begin()/NewFrame(). | |
</summary> | |
</member> | |
<member name="T:ImGuiNET.ImGuiCond"> | |
<summary> | |
Enumeration of condition flags for ImGui functions. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiCond.None"> | |
<summary> | |
No condition (always set the variable), same as _v2. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiCond.Always"> | |
<summary> | |
Set the variable every time. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiCond.Once"> | |
<summary> | |
Set the variable once per runtime session (only the first call will succeed). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiCond.FirstUseEver"> | |
<summary> | |
Set the variable if the object/window has no persistently saved data (no entry in .ini file). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiCond.Appearing"> | |
<summary> | |
Set the variable if the object/window is appearing after being hidden/inactive (or the first time). | |
</summary> | |
</member> | |
<member name="T:ImGuiNET.ImGuiDockNodeFlags"> | |
<summary> | |
Flags for ImGui dock node configuration. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.None"> | |
<summary> | |
No flags (default behavior). | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.KeepAliveOnly"> | |
<summary> | |
Shared nodes with this flag won't be deleted when empty. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.NoDockingOverCentralNode"> | |
<summary> | |
Disable docking over the central node, which will be always kept empty. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.PassthruCentralNode"> | |
<summary> | |
Enable passthrough docking node, allowing views to be docked into the central node. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.NoDockingSplit"> | |
<summary> | |
Disable splitting the node into smaller nodes. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.NoResize"> | |
<summary> | |
Disable resizing node using the splitter/separators. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.AutoHideTabBar"> | |
<summary> | |
Tab bar will automatically hide when there is a single window in the dock node. | |
</summary> | |
</member> | |
<member name="F:ImGuiNET.ImGuiDockNodeFlags.NoUndocking"> | |
<summary> | |
Disable undocking windows from this dock node. | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.AcceptDragDropPayload(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Accept a drag and drop payload. If successful, ImGui will: | |
- Make the payload available via GetDragDropPayload(). | |
- Add a "Drag and drop target" highlight on the current item. | |
- Clear the payload on the source side (if ImGuiDragDropFlags_AcceptNoPreview is not set). | |
<para> | |
This is generally the only function you need to call in your BeginDragDropTarget() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload to accept</param> | |
<returns>True if the payload was accepted</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.AcceptDragDropPayload(System.String)"> | |
<summary> | |
Accept a drag and drop payload. If successful, ImGui will: | |
- Make the payload available via GetDragDropPayload(). | |
- Add a "Drag and drop target" highlight on the current item. | |
- Clear the payload on the source side (if ImGuiDragDropFlags_AcceptNoPreview is not set). | |
<para> | |
This is generally the only function you need to call in your BeginDragDropTarget() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload to accept</param> | |
<returns>True if the payload was accepted</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.AcceptDragDropPayload(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDragDropFlags)"> | |
<summary> | |
Accept a drag and drop payload. If successful, ImGui will: | |
- Make the payload available via GetDragDropPayload(). | |
- Add a "Drag and drop target" highlight on the current item. | |
- Clear the payload on the source side (if ImGuiDragDropFlags_AcceptNoPreview is not set). | |
<para> | |
This is generally the only function you need to call in your BeginDragDropTarget() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload to accept</param> | |
<param name="flags">Flags for accepting the payload</param> | |
<returns>True if the payload was accepted</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.AcceptDragDropPayload(System.String,ImGuiNET.ImGuiDragDropFlags)"> | |
<summary> | |
Accept a drag and drop payload. If successful, ImGui will: | |
- Make the payload available via GetDragDropPayload(). | |
- Add a "Drag and drop target" highlight on the current item. | |
- Clear the payload on the source side (if ImGuiDragDropFlags_AcceptNoPreview is not set). | |
<para> | |
This is generally the only function you need to call in your BeginDragDropTarget() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload to accept</param> | |
<param name="flags">Flags for accepting the payload</param> | |
<returns>True if the payload was accepted</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.AlignTextToFramePadding"> | |
<summary> | |
Align the upcoming text to the frame padding. | |
<para> | |
This is useful for calling Text() after an item that has its own frame, | |
so that the text will be aligned properly. | |
</para> | |
<para> | |
You can use this instead of SameLine(0, -GetStyle().ItemSpacing.Y) for a | |
simpler and more readable syntax. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ArrowButton(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDir)"> | |
<summary> | |
Add an arrow button. | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
<para> | |
See also: ImageButton() for a more general-purpose button with images. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="dir">Direction of the arrow</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ArrowButton(System.String,ImGuiNET.ImGuiDir)"> | |
<summary> | |
Add an arrow button. | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
<para> | |
See also: ImageButton() for a more general-purpose button with images. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="dir">Direction of the arrow</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a window. | |
<para> | |
If the window is not already opened, it will be created and its position | |
and size will be initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the Begin() call will simply return | |
true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the window</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.String)"> | |
<summary> | |
Open a window. | |
<para> | |
If the window is not already opened, it will be created and its position | |
and size will be initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the Begin() call will simply return | |
true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the window</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Open a window. | |
<para> | |
If the window is not already opened, it will be created and its position | |
and size will be initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the Begin() call will simply return | |
true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the window</param> | |
<param name="p_open">Pointer to the bool variable that controls the window's | |
opening/closing state</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.String,System.Boolean@)"> | |
<summary> | |
Open a window. | |
<para> | |
If the window is not already opened, it will be created and its position | |
and size will be initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the Begin() call will simply return | |
true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the window</param> | |
<param name="p_open">Pointer to the bool variable that controls the window's | |
opening/closing state</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a window. | |
<para> | |
If the window is not already opened, it will be created and its position | |
and size will be initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the Begin() call will simply return | |
true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the window</param> | |
<param name="p_open">Pointer to the bool variable that controls the window's | |
opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the window</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.String,System.Boolean@,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a window. | |
<para> | |
If the window is not already opened, it will be created and its position | |
and size will be initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the Begin() call will simply return | |
true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the window</param> | |
<param name="p_open">Pointer to the bool variable that controls the window's | |
opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the window</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.String)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.ReadOnlySpan{System.Char},System.Numerics.Vector2)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.String,System.Numerics.Vector2)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiChildFlags)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<param name="child_flags">Flags that control the behavior of the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiChildFlags)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<param name="child_flags">Flags that control the behavior of the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiChildFlags,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<param name="child_flags">Flags that control the behavior of the child</param> | |
<param name="window_flags">Flags that control the behavior of the child as | |
a window</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiChildFlags,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<param name="child_flags">Flags that control the behavior of the child</param> | |
<param name="window_flags">Flags that control the behavior of the child as | |
a window</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.UInt32)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="id">Unique identifier for the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.UInt32,System.Numerics.Vector2)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiChildFlags)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<param name="child_flags">Flags that control the behavior of the child</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginChild(System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiChildFlags,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Begin a scrolling region. | |
<para> | |
Think of BeginChild() as a Begin()/End() pair for a child window that is | |
not a "window" in the sense of the Begin() API (no title bar, no | |
move/resize controls). | |
</para> | |
<para> | |
This is useful for: | |
</para> | |
<para> | |
- Layout: Create a rectangle that can be scrolled independently | |
</para> | |
<para> | |
- Clipping: Child windows can be clipped to their BeginChild() bounds | |
(using ImGuiChildFlags_ClipPadding | ImGuiChildFlags_ClipBorder) | |
</para> | |
<para> | |
- Scrolling: Child windows can be scrolled independently of their parent | |
window | |
</para> | |
<para> | |
- ID Scoping: BeginChild() pushes an ID scope. | |
</para> | |
<para> | |
- Drag & Drop: This function also serves as a docking rectangle for | |
the BeginDragDropSource() and BeginDragDropTarget() functions. | |
</para> | |
<para> | |
See also: Begin()/End() for the default window creation API. | |
</para> | |
</summary> | |
<param name="id">Unique identifier for the child</param> | |
<param name="size">Size of the child</param> | |
<param name="child_flags">Flags that control the behavior of the child</param> | |
<param name="window_flags">Flags that control the behavior of the child as | |
a window</param> | |
<returns>True if the child is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginCombo(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Begin a combo box. | |
<para> | |
The combo box will display the current selected item, and when clicked, | |
it will open a popup window with a list of items to select from. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="preview_value">Preview value displayed in the combo box. | |
Generally this is the text corresponding to the current selection, but it | |
can be any custom string. If empty, the first item in the list will be | |
used as the preview value.</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginCombo(System.String,System.String)"> | |
<summary> | |
Begin a combo box. | |
<para> | |
The combo box will display the current selected item, and when clicked, | |
it will open a popup window with a list of items to select from. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="preview_value">Preview value displayed in the combo box. | |
Generally this is the text corresponding to the current selection, but it | |
can be any custom string. If empty, the first item in the list will be | |
used as the preview value.</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginCombo(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiComboFlags)"> | |
<summary> | |
Begin a combo box. | |
<para> | |
The combo box will display the current selected item, and when clicked, | |
it will open a popup window with a list of items to select from. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="preview_value">Preview value displayed in the combo box. | |
Generally this is the text corresponding to the current selection, but it | |
can be any custom string. If empty, the first item in the list will be | |
used as the preview value.</param> | |
<param name="flags">Flags that control the behavior of the combo box</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginCombo(System.String,System.String,ImGuiNET.ImGuiComboFlags)"> | |
<summary> | |
Begin a combo box. | |
<para> | |
The combo box will display the current selected item, and when clicked, | |
it will open a popup window with a list of items to select from. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="preview_value">Preview value displayed in the combo box. | |
Generally this is the text corresponding to the current selection, but it | |
can be any custom string. If empty, the first item in the list will be | |
used as the preview value.</param> | |
<param name="flags">Flags that control the behavior of the combo box</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginDisabled"> | |
<summary> | |
Push disabled state. | |
<para> | |
This will disable the next item. It's a shortcut for | |
PushItemFlag(ImGuiItemFlags_Disabled, true). | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginDisabled(System.Boolean)"> | |
<summary> | |
Push disabled state. | |
<para> | |
This will disable the next item. It's a shortcut for | |
PushItemFlag(ImGuiItemFlags_Disabled, true). | |
</para> | |
</summary> | |
<param name="disabled">True to disable the next item</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginDragDropSource"> | |
<summary> | |
Begin a drag and drop source. | |
<para> | |
This is to be called when hovering an item you want to be able to drag | |
into another item. | |
</para> | |
<para> | |
This function returns true when the mouse is clicked. | |
</para> | |
<para> | |
You must call EndDragDropSource() after you are finished setting up | |
the drag and drop payload (see SetDragDropPayload()). | |
</para> | |
<para> | |
See also: BeginDragDropTarget() to create a drag and drop target. | |
</para> | |
</summary> | |
<returns>True if the mouse is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginDragDropSource(ImGuiNET.ImGuiDragDropFlags)"> | |
<summary> | |
Begin a drag and drop source. | |
<para> | |
This is to be called when hovering an item you want to be able to drag | |
into another item. | |
</para> | |
<para> | |
This function returns true when the mouse is clicked. | |
</para> | |
<para> | |
You must call EndDragDropSource() after you are finished setting up | |
the drag and drop payload (see SetDragDropPayload()). | |
</para> | |
<para> | |
See also: BeginDragDropTarget() to create a drag and drop target. | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the drag and drop | |
source</param> | |
<returns>True if the mouse is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginDragDropTarget"> | |
<summary> | |
Begin a drag and drop target. | |
<para> | |
This is to be called when hovering an item that can be the target of a | |
drag and drop operation. | |
</para> | |
<para> | |
You must call EndDragDropTarget() after you are finished handling the | |
payload (see AcceptDragDropPayload()). | |
</para> | |
<para> | |
See also: BeginDragDropSource() to create a drag and drop source. | |
</para> | |
</summary> | |
<returns>True if the drag and drop target is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginGroup"> | |
<summary> | |
Indent the layout by pushing the cursor position to the right. | |
<para> | |
This can be used to create visual groups in your layout, and is | |
especially useful with the BeginGroup()/EndGroup() pair. | |
</para> | |
<para> | |
See also: EndGroup(), SameLine(), Indent(), Unindent() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginItemTooltip"> | |
<summary> | |
Open a tooltip on the current item. | |
<para> | |
This is useful to display a tooltip on an item that has been hovered | |
for a specified amount of time (see GetHoveredId() or IsItemHovered()). | |
</para> | |
</summary> | |
<returns>True if the tooltip is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginListBox(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Begin a list box. | |
<para> | |
This is to be used in conjunction with the ListBoxHeader()/EndListBox() | |
functions. The list box will display the current selected item, and | |
when clicked, it will open a popup window with a list of items to | |
select from. | |
</para> | |
<para> | |
See also: BeginCombo()/EndCombo() for a similar function but for | |
single selection | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginListBox(System.String)"> | |
<summary> | |
Begin a list box. | |
<para> | |
This is to be used in conjunction with the ListBoxHeader()/EndListBox() | |
functions. The list box will display the current selected item, and | |
when clicked, it will open a popup window with a list of items to | |
select from. | |
</para> | |
<para> | |
See also: BeginCombo()/EndCombo() for a similar function but for | |
single selection | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginListBox(System.ReadOnlySpan{System.Char},System.Numerics.Vector2)"> | |
<summary> | |
Begin a list box. | |
<para> | |
This is to be used in conjunction with the ListBoxHeader()/EndListBox() | |
functions. The list box will display the current selected item, and | |
when clicked, it will open a popup window with a list of items to | |
select from. | |
</para> | |
<para> | |
See also: BeginCombo()/EndCombo() for a similar function but for | |
single selection | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<param name="size">Size of the list box</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginListBox(System.String,System.Numerics.Vector2)"> | |
<summary> | |
Begin a list box. | |
<para> | |
This is to be used in conjunction with the ListBoxHeader()/EndListBox() | |
functions. The list box will display the current selected item, and | |
when clicked, it will open a popup window with a list of items to | |
select from. | |
</para> | |
<para> | |
See also: BeginCombo()/EndCombo() for a similar function but for | |
single selection | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<param name="size">Size of the list box</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMainMenuBar"> | |
<summary> | |
Begin the main menu bar. | |
<para> | |
This is to be used in conjunction with the EndMainMenuBar() function. | |
</para> | |
<para> | |
You can use this to create a menu bar that is always visible at the | |
top of the application window. | |
</para> | |
</summary> | |
<returns>True if the menu bar is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMenu(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Begin a menu. | |
<para> | |
This is to be used in conjunction with the EndMenu() function. | |
</para> | |
<para> | |
Menus are generally used in the context of a main menu bar (see | |
BeginMainMenuBar()) or inside another menu (using BeginMenu() within | |
BeginMenu()). | |
</para> | |
<para> | |
The menu will be automatically opened when hovering the corresponding | |
menu item. | |
</para> | |
</summary> | |
<param name="label">Label of the menu</param> | |
<returns>True if the menu is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMenu(System.String)"> | |
<summary> | |
Begin a menu. | |
<para> | |
This is to be used in conjunction with the EndMenu() function. | |
</para> | |
<para> | |
Menus are generally used in the context of a main menu bar (see | |
BeginMainMenuBar()) or inside another menu (using BeginMenu() within | |
BeginMenu()). | |
</para> | |
<para> | |
The menu will be automatically opened when hovering the corresponding | |
menu item. | |
</para> | |
</summary> | |
<param name="label">Label of the menu</param> | |
<returns>True if the menu is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMenu(System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Begin a menu. | |
<para> | |
This is to be used in conjunction with the EndMenu() function. | |
</para> | |
<para> | |
Menus are generally used in the context of a main menu bar (see | |
BeginMainMenuBar()) or inside another menu (using BeginMenu() within | |
BeginMenu()). | |
</para> | |
<para> | |
The menu will be automatically opened when hovering the corresponding | |
menu item. | |
</para> | |
</summary> | |
<param name="label">Label of the menu</param> | |
<param name="enabled">True to enable the menu</param> | |
<returns>True if the menu is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMenu(System.String,System.Boolean)"> | |
<summary> | |
Begin a menu. | |
<para> | |
This is to be used in conjunction with the EndMenu() function. | |
</para> | |
<para> | |
Menus are generally used in the context of a main menu bar (see | |
BeginMainMenuBar()) or inside another menu (using BeginMenu() within | |
BeginMenu()). | |
</para> | |
<para> | |
The menu will be automatically opened when hovering the corresponding | |
menu item. | |
</para> | |
</summary> | |
<param name="label">Label of the menu</param> | |
<param name="enabled">True to enable the menu</param> | |
<returns>True if the menu is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMenuBar"> | |
<summary> | |
Begin a menu bar. | |
<para> | |
This is to be used in conjunction with the EndMenuBar() function. | |
</para> | |
<para> | |
Menu bars are generally used to create a menu bar that is always | |
visible at the top of a window. | |
</para> | |
</summary> | |
<returns>True if the menu bar is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMultiSelect(ImGuiNET.ImGuiMultiSelectFlags)"> | |
<summary> | |
Begin a multi-select widget. | |
<para> | |
This is to be used in conjunction with the EndMultiSelect() function. | |
</para> | |
<para> | |
Multi-select widgets allow you to select multiple items from a list. | |
The list items will be displayed in a popup window. | |
</para> | |
<para> | |
See also: BeginCombo()/EndCombo() for single selection and | |
ListBoxHeader()/EndListBox() for a similar but more manual interface. | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the multi-select | |
widget</param> | |
<returns>The multi-select widget</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMultiSelect(ImGuiNET.ImGuiMultiSelectFlags,System.Int32)"> | |
<summary> | |
Begin a multi-select widget. | |
<para> | |
This is to be used in conjunction with the EndMultiSelect() function. | |
</para> | |
<para> | |
Multi-select widgets allow you to select multiple items from a list. | |
The list items will be displayed in a popup window. | |
</para> | |
<para> | |
See also: BeginCombo()/EndCombo() for single selection and | |
ListBoxHeader()/EndListBox() for a similar but more manual interface. | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the multi-select | |
widget</param> | |
<param name="selection_size">The number of items in the selection array. | |
Must be >= 0</param> | |
<returns>The multi-select widget</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginMultiSelect(ImGuiNET.ImGuiMultiSelectFlags,System.Int32,System.Int32)"> | |
<summary> | |
Begin a multi-select widget. | |
<para> | |
This is to be used in conjunction with the EndMultiSelect() function. | |
</para> | |
<para> | |
Multi-select widgets allow you to select multiple items from a list. | |
The list items will be displayed in a popup window. | |
</para> | |
<para> | |
See also: BeginCombo()/EndCombo() for single selection and | |
ListBoxHeader()/EndListBox() for a similar but more manual interface. | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the multi-select | |
widget</param> | |
<param name="selection_size">The number of items in the selection array. | |
Must be >= 0</param> | |
<param name="items_count">The number of items in the item array. Must be | |
>= 0</param> | |
<returns>The multi-select widget</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopup(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopup() call will simply | |
return true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopup(System.String)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopup() call will simply | |
return true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopup(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopup() call will simply | |
return true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<param name="flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopup(System.String,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopup() call will simply | |
return true. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<param name="flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextItem"> | |
<summary> | |
Open a popup window when hovering the current item. | |
<para> | |
This is a helper function to open a popup when hovering an item. It | |
will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextItem(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a popup window when hovering the current item. | |
<para> | |
This is a helper function to open a popup when hovering an item. It | |
will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextItem(System.String)"> | |
<summary> | |
Open a popup window when hovering the current item. | |
<para> | |
This is a helper function to open a popup when hovering an item. It | |
will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextItem(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window when hovering the current item. | |
<para> | |
This is a helper function to open a popup when hovering an item. It | |
will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextItem(System.String,ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window when hovering the current item. | |
<para> | |
This is a helper function to open a popup when hovering an item. It | |
will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextVoid"> | |
<summary> | |
Open a popup window at mouse position. | |
<para> | |
This is a helper function to open a popup at the mouse position. It | |
will automatically create a unique ID for the popup based on the | |
mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextVoid(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a popup window at mouse position. | |
<para> | |
This is a helper function to open a popup at the mouse position. It | |
will automatically create a unique ID for the popup based on the | |
mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextVoid(System.String)"> | |
<summary> | |
Open a popup window at mouse position. | |
<para> | |
This is a helper function to open a popup at the mouse position. It | |
will automatically create a unique ID for the popup based on the | |
mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextVoid(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window at mouse position. | |
<para> | |
This is a helper function to open a popup at the mouse position. It | |
will automatically create a unique ID for the popup based on the | |
mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextVoid(System.String,ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window at mouse position. | |
<para> | |
This is a helper function to open a popup at the mouse position. It | |
will automatically create a unique ID for the popup based on the | |
mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextWindow"> | |
<summary> | |
Open a popup window when hovering the current window. | |
<para> | |
This is a helper function to open a popup when hovering the current | |
window. It will automatically create a unique ID for the popup based | |
on the window's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextWindow(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a popup window when hovering the current window. | |
<para> | |
This is a helper function to open a popup when hovering the current | |
window. It will automatically create a unique ID for the popup based | |
on the window's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextWindow(System.String)"> | |
<summary> | |
Open a popup window when hovering the current window. | |
<para> | |
This is a helper function to open a popup when hovering the current | |
window. It will automatically create a unique ID for the popup based | |
on the window's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextWindow(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window when hovering the current window. | |
<para> | |
This is a helper function to open a popup when hovering the current | |
window. It will automatically create a unique ID for the popup based | |
on the window's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupContextWindow(System.String,ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window when hovering the current window. | |
<para> | |
This is a helper function to open a popup when hovering the current | |
window. It will automatically create a unique ID for the popup based | |
on the window's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
<returns>True if the popup is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a modal window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopupModal() call will | |
simply return true. | |
</para> | |
<para> | |
Modal windows are "overlays" that block interaction with other | |
windows. They are designed to present important information to the | |
user. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.String)"> | |
<summary> | |
Open a modal window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopupModal() call will | |
simply return true. | |
</para> | |
<para> | |
Modal windows are "overlays" that block interaction with other | |
windows. They are designed to present important information to the | |
user. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Open a modal window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopupModal() call will | |
simply return true. | |
</para> | |
<para> | |
Modal windows are "overlays" that block interaction with other | |
windows. They are designed to present important information to the | |
user. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="p_open">Pointer to the bool variable that controls the modal | |
window's opening/closing state</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.String,System.Boolean@)"> | |
<summary> | |
Open a modal window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopupModal() call will | |
simply return true. | |
</para> | |
<para> | |
Modal windows are "overlays" that block interaction with other | |
windows. They are designed to present important information to the | |
user. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="p_open">Pointer to the bool variable that controls the modal | |
window's opening/closing state</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a modal window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopupModal() call will | |
simply return true. | |
</para> | |
<para> | |
Modal windows are "overlays" that block interaction with other | |
windows. They are designed to present important information to the | |
user. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="p_open">Pointer to the bool variable that controls the modal | |
window's opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the modal window</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.String,System.Boolean@,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a modal window. | |
<para> | |
This function does not create a new window. If the window is not | |
already opened, it will be created and its position and size will be | |
initialized with default values. | |
</para> | |
<para> | |
If the window is already opened, the BeginPopupModal() call will | |
simply return true. | |
</para> | |
<para> | |
Modal windows are "overlays" that block interaction with other | |
windows. They are designed to present important information to the | |
user. | |
</para> | |
<para> | |
The window can be closed using the CloseCurrentPopup() function or by | |
pressing the "Esc" key. | |
</para> | |
<para> | |
This function must be called before any other widget in the window. | |
</para> | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="p_open">Pointer to the bool variable that controls the modal | |
window's opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the modal window</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabBar(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Begin a tab bar. | |
<para> | |
This is to be used in conjunction with the EndTabBar() function. | |
</para> | |
<para> | |
You can use this to create a tab bar that allows you to switch | |
between different sections of your window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tab bar</param> | |
<returns>True if the tab bar is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabBar(System.String)"> | |
<summary> | |
Begin a tab bar. | |
<para> | |
This is to be used in conjunction with the EndTabBar() function. | |
</para> | |
<para> | |
You can use this to create a tab bar that allows you to switch | |
between different sections of your window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tab bar</param> | |
<returns>True if the tab bar is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabBar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTabBarFlags)"> | |
<summary> | |
Begin a tab bar. | |
<para> | |
This is to be used in conjunction with the EndTabBar() function. | |
</para> | |
<para> | |
You can use this to create a tab bar that allows you to switch | |
between different sections of your window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tab bar</param> | |
<param name="flags">Flags that control the behavior of the tab bar</param> | |
<returns>True if the tab bar is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabBar(System.String,ImGuiNET.ImGuiTabBarFlags)"> | |
<summary> | |
Begin a tab bar. | |
<para> | |
This is to be used in conjunction with the EndTabBar() function. | |
</para> | |
<para> | |
You can use this to create a tab bar that allows you to switch | |
between different sections of your window. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tab bar</param> | |
<param name="flags">Flags that control the behavior of the tab bar</param> | |
<returns>True if the tab bar is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabItem(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Begin a tab item. | |
<para> | |
This is to be used in conjunction with the EndTabItem() function. | |
</para> | |
<para> | |
Tab items are used to create the tabs inside a tab bar (see | |
BeginTabBar()). | |
</para> | |
</summary> | |
<param name="label">Label of the tab item</param> | |
<returns>True if the tab item is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabItem(System.String)"> | |
<summary> | |
Begin a tab item. | |
<para> | |
This is to be used in conjunction with the EndTabItem() function. | |
</para> | |
<para> | |
Tab items are used to create the tabs inside a tab bar (see | |
BeginTabBar()). | |
</para> | |
</summary> | |
<param name="label">Label of the tab item</param> | |
<returns>True if the tab item is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabItem(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Begin a tab item. | |
<para> | |
This is to be used in conjunction with the EndTabItem() function. | |
</para> | |
<para> | |
Tab items are used to create the tabs inside a tab bar (see | |
BeginTabBar()). | |
</para> | |
</summary> | |
<param name="label">Label of the tab item</param> | |
<param name="p_open">Pointer to the bool variable that controls the tab | |
item's opening/closing state</param> | |
<returns>True if the tab item is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabItem(System.String,System.Boolean@)"> | |
<summary> | |
Begin a tab item. | |
<para> | |
This is to be used in conjunction with the EndTabItem() function. | |
</para> | |
<para> | |
Tab items are used to create the tabs inside a tab bar (see | |
BeginTabBar()). | |
</para> | |
</summary> | |
<param name="label">Label of the tab item</param> | |
<param name="p_open">Pointer to the bool variable that controls the tab | |
item's opening/closing state</param> | |
<returns>True if the tab item is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabItem(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiTabItemFlags)"> | |
<summary> | |
Begin a tab item. | |
<para> | |
This is to be used in conjunction with the EndTabItem() function. | |
</para> | |
<para> | |
Tab items are used to create the tabs inside a tab bar (see | |
BeginTabBar()). | |
</para> | |
</summary> | |
<param name="label">Label of the tab item</param> | |
<param name="p_open">Pointer to the bool variable that controls the tab | |
item's opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the tab item</param> | |
<returns>True if the tab item is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTabItem(System.String,System.Boolean@,ImGuiNET.ImGuiTabItemFlags)"> | |
<summary> | |
Begin a tab item. | |
<para> | |
This is to be used in conjunction with the EndTabItem() function. | |
</para> | |
<para> | |
Tab items are used to create the tabs inside a tab bar (see | |
BeginTabBar()). | |
</para> | |
</summary> | |
<param name="label">Label of the tab item</param> | |
<param name="p_open">Pointer to the bool variable that controls the tab | |
item's opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the tab item</param> | |
<returns>True if the tab item is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.ReadOnlySpan{System.Char},System.Int32)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.String,System.Int32)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.ReadOnlySpan{System.Char},System.Int32,ImGuiNET.ImGuiTableFlags)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<param name="flags">Flags that control the behavior of the table</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.String,System.Int32,ImGuiNET.ImGuiTableFlags)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<param name="flags">Flags that control the behavior of the table</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.ReadOnlySpan{System.Char},System.Int32,ImGuiNET.ImGuiTableFlags,System.Numerics.Vector2)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<param name="flags">Flags that control the behavior of the table</param> | |
<param name="outer_size">Outer size of the table. This is the total size | |
of the table, including the borders and padding. If set to (0, 0), the | |
table will automatically size itself to fit its contents.</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.String,System.Int32,ImGuiNET.ImGuiTableFlags,System.Numerics.Vector2)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<param name="flags">Flags that control the behavior of the table</param> | |
<param name="outer_size">Outer size of the table. This is the total size | |
of the table, including the borders and padding. If set to (0, 0), the | |
table will automatically size itself to fit its contents.</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.ReadOnlySpan{System.Char},System.Int32,ImGuiNET.ImGuiTableFlags,System.Numerics.Vector2,System.Single)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<param name="flags">Flags that control the behavior of the table</param> | |
<param name="outer_size">Outer size of the table. This is the total size | |
of the table, including the borders and padding. If set to (0, 0), the | |
table will automatically size itself to fit its contents.</param> | |
<param name="inner_width">Inner width of the table. This is the total | |
width of the columns, excluding the borders and padding. This parameter | |
is only used if ImGuiTableFlags_SizingFixedFit is set. If set to 0, the | |
table will automatically size itself to fit its contents.</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTable(System.String,System.Int32,ImGuiNET.ImGuiTableFlags,System.Numerics.Vector2,System.Single)"> | |
<summary> | |
Begin a table. | |
<para> | |
This is to be used in conjunction with the EndTable() function. | |
</para> | |
<para> | |
You can use this to create a table that allows you to display data in | |
a tabular format. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the table</param> | |
<param name="columns">Number of columns in the table</param> | |
<param name="flags">Flags that control the behavior of the table</param> | |
<param name="outer_size">Outer size of the table. This is the total size | |
of the table, including the borders and padding. If set to (0, 0), the | |
table will automatically size itself to fit its contents.</param> | |
<param name="inner_width">Inner width of the table. This is the total | |
width of the columns, excluding the borders and padding. This parameter | |
is only used if ImGuiTableFlags_SizingFixedFit is set. If set to 0, the | |
table will automatically size itself to fit its contents.</param> | |
<returns>True if the table is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginTooltip"> | |
<summary> | |
Begin a tooltip. | |
<para> | |
This is to be used in conjunction with the EndTooltip() function. | |
</para> | |
<para> | |
Tooltips are small windows that appear when hovering an item for a | |
specified amount of time. They are used to display additional | |
information about the item. | |
</para> | |
</summary> | |
<returns>True if the tooltip is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Bullet"> | |
<summary> | |
Add a bullet point to the current layout. | |
<para> | |
This function can be used to create a bullet point list. | |
</para> | |
<para> | |
See also: BulletText() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BulletText(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a bullet point with text to the current layout. | |
<para> | |
This function can be used to create a bullet point list. | |
</para> | |
<para> | |
See also: Bullet() | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the bullet point</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BulletText(System.String)"> | |
<summary> | |
Add a bullet point with text to the current layout. | |
<para> | |
This function can be used to create a bullet point list. | |
</para> | |
<para> | |
See also: Bullet() | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the bullet point</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Button(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a button to the current layout. | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
<para> | |
See also: ImageButton() for a more general-purpose button with images. | |
</para> | |
</summary> | |
<param name="label">Label of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Button(System.String)"> | |
<summary> | |
Add a button to the current layout. | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
<para> | |
See also: ImageButton() for a more general-purpose button with images. | |
</para> | |
</summary> | |
<param name="label">Label of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Button(System.ReadOnlySpan{System.Char},System.Numerics.Vector2)"> | |
<summary> | |
Add a button to the current layout. | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
<para> | |
See also: ImageButton() for a more general-purpose button with images. | |
</para> | |
</summary> | |
<param name="label">Label of the button</param> | |
<param name="size">Size of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Button(System.String,System.Numerics.Vector2)"> | |
<summary> | |
Add a button to the current layout. | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
<para> | |
See also: ImageButton() for a more general-purpose button with images. | |
</para> | |
</summary> | |
<param name="label">Label of the button</param> | |
<param name="size">Size of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcItemWidth"> | |
<summary> | |
Return the width of the current item. | |
<para> | |
This is the width that will be used for the next item that is added to | |
the layout, and it is based on the current item's width or the | |
available width in the current window. | |
</para> | |
<para> | |
This is useful for automatically sizing the width of items based on | |
the previous item's width. | |
</para> | |
</summary> | |
<returns>The width of the current item</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Calculate the size of text in pixels. | |
<para> | |
This function can be used to determine the size of a string of text | |
in pixels, given the current font and optional wrap width. | |
</para> | |
<para> | |
If the wrap width is not specified, the function will return the size | |
of the text without any wrapping. | |
</para> | |
<para> | |
If the wrap width is specified, the function will return the size of | |
the text wrapped to the specified width. | |
</para> | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String)"> | |
<summary> | |
Calculate the size of text in pixels. | |
<para> | |
This function can be used to determine the size of a string of text | |
in pixels, given the current font and optional wrap width. | |
</para> | |
<para> | |
If the wrap width is not specified, the function will return the size | |
of the text without any wrapping. | |
</para> | |
<para> | |
If the wrap width is specified, the function will return the size of | |
the text wrapped to the specified width. | |
</para> | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Calculate the size of text in pixels. | |
<para> | |
This function can be used to determine the size of a string of text | |
in pixels, given the current font and optional wrap width. | |
</para> | |
<para> | |
If the wrap width is not specified, the function will return the size | |
of the text without any wrapping. | |
</para> | |
<para> | |
If the wrap width is specified, the function will return the size of | |
the text wrapped to the specified width. | |
</para> | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="hide_text_after_double_hash">True to hide text after a | |
double hash (##) mark. This is useful for creating labels that are | |
only visible in the editor, and not in the final application. | |
<para> | |
This option is also useful for writing code comments that are only | |
visible in the editor. | |
</para> | |
</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Boolean)"> | |
<summary> | |
Calculate the size of text in pixels. | |
<para> | |
This function can be used to determine the size of a string of text | |
in pixels, given the current font and optional wrap width. | |
</para> | |
<para> | |
If the wrap width is not specified, the function will return the size | |
of the text without any wrapping. | |
</para> | |
<para> | |
If the wrap width is specified, the function will return the size of | |
the text wrapped to the specified width. | |
</para> | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="hide_text_after_double_hash">True to hide text after a | |
double hash (##) mark. This is useful for creating labels that are | |
only visible in the editor, and not in the final application. | |
<para> | |
This option is also useful for writing code comments that are only | |
visible in the editor. | |
</para> | |
</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Boolean,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
<para> | |
This function can be used to determine the size of a string of text | |
in pixels, given the current font and optional wrap width. | |
</para> | |
<para> | |
If the wrap width is not specified, the function will return the size | |
of the text without any wrapping. | |
</para> | |
<para> | |
If the wrap width is specified, the function will return the size of | |
the text wrapped to the specified width. | |
</para> | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="hide_text_after_double_hash">True to hide text after a | |
double hash (##) mark. This is useful for creating labels that are | |
only visible in the editor, and not in the final application. | |
<para> | |
This option is also useful for writing code comments that are only | |
visible in the editor. | |
</para> | |
</param> | |
<param name="wrap_width">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Boolean,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
<para> | |
This function can be used to determine the size of a string of text | |
in pixels, given the current font and optional wrap width. | |
</para> | |
<para> | |
If the wrap width is not specified, the function will return the size | |
of the text without any wrapping. | |
</para> | |
<para> | |
If the wrap width is specified, the function will return the size of | |
the text wrapped to the specified width. | |
</para> | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="hide_text_after_double_hash">True to hide text after a | |
double hash (##) mark. This is useful for creating labels that are | |
only visible in the editor, and not in the final application. | |
<para> | |
This option is also useful for writing code comments that are only | |
visible in the editor. | |
</para> | |
</param> | |
<param name="wrap_width">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Checkbox(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Add a checkbox to the current layout. | |
<para> | |
This function returns true when the checkbox is checked, and false | |
when it is unchecked. | |
</para> | |
</summary> | |
<param name="label">Label of the checkbox</param> | |
<param name="v">Pointer to the bool variable that controls the checkbox's | |
checked/unchecked state</param> | |
<returns>True if the checkbox is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Checkbox(System.String,System.Boolean@)"> | |
<summary> | |
Add a checkbox to the current layout. | |
<para> | |
This function returns true when the checkbox is checked, and false | |
when it is unchecked. | |
</para> | |
</summary> | |
<param name="label">Label of the checkbox</param> | |
<param name="v">Pointer to the bool variable that controls the checkbox's | |
checked/unchecked state</param> | |
<returns>True if the checkbox is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CheckboxFlags(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32)"> | |
<summary> | |
Add a checkbox with flags to the current layout. | |
<para> | |
This function returns true if the checkbox is checked and false if it | |
is unchecked. | |
</para> | |
</summary> | |
<param name="label">Label of the checkbox</param> | |
<param name="flags">Pointer to the int variable that controls the | |
checkbox's flags</param> | |
<param name="flags_value">Value of the flag to toggle</param> | |
<returns>True if the checkbox is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CheckboxFlags(System.String,System.Int32@,System.Int32)"> | |
<summary> | |
Add a checkbox with flags to the current layout. | |
<para> | |
This function returns true if the checkbox is checked and false if it | |
is unchecked. | |
</para> | |
</summary> | |
<param name="label">Label of the checkbox</param> | |
<param name="flags">Pointer to the int variable that controls the | |
checkbox's flags</param> | |
<param name="flags_value">Value of the flag to toggle</param> | |
<returns>True if the checkbox is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CheckboxFlags(System.ReadOnlySpan{System.Char},System.UInt32@,System.UInt32)"> | |
<summary> | |
Add a checkbox with flags to the current layout. | |
<para> | |
This function returns true if the checkbox is checked and false if it | |
is unchecked. | |
</para> | |
</summary> | |
<param name="label">Label of the checkbox</param> | |
<param name="flags">Pointer to the uint variable that controls the | |
checkbox's flags</param> | |
<param name="flags_value">Value of the flag to toggle</param> | |
<returns>True if the checkbox is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CheckboxFlags(System.String,System.UInt32@,System.UInt32)"> | |
<summary> | |
Add a checkbox with flags to the current layout. | |
<para> | |
This function returns true if the checkbox is checked and false if it | |
is unchecked. | |
</para> | |
</summary> | |
<param name="label">Label of the checkbox</param> | |
<param name="flags">Pointer to the uint variable that controls the | |
checkbox's flags</param> | |
<param name="flags_value">Value of the flag to toggle</param> | |
<returns>True if the checkbox is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CloseCurrentPopup"> | |
<summary> | |
Close the currently opened popup window. | |
<para> | |
This function can be called to close a popup window that is already | |
opened, for example when the user clicks on a button that should close | |
the popup. | |
</para> | |
<para> | |
See also: OpenPopup(), BeginPopup() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.String)"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTreeNodeFlags)"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<param name="flags">Flags that control the behavior of the collapsing | |
header</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.String,ImGuiNET.ImGuiTreeNodeFlags)"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<param name="flags">Flags that control the behavior of the collapsing | |
header</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<param name="p_visible">Pointer to the bool variable that controls the | |
collapsing header's visibility state</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.String,System.Boolean@)"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<param name="p_visible">Pointer to the bool variable that controls the | |
collapsing header's visibility state</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiTreeNodeFlags)"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<param name="p_visible">Pointer to the bool variable that controls the | |
collapsing header's visibility state</param> | |
<param name="flags">Flags that control the behavior of the collapsing | |
header</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CollapsingHeader(System.String,System.Boolean@,ImGuiNET.ImGuiTreeNodeFlags)"> | |
<summary> | |
Add a collapsing header to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Collapsing headers allow you to create a section of your window that | |
can be expanded or collapsed by the user. They are similar to tree | |
nodes, but without the visual tree node icon. | |
</para> | |
</summary> | |
<param name="label">Label of the collapsing header</param> | |
<param name="p_visible">Pointer to the bool variable that controls the | |
collapsing header's visibility state</param> | |
<param name="flags">Flags that control the behavior of the collapsing | |
header</param> | |
<returns>True if the collapsing header is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorButton(System.ReadOnlySpan{System.Char},System.Numerics.Vector4)"> | |
<summary> | |
Add a colored button. | |
<para> | |
This is a simple colored button that can be used to represent a color | |
value. It displays a colored rectangle and optionally a small label | |
(see ImGuiColorEditFlags_NoLabel). | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3(), ColorPicker4() | |
for more complete color editing widgets. | |
</para> | |
</summary> | |
<param name="desc_id">Unique identifier for the button</param> | |
<param name="col">Color value to display</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorButton(System.String,System.Numerics.Vector4)"> | |
<summary> | |
Add a colored button. | |
<para> | |
This is a simple colored button that can be used to represent a color | |
value. It displays a colored rectangle and optionally a small label | |
(see ImGuiColorEditFlags_NoLabel). | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3(), ColorPicker4() | |
for more complete color editing widgets. | |
</para> | |
</summary> | |
<param name="desc_id">Unique identifier for the button</param> | |
<param name="col">Color value to display</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorButton(System.ReadOnlySpan{System.Char},System.Numerics.Vector4,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a colored button. | |
<para> | |
This is a simple colored button that can be used to represent a color | |
value. It displays a colored rectangle and optionally a small label | |
(see ImGuiColorEditFlags_NoLabel). | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3(), ColorPicker4() | |
for more complete color editing widgets. | |
</para> | |
</summary> | |
<param name="desc_id">Unique identifier for the button</param> | |
<param name="col">Color value to display</param> | |
<param name="flags">Flags that control the behavior of the colored button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorButton(System.String,System.Numerics.Vector4,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a colored button. | |
<para> | |
This is a simple colored button that can be used to represent a color | |
value. It displays a colored rectangle and optionally a small label | |
(see ImGuiColorEditFlags_NoLabel). | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3(), ColorPicker4() | |
for more complete color editing widgets. | |
</para> | |
</summary> | |
<param name="desc_id">Unique identifier for the button</param> | |
<param name="col">Color value to display</param> | |
<param name="flags">Flags that control the behavior of the colored button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorButton(System.ReadOnlySpan{System.Char},System.Numerics.Vector4,ImGuiNET.ImGuiColorEditFlags,System.Numerics.Vector2)"> | |
<summary> | |
Add a colored button. | |
<para> | |
This is a simple colored button that can be used to represent a color | |
value. It displays a colored rectangle and optionally a small label | |
(see ImGuiColorEditFlags_NoLabel). | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3(), ColorPicker4() | |
for more complete color editing widgets. | |
</para> | |
</summary> | |
<param name="desc_id">Unique identifier for the button</param> | |
<param name="col">Color value to display</param> | |
<param name="flags">Flags that control the behavior of the colored button</param> | |
<param name="size">Size of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorButton(System.String,System.Numerics.Vector4,ImGuiNET.ImGuiColorEditFlags,System.Numerics.Vector2)"> | |
<summary> | |
Add a colored button. | |
<para> | |
This is a simple colored button that can be used to represent a color | |
value. It displays a colored rectangle and optionally a small label | |
(see ImGuiColorEditFlags_NoLabel). | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3(), ColorPicker4() | |
for more complete color editing widgets. | |
</para> | |
</summary> | |
<param name="desc_id">Unique identifier for the button</param> | |
<param name="col">Color value to display</param> | |
<param name="flags">Flags that control the behavior of the colored button</param> | |
<param name="size">Size of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorConvertFloat4ToU32(System.Numerics.Vector4)"> | |
<summary> | |
Convert a Vector4 color to a 32-bit integer. | |
<para> | |
This function uses the following format for the 32-bit integer: | |
</para> | |
<para> | |
- R: bits 23-31 | |
</para> | |
<para> | |
- G: bits 15-22 | |
</para> | |
<para> | |
- B: bits 7-14 | |
</para> | |
<para> | |
- A: bits 0-6 | |
</para> | |
<para> | |
Each component is stored in a byte, with the most significant byte | |
being the red component. | |
</para> | |
<para> | |
This function is used internally by ImGui to represent colors in a | |
more compact format. | |
</para> | |
</summary> | |
<param name="in">Color to convert</param> | |
<returns>The 32-bit integer representation of the color</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorConvertHSVtoRGB(System.Single,System.Single,System.Single,System.Single@,System.Single@,System.Single@)"> | |
<summary> | |
Convert from HSV to RGB. | |
<para> | |
The HSV components are in the range [0, 1]. | |
</para> | |
</summary> | |
<param name="h">Hue (0.0f to 1.0f)</param> | |
<param name="s">Saturation (0.0f to 1.0f)</param> | |
<param name="v">Value (0.0f to 1.0f)</param> | |
<param name="out_r">Red component (0.0f to 1.0f)</param> | |
<param name="out_g">Green component (0.0f to 1.0f)</param> | |
<param name="out_b">Blue component (0.0f to 1.0f)</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorConvertRGBtoHSV(System.Single,System.Single,System.Single,System.Single@,System.Single@,System.Single@)"> | |
<summary> | |
Convert from RGB to HSV. | |
<para> | |
The RGB components are in the range [0, 1]. | |
</para> | |
</summary> | |
<param name="r">Red component (0.0f to 1.0f)</param> | |
<param name="g">Green component (0.0f to 1.0f)</param> | |
<param name="b">Blue component (0.0f to 1.0f)</param> | |
<param name="out_h">Hue (0.0f to 1.0f)</param> | |
<param name="out_s">Saturation (0.0f to 1.0f)</param> | |
<param name="out_v">Value (0.0f to 1.0f)</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorConvertU32ToFloat4(System.UInt32)"> | |
<summary> | |
Convert a 32-bit integer color to a Vector4. | |
<para> | |
This function uses the following format for the 32-bit integer: | |
</para> | |
<para> | |
- R: bits 23-31 | |
</para> | |
<para> | |
- G: bits 15-22 | |
</para> | |
<para> | |
- B: bits 7-14 | |
</para> | |
<para> | |
- A: bits 0-6 | |
</para> | |
<para> | |
Each component is stored in a byte, with the most significant byte | |
being the red component. | |
</para> | |
<para> | |
This function is used internally by ImGui to represent colors in a | |
more compact format. | |
</para> | |
</summary> | |
<param name="in">32-bit integer representation of the color to convert</param> | |
<returns>The Vector4 representation of the color</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit3(System.ReadOnlySpan{System.Char},System.Numerics.Vector3@)"> | |
<summary> | |
Add a color editor for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. | |
</para> | |
<para> | |
See also: ColorEdit4(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit3(System.String,System.Numerics.Vector3@)"> | |
<summary> | |
Add a color editor for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. | |
</para> | |
<para> | |
See also: ColorEdit4(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit3(System.ReadOnlySpan{System.Char},System.Numerics.Vector3@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color editor for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. | |
</para> | |
<para> | |
See also: ColorEdit4(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<param name="flags">Flags that control the behavior of the color editor</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit3(System.String,System.Numerics.Vector3@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color editor for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. | |
</para> | |
<para> | |
See also: ColorEdit4(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<param name="flags">Flags that control the behavior of the color editor</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit4(System.ReadOnlySpan{System.Char},System.Numerics.Vector4@)"> | |
<summary> | |
Add a color editor for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit4(System.String,System.Numerics.Vector4@)"> | |
<summary> | |
Add a color editor for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit4(System.ReadOnlySpan{System.Char},System.Numerics.Vector4@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color editor for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<param name="flags">Flags that control the behavior of the color editor</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorEdit4(System.String,System.Numerics.Vector4@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color editor for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorPicker3(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color editor</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<param name="flags">Flags that control the behavior of the color editor</param> | |
<returns>True if the color editor is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker3(System.ReadOnlySpan{System.Char},System.Numerics.Vector3@)"> | |
<summary> | |
Add a color picker for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. It | |
also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker3(System.String,System.Numerics.Vector3@)"> | |
<summary> | |
Add a color picker for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. It | |
also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker3(System.ReadOnlySpan{System.Char},System.Numerics.Vector3@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color picker for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. It | |
also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<param name="flags">Flags that control the behavior of the color picker</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker3(System.String,System.Numerics.Vector3@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color picker for a 3-component color (RGB). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, and blue components of the color. It | |
also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker4() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector3 variable that controls the | |
color's RGB values</param> | |
<param name="flags">Flags that control the behavior of the color picker</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker4(System.ReadOnlySpan{System.Char},System.Numerics.Vector4@)"> | |
<summary> | |
Add a color picker for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
It also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RG BA values</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker4(System.String,System.Numerics.Vector4@)"> | |
<summary> | |
Add a color picker for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
It also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker4(System.ReadOnlySpan{System.Char},System.Numerics.Vector4@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color picker for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
It also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<param name="flags">Flags that control the behavior of the color picker</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker4(System.String,System.Numerics.Vector4@,ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Add a color picker for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
It also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<param name="flags">Flags that control the behavior of the color picker</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker4(System.ReadOnlySpan{System.Char},System.Numerics.Vector4@,ImGuiNET.ImGuiColorEditFlags,System.Single@)"> | |
<summary> | |
Add a color picker for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
It also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<param name="flags">Flags that control the behavior of the color picker</param> | |
<param name="ref_col">Reference color, if any. This will be displayed | |
next to the color picker and will be used as the initial value for the | |
color picker if ImGuiColorEditFlags_NoInputs is set.</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ColorPicker4(System.String,System.Numerics.Vector4@,ImGuiNET.ImGuiColorEditFlags,System.Single@)"> | |
<summary> | |
Add a color picker for a 4-component color (RGBA). | |
<para> | |
This is a complete color editing widget that provides color editing | |
controls for the red, green, blue, and alpha components of the color. | |
It also displays a color picker that allows you to select a color | |
visually. | |
</para> | |
<para> | |
See also: ColorEdit3(), ColorEdit4(), ColorPicker3() for more | |
complete color editing widgets. | |
</para> | |
</summary> | |
<param name="label">Label of the color picker</param> | |
<param name="col">Pointer to the Vector4 variable that controls the | |
color's RGBA values</param> | |
<param name="flags">Flags that control the behavior of the color picker</param> | |
<param name="ref_col">Reference color, if any. This will be displayed | |
next to the color picker and will be used as the initial value for the | |
color picker if ImGuiColorEditFlags_NoInputs is set.</param> | |
<returns>True if the color picker is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Columns"> | |
<summary> | |
Begin a column layout. | |
<para> | |
This is to be used in conjunction with the NextColumn() and | |
EndColumns() functions. | |
</para> | |
<para> | |
Column layouts allow you to create a layout where the content is | |
divided into multiple columns. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Columns(System.Int32)"> | |
<summary> | |
Begin a column layout. | |
<para> | |
This is to be used in conjunction with the NextColumn() and | |
EndColumns() functions. | |
</para> | |
<para> | |
Column layouts allow you to create a layout where the content is | |
divided into multiple columns. | |
</para> | |
</summary> | |
<param name="count">Number of columns in the layout</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Columns(System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Begin a column layout. | |
<para> | |
This is to be used in conjunction with the NextColumn() and | |
EndColumns() functions. | |
</para> | |
<para> | |
Column layouts allow you to create a layout where the content is | |
divided into multiple columns. | |
</para> | |
</summary> | |
<param name="count">Number of columns in the layout</param> | |
<param name="id">Unique identifier for the column layout</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Columns(System.Int32,System.String)"> | |
<summary> | |
Begin a column layout. | |
<para> | |
This is to be used in conjunction with the NextColumn() and | |
EndColumns() functions. | |
</para> | |
<para> | |
Column layouts allow you to create a layout where the content is | |
divided into multiple columns. | |
</para> | |
</summary> | |
<param name="count">Number of columns in the layout</param> | |
<param name="id">Unique identifier for the column layout</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Columns(System.Int32,System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Begin a column layout. | |
<para> | |
This is to be used in conjunction with the NextColumn() and | |
EndColumns() functions. | |
</para> | |
<para> | |
Column layouts allow you to create a layout where the content is | |
divided into multiple columns. | |
</para> | |
</summary> | |
<param name="count">Number of columns in the layout</param> | |
<param name="id">Unique identifier for the column layout</param> | |
<param name="border">True to display a border between the columns</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Columns(System.Int32,System.String,System.Boolean)"> | |
<summary> | |
Begin a column layout. | |
<para> | |
This is to be used in conjunction with the NextColumn() and | |
EndColumns() functions. | |
</para> | |
<para> | |
Column layouts allow you to create a layout where the content is | |
divided into multiple columns. | |
</para> | |
</summary> | |
<param name="count">Number of columns in the layout</param> | |
<param name="id">Unique identifier for the column layout</param> | |
<param name="border">True to display a border between the columns</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.ReadOnlySpan{System.Char},System.Int32@,System.String[],System.Int32)"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items">Array of items to display in the combo box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.String,System.Int32@,System.String[],System.Int32)"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items">Array of items to display in the combo box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.ReadOnlySpan{System.Char},System.Int32@,System.String[],System.Int32,System.Int32)"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items">Array of items to display in the combo box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<param name="popup_max_height_in_items">Maximum height of the popup | |
window in items. Use -1 for unlimited height (default). If specified, | |
the popup window will not be taller than the specified number of items, | |
regardless of the actual number of items in the list.</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.String,System.Int32@,System.String[],System.Int32,System.Int32)"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items">Array of items to display in the combo box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<param name="popup_max_height_in_items">Maximum height of the popup | |
window in items. Use -1 for unlimited height (default). If specified, | |
the popup window will not be taller than the specified number of items, | |
regardless of the actual number of items in the list.</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.ReadOnlySpan{System.Char},System.Int32@,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items_separated_by_zeros">String containing the items to | |
display in the combo box. The items must be separated by zero characters | |
(0x00). For example: "Item1\0Item2\0Item3\0" | |
<para> | |
This is useful for passing a string that is already formatted this | |
way, for example from a C++ std::string. | |
</para> | |
</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.String,System.Int32@,System.String)"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items_separated_by_zeros">String containing the items to | |
display in the combo box. The items must be separated by zero characters | |
(0x00). For example: "Item1\0Item2\0Item3\0" | |
<para> | |
This is useful for passing a string that is already formatted this | |
way, for example from a C++ std::string. | |
</para> | |
</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.ReadOnlySpan{System.Char},System.Int32@,System.ReadOnlySpan{System.Char},System.Int32)"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items_separated_by_zeros">String containing the items to | |
display in the combo box. The items must be separated by zero characters | |
(0x00). For example: "Item1\0Item2\0Item3\0" | |
<para> | |
This is useful for passing a string that is already formatted this | |
way, for example from a C++ std::string. | |
</para> | |
</param> | |
<param name="popup_max_height_in_items">Maximum height of the popup | |
window in items. Use -1 for unlimited height (default). If specified, | |
the popup window will not be taller than the specified number of items, | |
regardless of the actual number of items in the list.</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Combo(System.String,System.Int32@,System.String,System.Int32)"> | |
<summary> | |
Add a combo box to the current layout. | |
<para> | |
This function returns true when the combo box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: ListBox() for multi-selection and BeginCombo()/EndCombo() for | |
a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the combo box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
combo box's selected item index</param> | |
<param name="items_separated_by_zeros">String containing the items to | |
display in the combo box. The items must be separated by zero characters | |
(0x00). For example: "Item1\0Item2\0Item3\0" | |
<para> | |
This is useful for passing a string that is already formatted this | |
way, for example from a C++ std::string. | |
</para> | |
</param> | |
<param name="popup_max_height_in_items">Maximum height of the popup | |
window in items. Use -1 for unlimited height (default). If specified, | |
the popup window will not be taller than the specified number of items, | |
regardless of the actual number of items in the list.</param> | |
<returns>True if the combo box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CreateContext"> | |
<summary> | |
Create a new Dear ImGui context. | |
<para> | |
You can create multiple contexts and share the same font atlas (see | |
ImFontAtlas) between them. | |
</para> | |
</summary> | |
<returns>The new Dear ImGui context</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CreateContext(ImGuiNET.ImFontAtlasPtr)"> | |
<summary> | |
Create a new Dear ImGui context. | |
<para> | |
You can create multiple contexts and share the same font atlas (see | |
ImFontAtlas) between them. | |
</para> | |
</summary> | |
<param name="shared_font_atlas">Font atlas to use for the new context, | |
or NULL to create a new font atlas. When sharing a font atlas between | |
multiple contexts, you can add fonts to it before creating any of the | |
contexts.</param> | |
<returns>The new Dear ImGui context</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugCheckVersionAndDataLayout(System.ReadOnlySpan{System.Char},System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)"> | |
<summary> | |
Debug: Check Dear ImGui version and data layout. | |
<para> | |
This function is used internally by ImGui to check if the current | |
version of Dear ImGui is compatible with the version that was used to | |
compile the library. If the versions are incompatible, the function | |
will output an error message. | |
</para> | |
</summary> | |
<param name="version_str">A string containing the version string. This | |
string should be in the format "1.88.0", for example. | |
<para> | |
This parameter can be NULL if the version string is not available. | |
</para> | |
</param> | |
<param name="sz_io">Size of the ImGuiIO structure</param> | |
<param name="sz_style">Size of the ImGuiStyle structure</param> | |
<param name="sz_vec2">Size of the ImVec2 structure</param> | |
<param name="sz_vec4">Size of the ImVec4 structure</param> | |
<param name="sz_drawvert">Size of the ImDrawVert structure</param> | |
<param name="sz_drawidx">Size of the ImDrawIdx structure</param> | |
<returns>True if the version and data layout are compatible</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugCheckVersionAndDataLayout(System.String,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)"> | |
<summary> | |
Debug: Check Dear ImGui version and data layout. | |
<para> | |
This function is used internally by ImGui to check if the current | |
version of Dear ImGui is compatible with the version that was used to | |
compile the library. If the versions are incompatible, the function | |
will output an error message. | |
</para> | |
</summary> | |
<param name="version_str">A string containing the version string. This | |
string should be in the format "1.88.0", for example. | |
<para> | |
This parameter can be NULL if the version string is not available. | |
</para> | |
</param> | |
<param name="sz_io">Size of the ImGuiIO structure</param> | |
<param name="sz_style">Size of the ImGuiStyle structure</param> | |
<param name="sz_vec2">Size of the ImVec2 structure</param> | |
<param name="sz_vec4">Size of the ImVec4 structure</param> | |
<param name="sz_drawvert">Size of the ImDrawVert structure</param> | |
<param name="sz_drawidx">Size of the ImDrawIdx structure</param> | |
<returns>True if the version and data layout are compatible</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugFlashStyleColor(ImGuiNET.ImGuiCol)"> | |
<summary> | |
Debug: Flash a style color to make it easier to spot in the editor. | |
<para> | |
This is a temporary visual cue to help you identify a specific style | |
color in the Dear ImGui Style Editor window. | |
</para> | |
</summary> | |
<param name="idx">Index of the style color to flash</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugLog(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Debug: Log a formatted string to the log window. | |
<para> | |
This function can be used to print debug messages to the Dear ImGui | |
Log window. This is useful for debugging your application. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the message</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugLog(System.String)"> | |
<summary> | |
Debug: Log a formatted string to the log window. | |
<para> | |
This function can be used to print debug messages to the Dear ImGui | |
Log window. This is useful for debugging your application. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the message</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugStartItemPicker"> | |
<summary> | |
Debug: Start the item picker. | |
<para> | |
This function is used internally by ImGui to pick an item in the Dear | |
ImGui Style Editor window. This is useful for debugging your | |
application and ensuring that the correct items are being selected in | |
the editor. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugTextEncoding(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Debug: Display a string with its encoded values. | |
<para> | |
This function can be used to display a string in the Dear ImGui | |
Log window, along with its encoded values, to help you understand how | |
the string is being encoded. This is useful for debugging your | |
application. | |
</para> | |
</summary> | |
<param name="text">Text to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DebugTextEncoding(System.String)"> | |
<summary> | |
Debug: Display a string with its encoded values. | |
<para> | |
This function can be used to display a string in the Dear ImGui | |
Log window, along with its encoded values, to help you understand how | |
the string is being encoded. This is useful for debugging your | |
application. | |
</para> | |
</summary> | |
<param name="text">Text to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DestroyContext"> | |
<summary> | |
Destroy a Dear ImGui context. | |
<para> | |
This function will destroy the specified Dear ImGui context, releasing | |
all resources that were allocated by the context. | |
</para> | |
<para> | |
It is important to call DestroyContext() for each context that you | |
create, when you are finished with it. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DestroyContext(System.IntPtr)"> | |
<summary> | |
Destroy a Dear ImGui context. | |
<para> | |
This function will destroy the specified Dear ImGui context, releasing | |
all resources that were allocated by the context. | |
</para> | |
<para> | |
It is important to call DestroyContext() for each context that you | |
create, when you are finished with it. | |
</para> | |
</summary> | |
<param name="ctx">The Dear ImGui context to destroy</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DestroyPlatformWindows"> | |
<summary> | |
Destroy all platform-specific windows. | |
<para> | |
This function is called by the Dear ImGui renderer to clean up any | |
platform-specific windows that were created by the renderer. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpace(System.UInt32)"> | |
<summary> | |
Create a docking space. | |
<para> | |
Docking spaces are special areas in your application window where you | |
can dock windows. They are used to create a more flexible and | |
user-friendly layout for your application, where windows can be | |
arranged and resized by the user. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpace(System.UInt32,System.Numerics.Vector2)"> | |
<summary> | |
Create a docking space. | |
<para> | |
Docking spaces are special areas in your application window where you | |
can dock windows. They are used to create a more flexible and | |
user-friendly layout for your application, where windows can be | |
arranged and resized by the user. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<param name="size">Size of the docking space</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpace(System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiDockNodeFlags)"> | |
<summary> | |
Create a docking space. | |
<para> | |
Docking spaces are special areas in your application window where you | |
can dock windows. They are used to create a more flexible and | |
user-friendly layout for your application, where windows can be | |
arranged and resized by the user. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<param name="size">Size of the docking space</param> | |
<param name="flags">Flags that control the behavior of the docking space</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpace(System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiDockNodeFlags,ImGuiNET.ImGuiWindowClassPtr)"> | |
<summary> | |
Create a docking space. | |
<para> | |
Docking spaces are special areas in your application window where you | |
can dock windows. They are used to create a more flexible and | |
user-friendly layout for your application, where windows can be | |
arranged and resized by the user. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<param name="size">Size of the docking space</param> | |
<param name="flags">Flags that control the behavior of the docking space</param> | |
<param name="window_class">Window class to use for the docking space | |
windows. If NULL, the default window class will be used.</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpaceOverViewport"> | |
<summary> | |
Create a docking space over a viewport. | |
<para> | |
This is a helper function to create a docking space over a viewport. It | |
is similar to DockSpace(), but it automatically calculates the size | |
of the docking space based on the size of the viewport. | |
</para> | |
</summary> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpaceOverViewport(System.UInt32)"> | |
<summary> | |
Create a docking space over a viewport. | |
<para> | |
This is a helper function to create a docking space over a viewport. It | |
is similar to DockSpace(), but it automatically calculates the size | |
of the docking space based on the size of the viewport. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpaceOverViewport(System.UInt32,ImGuiNET.ImGuiViewportPtr)"> | |
<summary> | |
Create a docking space over a viewport. | |
<para> | |
This is a helper function to create a docking space over a viewport. It | |
is similar to DockSpace(), but it automatically calculates the size | |
of the docking space based on the size of the viewport. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<param name="viewport">Viewport to create the docking space over. If NULL, | |
the main viewport will be used.</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpaceOverViewport(System.UInt32,ImGuiNET.ImGuiViewportPtr,ImGuiNET.ImGuiDockNodeFlags)"> | |
<summary> | |
Create a docking space over a viewport. | |
<para> | |
This is a helper function to create a docking space over a viewport. It | |
is similar to DockSpace(), but it automatically calculates the size | |
of the docking space based on the size of the viewport. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<param name="viewport">Viewport to create the docking space over. If NULL, | |
the main viewport will be used.</param> | |
<param name="flags">Flags that control the behavior of the docking space</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DockSpaceOverViewport(System.UInt32,ImGuiNET.ImGuiViewportPtr,ImGuiNET.ImGuiDockNodeFlags,ImGuiNET.ImGuiWindowClassPtr)"> | |
<summary> | |
Create a docking space over a viewport. | |
<para> | |
This is a helper function to create a docking space over a viewport. It | |
is similar to DockSpace(), but it automatically calculates the size | |
of the docking space based on the size of the viewport. | |
</para> | |
</summary> | |
<param name="dockspace_id">Unique identifier for the docking space</param> | |
<param name="viewport">Viewport to create the docking space over over. If NULL, | |
the main viewport will be used.</param> | |
<param name="flags">Flags that control the behavior of the docking space</param> | |
<param name="window_class">Window class to use for the docking space | |
windows. If NULL, the default window class will be used.</param> | |
<returns>The ID of the docking space, or 0 if the docking space was not | |
created</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.String,System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat(System.String,System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the float variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.String,System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat2(System.String,System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.String,System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat3(System.String,System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.String,System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloat4(System.String,System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.String,System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.String,System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.String,System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt(System.String,System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the int variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag</param> | |
<param name="max_value">Maximum value of the drag</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.ReadOnlySpan{System.Char},System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.String,System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.String,System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.String,System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt2(System.String,System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector2 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.ReadOnlySpan{System.Char},System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.String,System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.String,System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.String,System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt3(System.String,System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector3 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.ReadOnlySpan{System.Char},System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.String,System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.String,System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.String,System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.ReadOnlySpan{System.Char},System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragInt4(System.String,System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="v">Pointer to the Vector4 variable that controls the | |
draggable value</param> | |
<param name="speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for all components)</param> | |
<param name="max_value">Maximum value of the drag (for all components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.ReadOnlySpan{System.Char},System.Single@,System.Single@)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.String,System.Single@,System.Single@)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.ReadOnlySpan{System.Char},System.Single@,System.Single@,System.Single)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.String,System.Single@,System.Single@,System.Single)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.ReadOnlySpan{System.Char},System.Single@,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.String,System.Single@,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.ReadOnlySpan{System.Char},System.Single@,System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.String,System.Single@,System.Single@,System.Single,System.Single,System.Single)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.ReadOnlySpan{System.Char},System.Single@,System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragFloatRange2(System.String,System.Single@,System.Single@,System.Single,System.Single,System.Single,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable range of float values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the float variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the float variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32@)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.String,System.Int32@,System.Int32@)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.String,System.Int32@,System.Int32@,System.Single)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32@,System.Single,System.Int32)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.String,System.Int32@,System.Int32@,System.Single,System.Int32)"> | |
< summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.String,System.Int32@,System.Int32@,System.Single,System.Int32,System.Int32)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragIntRange2(System.String,System.Int32@,System.Int32@,System.Single,System.Int32,System.Int32,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable range of int values (min/max). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable range</param> | |
<param name="v_current_min">Pointer to the int variable that controls | |
the minimum value of the range</param> | |
<param name="v_current_max">Pointer to the int variable that controls | |
the maximum value of the range</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="min_value">Minimum value of the drag (for both components)</param> | |
<param name="max_value">Maximum value of the drag (for both components)</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Single)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Single)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr,System.IntPtr,System.String)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Single,System.IntPtr,System.IntPtr,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr,System.IntPtr,System.String)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.DragScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.Single,System.IntPtr,System.IntPtr,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a draggable scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the draggable value</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to drag</param> | |
<param name="components">Number of components to drag. For example, 2 for | |
a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="v_speed">Speed of the drag (higher values result in faster | |
dragging)</param> | |
<param name="p_min">Pointer to the minimum value of the drag, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the drag, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the draggable | |
value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Dummy(System.Numerics.Vector2)"> | |
<summary> | |
Add a dummy item to the layout. | |
<para> | |
This is useful for adding space to the layout or for creating a | |
placeholder for an item that will be added later. | |
</para> | |
</summary> | |
<param name="size">Size of the dummy item</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.End"> | |
<summary> | |
End the current window. | |
<para> | |
This function must be called after all widgets in the window have | |
been added. | |
</para> | |
<para> | |
See also: Begin() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndChild"> | |
<summary> | |
End the current child window. | |
<para> | |
This function must be called after all widgets in the child window | |
have been added. | |
</para> | |
<para> | |
See also: BeginChild() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndCombo"> | |
<summary> | |
End the current combo box. | |
<para> | |
This function must be called after all widgets in the combo box have | |
been added. | |
</para> | |
<para> | |
See also: BeginCombo() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndDisabled"> | |
<summary> | |
Pop disabled state. | |
<para> | |
This will re-enable the next item. It's a shortcut for | |
PopItemFlag(). | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndDragDropSource"> | |
<summary> | |
End the current drag and drop source. | |
<para> | |
This function must be called after you are finished setting up the | |
drag and drop payload. | |
</para> | |
<para> | |
See also: BeginDragDropSource() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndDragDropTarget"> | |
<summary> | |
End the current drag and drop target. | |
<para> | |
This function must be called after you are finished handling the | |
payload. | |
</para> | |
<para> | |
See also: BeginDragDropTarget() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndFrame"> | |
<summary> | |
End the current frame. | |
<para> | |
This function must be called after all widgets have been added and before | |
rendering. | |
</para> | |
<para> | |
See also: NewFrame() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndGroup"> | |
<summary> | |
Unindent the layout by popping the cursor position to the left. | |
<para> | |
This can be used to create visual groups in your layout, and is | |
especially useful with the BeginGroup()/EndGroup() pair. | |
</para> | |
<para> | |
See also: BeginGroup(), SameLine(), Indent(), Unindent() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndListBox"> | |
<summary> | |
End the current list box. | |
<para> | |
This function must be called after all widgets in the list box have | |
been added. | |
</para> | |
<para> | |
See also: BeginListBox() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndMainMenuBar"> | |
<summary> | |
End the main menu bar. | |
<para> | |
This function must be called after all menus in the main menu bar | |
have been added. | |
</para> | |
<para> | |
See also: BeginMainMenuBar() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndMenu"> | |
<summary> | |
End the current menu. | |
<para> | |
This function must be called after all menu items in the menu have | |
been added. | |
</para> | |
<para> | |
See also: BeginMenu() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndMenuBar"> | |
<summary> | |
End the current menu bar. | |
<para> | |
This function must be called after all menus in the menu bar have | |
been added. | |
</para> | |
<para> | |
See also: BeginMenuBar() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndMultiSelect"> | |
<summary> | |
End a multi-select widget. | |
<para> | |
This function must be called after all widgets in the multi-select | |
widget have been added. | |
</para> | |
<para> | |
See also: BeginMultiSelect() | |
</para> | |
</summary> | |
<returns>The multi-select widget</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndPopup"> | |
<summary> | |
End the current popup window. | |
<para> | |
This function must be called after all widgets in the popup window | |
have been added. | |
</para> | |
<para> | |
See also: BeginPopup() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndTabBar"> | |
<summary> | |
End the current tab bar. | |
<para> | |
This function must be called after all tab items in the tab bar have | |
been added. | |
</para> | |
<para> | |
See also: BeginTabBar() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndTabItem"> | |
<summary> | |
End the current tab item. | |
<para> | |
This function must be called after all widgets in the tab item have | |
been added. | |
</para> | |
<para> | |
See also: BeginTabItem() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndTable"> | |
<summary> | |
End the current table. | |
<para> | |
This function must be called after all cells in the table have been | |
added. | |
</para> | |
<para> | |
See also: BeginTable() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.EndTooltip"> | |
<summary> | |
End the current tooltip. | |
<para> | |
This function must be called after all widgets in the tooltip have | |
been added. | |
</para> | |
<para> | |
See also: BeginTooltip() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.FindViewportByID(System.UInt32)"> | |
<summary> | |
Find a viewport by its ID. | |
<para> | |
This function is used internally by ImGui to find a viewport by its | |
ID. It is useful for retrieving the viewport that corresponds to a | |
specific window. | |
</para> | |
</summary> | |
<param name="id">ID of the viewport to find</param> | |
<returns>The viewport with the specified ID, or NULL if no viewport with | |
that ID was found</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.FindViewportByPlatformHandle(System.IntPtr)"> | |
<summary> | |
Find a viewport by its platform-specific handle. | |
<para> | |
This function is used internally by ImGui to find a viewport by its | |
platform-specific handle. It is useful for retrieving the viewport | |
that corresponds to a specific window. | |
</para> | |
</summary> | |
<param name="platform_handle">Platform-specific handle of the viewport to | |
find</param> | |
<returns>The viewport with the specified platform-specific handle, or NULL | |
if no viewport with that handle was found</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetAllocatorFunctions(System.IntPtr@,System.IntPtr@,System.Void*&)"> | |
<summary> | |
Get the current allocator functions. | |
<para> | |
This function returns the current allocator functions used by Dear | |
ImGui. You can use this to get the functions used to allocate and | |
deallocate memory for Dear ImGui. | |
</para> | |
</summary> | |
<param name="p_alloc_func">Pointer to the current memory allocation | |
function</param> | |
<param name="p_free_func">Pointer to the current memory deallocation | |
function</param> | |
<param name="p_user_data">Pointer to the current user data</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetBackgroundDrawList"> | |
<summary> | |
Get the draw list used to draw background primitives. | |
<para> | |
This function returns the draw list that is used to draw background | |
primitives, such as the background of windows and menus. | |
</para> | |
<para> | |
You can use this draw list to draw your own custom background | |
primitives. For example, you could use this draw list to draw a | |
gradient background for a window. | |
</para> | |
</summary> | |
<returns>The draw list used to draw background primitives</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetBackgroundDrawList(ImGuiNET.ImGuiViewportPtr)"> | |
<summary> | |
Get the draw list used to draw background primitives. | |
<para> | |
This function returns the draw list that is used to draw background | |
primitives, such as the background of windows and menus. | |
</para> | |
<para> | |
You can use this draw list to draw your own custom background | |
primitives. For example, you could use this draw list to draw a | |
gradient background for a window. | |
</para> | |
</summary> | |
<param name="viewport">Viewport to retrieve the draw list from. If NULL, | |
the main viewport will be used.</param> | |
<returns>The draw list used to draw background primitives</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetClipboardText"> | |
<summary> | |
Get the text currently stored in the clipboard. | |
<para> | |
This function can be used to retrieve the text that was previously | |
copied to the clipboard using the SetClipboardText() function. | |
</para> | |
</summary> | |
<returns>The text currently stored in the clipboard</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColorU32(ImGuiNET.ImGuiCol)"> | |
<summary> | |
Get a style color as a 32-bit integer. | |
<para> | |
This function returns the style color with the specified index, as a | |
32-bit integer. The alpha multiplier can be used to adjust the | |
alpha value of the color. | |
</para> | |
</summary> | |
<param name="idx">Index of the style color to get</param> | |
<returns>The style color as a 32-bit integer</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColorU32(ImGuiNET.ImGuiCol,System.Single)"> | |
<summary> | |
Get a style color as a 32-bit integer. | |
<para> | |
This function returns the style color with the specified index, as a | |
32-bit integer. The alpha multiplier can be used to adjust the | |
alpha value of the color. | |
</para> | |
</summary> | |
<param name="idx">Index of the style color to get</param> | |
<param name="alpha_mul">Alpha multiplier to apply to the color</param> | |
<returns>The style color as a 32-bit integer</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColorU32(System.Numerics.Vector4)"> | |
<summary> | |
Get a color as a 32-bit integer. | |
<para> | |
This function returns the specified color as a 32-bit integer. The | |
alpha multiplier can be used to adjust the alpha value of the color. | |
</para> | |
</summary> | |
<param name="col">Color to get</param> | |
<returns>The color as a 32-bit integer</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColorU32(System.UInt32)"> | |
<summary> | |
Get a color as a 32-bit integer. | |
<para> | |
This function returns the specified color as a 32-bit integer. The | |
alpha multiplier can be used to adjust the alpha value of the color. | |
</para> | |
</summary> | |
<param name="col">Color to get</param> | |
<returns>The color as a 32-bit integer</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColorU32(System.UInt32,System.Single)"> | |
<summary> | |
Get a color as a 32-bit integer. | |
<para> | |
This function returns the specified color as a 32-bit integer. The | |
alpha multiplier can be used to adjust the alpha value of the color. | |
</para> | |
</summary> | |
<param name="col">Color to get</param> | |
<param name="alpha_mul">Alpha multiplier to apply to the color</param> | |
<returns>The color as a 32-bit integer</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColumnIndex"> | |
<summary> | |
Get the current column index. | |
<para> | |
This function returns the index of the current column in the column | |
layout. The column index starts at 0. | |
</para> | |
<para> | |
See also: Columns(), NextColumn(), GetColumnsCount() | |
</para> | |
</summary> | |
<returns>The current column index</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColumnOffset"> | |
<summary> | |
Get the horizontal offset of the specified column. | |
<para> | |
This function returns the horizontal offset of the specified column in | |
the column layout. The column index starts at 0. If -1 is specified, | |
the function will return the offset of the last column. | |
</para> | |
<para> | |
See also: Columns(), NextColumn(), GetColumnsCount() | |
</para> | |
</summary> | |
<param name="column_index">Index of the column to get the offset of, or | |
-1 to get the offset of the last column</param> | |
<returns>Horizontal offset of the specified column</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColumnsCount"> | |
<summary> | |
Get the number of columns in the current column layout. | |
<para> | |
See also: Columns(), NextColumn(), GetColumnIndex() | |
</para> | |
</summary> | |
<returns>The number of columns in the current column layout</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetColumnWidth"> | |
<summary> | |
Get the width of the specified column. | |
<para> | |
This function returns the width of the specified column in the column | |
layout. The column index starts at 0. If -1 is specified, the | |
function will return the width of the last column. | |
</para> | |
<para> | |
See also: Columns(), NextColumn(), GetColumnsCount() | |
</para> | |
</summary> | |
<param name="column_index">Index of the column to get the width of, or | |
-1 to get the width of the last column</param> | |
<returns>Width of the specified column</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetContentRegionAvail"> | |
<summary> | |
Get the available space for content in the current window. | |
<para> | |
This function returns the available space for content in the current | |
window, excluding the borders, padding, and the menu bar. | |
</para> | |
</summary> | |
<returns>The available space for content in the current window</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetCurrentContext"> | |
<summary> | |
Get the current Dear ImGui context. | |
<para> | |
This function returns the current Dear ImGui context. You can use this | |
to access the context from different parts of your application, for | |
example when handling events or drawing custom primitives. | |
</para> | |
<para> | |
See also: CreateContext(), SetCurrentContext(), DestroyContext() | |
</para> | |
</summary> | |
<returns>The current Dear ImGui context</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetCursorPos"> | |
<summary> | |
Get the current cursor position in window coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: SetCursorPos(), GetCursorPosX(), GetCursorPosY() | |
</para> | |
</summary> | |
<returns>The current cursor position in window coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetCursorPosX"> | |
<summary> | |
Get the horizontal position of the cursor in window coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: SetCursorPos(), GetCursorPos(), GetCursorPosY() | |
</para> | |
</summary> | |
<returns>The horizontal position of the cursor in window coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetCursorPosY"> | |
<summary> | |
Get the vertical position of the cursor in window coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: SetCursorPos(), GetCursorPos(), GetCursorPosX() | |
</para> | |
</summary> | |
<returns>The vertical position of the cursor in window coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetCursorScreenPos"> | |
<summary> | |
Get the current cursor position in screen coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: SetCursorPos(), GetCursorPos() | |
</para> | |
</summary> | |
<returns>The current cursor position in screen coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetCursorStartPos"> | |
<summary> | |
Get the cursor position at the beginning of the current line. | |
<para> | |
This is useful for aligning widgets to the left edge of the | |
current line. | |
</para> | |
</summary> | |
<returns>The cursor position at the beginning of the current line</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetDragDropPayload"> | |
<summary> | |
Get the currently active drag and drop payload. | |
<para> | |
This function can be called inside a BeginDragDropTarget() block to | |
retrieve the payload that was dragged over the target. | |
</para> | |
</summary> | |
<returns>The currently active drag and drop payload</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetDrawData"> | |
<summary> | |
Get the main ImDrawData structure. | |
<para> | |
This function returns the main ImDrawData structure that contains the | |
draw lists that were generated by Dear ImGui during the current | |
frame. | |
</para> | |
<para> | |
This function can be used to retrieve the draw lists for your custom | |
renderer to render the Dear ImGui GUI. | |
</para> | |
</summary> | |
<returns>The main ImDrawData structure</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetDrawListSharedData"> | |
<summary> | |
Get the shared data for ImDrawList. | |
<para> | |
This function returns a pointer to the shared data for ImDrawList. | |
You can use this pointer to access the ImDrawListSharedData | |
structure. The ImDrawListSharedData structure contains data that is | |
shared by all ImDrawList instances. | |
</para> | |
</summary> | |
<returns>A pointer to the shared data for ImDrawList</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetFont"> | |
<summary> | |
Get the currently active font. | |
<para> | |
This function returns a pointer to the currently active font. You can | |
use this pointer to access the font's data, such as its glyphs and | |
texture. | |
</para> | |
<para> | |
See also: PushFont(), PopFont(), GetFontSize(), GetFontTexUvWhitePixel() | |
</para> | |
</summary> | |
<returns>The currently active font</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetFontSize"> | |
<summary> | |
Get the size of the currently active font. | |
<para> | |
This function returns the size of the currently active font in pixels. | |
</para> | |
<para> | |
See also: PushFont(), PopFont(), GetFont(), GetFontTexUvWhitePixel() | |
</para> | |
</summary> | |
<returns>The size of the currently active font in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetFontTexUvWhitePixel"> | |
<summary> | |
Get the texture UV coordinates of the white pixel in the font texture. | |
<para> | |
This function returns the texture UV coordinates of the white pixel in | |
the font texture. This pixel can be used to draw a white rectangle | |
that covers the entire texture. | |
</para> | |
<para> | |
See also: PushFont(), PopFont(), GetFont(), GetFontSize() | |
</para> | |
</summary> | |
<returns>The texture UV coordinates of the white pixel in the font | |
texture</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetForegroundDrawList"> | |
<summary> | |
Get the draw list used to draw foreground primitives. | |
<para> | |
This function returns the draw list that is used to draw foreground | |
primitives, such as the text and borders of widgets. | |
</para> | |
<para> | |
You can use this draw list to draw your own custom foreground | |
primitives. For example, you could use this draw list to draw a | |
shadow under a window. | |
</para> | |
</summary> | |
<returns>The draw list used to draw foreground primitives</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetForegroundDrawList(ImGuiNET.ImGuiViewportPtr)"> | |
<summary> | |
Get the draw list used to draw foreground primitives. | |
<para> | |
This function returns the draw list that is used to draw foreground | |
primitives, such as the text and borders of widgets. | |
</para> | |
<para> | |
You can use this draw list to draw your own custom foreground | |
primitives. For example, you could use this draw list to draw a | |
shadow under a window. | |
</para> | |
</summary> | |
<param name="viewport">Viewport to retrieve the draw list from. If NULL, | |
the main viewport will be used.</param> | |
<returns>The draw list used to draw foreground primitives</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetFrameCount"> | |
<summary> | |
Get the current frame count. | |
<para> | |
This function returns the current frame count, which is incremented | |
each time the NewFrame() function is called. | |
</para> | |
</summary> | |
<returns>The current frame count</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetFrameHeight"> | |
<summary> | |
Get the height of a typical frame, excluding the spacing. | |
<para> | |
This is the height of a typical frame, excluding the spacing between | |
items. It is used to calculate the height of widgets and other | |
elements. | |
</para> | |
</summary> | |
<returns>The height of a typical frame, excluding the spacing</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetFrameHeightWithSpacing"> | |
<summary> | |
Get the height of a typical frame, including the spacing. | |
<para> | |
This is the height of a typical frame, including the spacing between | |
items. It is used to calculate the height of widgets and other | |
elements. | |
</para> | |
</summary> | |
<returns>The height of a typical frame, including the spacing</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetID(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Generate a unique ID based on a string. | |
<para> | |
This function generates a unique ID based on the specified string. | |
The ID is guaranteed to be unique within the current window. | |
</para> | |
<para> | |
See also: GetID() for other ID generation functions | |
</para> | |
</summary> | |
<param name="str_id">String to generate the ID from</param> | |
<returns>Unique ID generated from the string</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetID(System.String)"> | |
<summary> | |
Generate a unique ID based on a string. | |
<para> | |
This function generates a unique ID based on the specified string. | |
The ID is guaranteed to be unique within the current window. | |
</para> | |
<para> | |
See also: GetID() for other ID generation functions | |
</para> | |
</summary> | |
<param name="str_id">String to generate the ID from</param> | |
<returns>Unique ID generated from the string</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetID(System.IntPtr)"> | |
<summary> | |
Generate a unique ID based on a pointer. | |
<para> | |
This function generates a unique ID based on the specified pointer. | |
The ID is guaranteed to be unique within the current window. | |
</para> | |
<para> | |
See also: GetID() for other ID generation functions | |
</para> | |
</summary> | |
<param name="ptr_id">Pointer to generate the ID from</param> | |
<returns>Unique ID generated from the pointer</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetID(System.Int32)"> | |
<summary> | |
Generate a unique ID based on an integer. | |
<para> | |
This function generates a unique ID based on the specified integer. | |
The ID is guaranteed to be unique within the current window. | |
</para> | |
<para> | |
See also: GetID() for other ID generation functions | |
</para> | |
</summary> | |
<param name="int_id">Integer to generate the ID from</param> | |
<returns>Unique ID generated from the integer</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetIO"> | |
<summary> | |
Get the main ImGuiIO structure. | |
<para> | |
This structure contains all the input/output information for Dear | |
ImGui, such as the mouse position, keyboard state, and display size. | |
</para> | |
</summary> | |
<returns>The main ImGuiIO structure</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetItemID"> | |
<summary> | |
Get the ID of the last item. | |
<para> | |
This function returns the ID of the last item that was added to the | |
layout. You can use this ID to retrieve data that is stored in the | |
ImGui storage (see GetStateStorage()). | |
</para> | |
<para> | |
See also: GetStateStorage() | |
</para> | |
</summary> | |
<returns>The ID of the last item</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetItemRectMax"> | |
<summary> | |
Get the maximum bounding rectangle of the last item. | |
<para> | |
This function returns the maximum bounding rectangle of the last item | |
that was added to the layout. The rectangle is in screen | |
coordinates. | |
</para> | |
</summary> | |
<returns>The maximum bounding rectangle of the last item</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetItemRectMin"> | |
<summary> | |
Get the minimum bounding rectangle of the last item. | |
<para> | |
This function returns the minimum bounding rectangle of the last item | |
that was added to the layout. The rectangle is in screen | |
coordinates. | |
</para> | |
</summary> | |
<returns>The minimum bounding rectangle of the last item</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetItemRectSize"> | |
<summary> | |
Get the size of the last item. | |
<para> | |
This function returns the size of the last item that was added to | |
the layout. The size is in screen coordinates. | |
</para> | |
</summary> | |
<returns>The size of the last item</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetKeyName(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Get the name of the specified keyboard key. | |
<para> | |
This function returns the name of the specified keyboard key. The | |
key names are platform-specific. For example, on Windows, the key | |
"A" will be returned as "A", while on macOS, it will be returned as | |
"a". | |
</para> | |
</summary> | |
<param name="key">Index of the keyboard key to get the name of</param> | |
<returns>The name of the specified keyboard key</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetKeyPressedAmount(ImGuiNET.ImGuiKey,System.Single,System.Single)"> | |
<summary> | |
Get the number of times a key was pressed during the current frame, | |
with repeat. | |
<para> | |
This function returns the number of times the specified keyboard key | |
was pressed during the current frame, with repeat. | |
</para> | |
<para> | |
The repeat delay and rate parameters control the rate at which the key | |
will be repeated after it is held down. | |
</para> | |
<para> | |
Note: This function will return 0 if the key was not pressed or if | |
the repeat delay or rate parameters are not set. | |
</para> | |
</summary> | |
<param name="key">Index of the keyboard key to check</param> | |
<param name="repeat_delay">Time in seconds to wait before starting to | |
repeat the key. If 0.0f, the key will be repeated immediately. | |
<para> | |
Defaults to 0.25f. | |
</para> | |
</param> | |
<param name="rate">Number of times the key will be repeated per second. | |
If 0.0f, the key will not be repeated. | |
<para> | |
Defaults to 10.0f. | |
</para> | |
</param> | |
<returns>Number of times the key was pressed during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMainViewport"> | |
<summary> | |
Get the main viewport. | |
<para> | |
This function returns the main viewport. The main viewport is the | |
viewport that covers the entire application window. | |
</para> | |
</summary> | |
<returns>The main viewport</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMouseClickedCount(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Get the number of clicks for the specified mouse button. | |
<para> | |
This function returns the number of clicks for the specified mouse | |
button during the current frame. This value is reset to 0 at the | |
beginning of each frame. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<returns>The number of clicks for the specified mouse button</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMouseCursor"> | |
<summary> | |
Get the requested mouse cursor. | |
<para> | |
This function returns the requested mouse cursor. This is the mouse | |
cursor that will be used when the mouse is hovered over a specific | |
item. | |
</para> | |
<para> | |
See also: SetMouseCursor() | |
</para> | |
</summary> | |
<returns>The requested mouse cursor</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMouseDragDelta"> | |
<summary> | |
Get the mouse drag delta. | |
<para> | |
This function returns the mouse drag delta in screen coordinates. The | |
mouse drag delta is the difference between the current mouse position | |
and the mouse position when the drag started. | |
</para> | |
</summary> | |
<returns>The mouse drag delta in screen coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMouseDragDelta(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Get the mouse drag delta. | |
<para> | |
This function returns the mouse drag delta in screen coordinates. The | |
mouse drag delta is the difference between the current mouse position | |
and the mouse position when the drag started. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<returns>The mouse drag delta in screen coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMouseDragDelta(ImGuiNET.ImGuiMouseButton,System.Single)"> | |
<summary> | |
Get the mouse drag delta. | |
<para> | |
This function returns the mouse drag delta in screen coordinates. The | |
mouse drag delta is the difference between the current mouse position | |
and the mouse position when the drag started. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<param name="lock_threshold">Lock threshold in pixels for the drag. The | |
drag will be considered "locked" if the mouse moves more than the | |
specified threshold.</param> | |
<returns>The mouse drag delta in screen coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMousePos"> | |
<summary> | |
Get the current mouse position in screen coordinates. | |
<para> | |
This function returns the current mouse position in screen | |
coordinates. | |
</para> | |
</summary> | |
<returns>The current mouse position in screen coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetMousePosOnOpeningCurrentPopup"> | |
<summary> | |
Get the mouse position when the current popup was opened. | |
<para> | |
This function returns the mouse position when the current popup was | |
opened. | |
</para> | |
</summary> | |
<returns>The mouse position when the current popup was opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetPlatformIO"> | |
<summary> | |
Get the main ImGuiPlatformIO structure. | |
<para> | |
This structure contains platform-specific information such as the | |
display size, the mouse position, and the keyboard state. | |
</para> | |
</summary> | |
<returns>The main ImGuiPlatformIO structure</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetScrollMaxX"> | |
<summary> | |
Get the maximum scrolling position along the horizontal axis. | |
<para> | |
This function returns the maximum scrolling position along the | |
horizontal axis for the current window. | |
</para> | |
</summary> | |
<returns>The maximum scrolling position along the horizontal axis</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetScrollMaxY"> | |
<summary> | |
Get the maximum scrolling position along the vertical axis. | |
<para> | |
This function returns the maximum scrolling position along the | |
vertical axis for the current window. | |
</para> | |
</summary> | |
<returns>The maximum scrolling position along the vertical axis</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetScrollX"> | |
<summary> | |
Get the current scrolling position along the horizontal axis. | |
<para> | |
This function returns the current scrolling position along the | |
horizontal axis for the current window. | |
</para> | |
</summary> | |
<returns> The current scrolling position along the horizontal axis</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetScrollY"> | |
<summary> | |
Get the current scrolling position along the vertical axis. | |
<para> | |
This function returns the current scrolling position along the | |
vertical axis for the current window. | |
</para> | |
</summary> | |
<returns>The current scrolling position along the vertical axis</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetStateStorage"> | |
<summary> | |
Get the current ImGuiStorage structure. | |
<para> | |
This structure contains all the data that is stored by Dear ImGui, | |
such as the state of widgets and the contents of the ImGui storage. | |
</para> | |
<para> | |
You can use the ImGuiStorage structure to store and retrieve data | |
that is associated with specific widgets or to store global | |
application data. | |
</para> | |
</summary> | |
<returns>The current ImGuiStorage structure</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetStyle"> | |
<summary> | |
Get the current ImGuiStyle structure. | |
<para> | |
This structure contains all the style information for Dear ImGui, | |
such as the colors, fonts, and spacing. | |
</para> | |
</summary> | |
<returns>The current ImGuiStyle structure</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetStyleColorName(ImGuiNET.ImGuiCol)"> | |
<summary> | |
Get the name of the specified style color. | |
<para> | |
This function returns the name of the specified style color. The | |
color names are defined in the ImGuiCol enum. | |
</para> | |
<para> | |
See also: GetStyleColorVec4() | |
</para> | |
</summary> | |
<param name="idx">Index of the style color to get the name of</param> | |
<returns>The name of the specified style color</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetStyleColorVec4(ImGuiNET.ImGuiCol)"> | |
<summary> | |
Get the specified style color as a Vector4. | |
<para> | |
This function returns the specified style color as a Vector4. The | |
color values are in the range [0, 1]. | |
</para> | |
<para> | |
See also: GetStyleColorName() | |
</para> | |
</summary> | |
<param name="idx">Index of the style color to get</param> | |
<returns>The specified style color as a Vector4</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetTextLineHeight"> | |
<summary> | |
Get the height of a line of text, excluding the spacing. | |
<para> | |
This function returns the height of a line of text, excluding the | |
spacing between lines. It is used to calculate the height of | |
widgets and other elements that contain text. | |
</para> | |
</summary> | |
<returns>The height of a line of text, excluding the spacing</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetTextLineHeightWithSpacing"> | |
<summary> | |
Get the height of a line of text, including the spacing. | |
<para> | |
This function returns the height of a line of text, including the | |
spacing between lines. It is used to calculate the height of | |
widgets and other elements that contain text. | |
</para> | |
</summary> | |
<returns>The height of a line of text, including the spacing</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetTime"> | |
<summary> | |
Get the current time in seconds, as a double-precision floating-point | |
number. | |
<para> | |
This function returns the current time in seconds, as a | |
double-precision floating-point number. The time is measured from the | |
start of the application. | |
</para> | |
</summary> | |
<returns>The current time in seconds</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetTreeNodeToLabelSpacing"> | |
<summary> | |
Get the spacing between a tree node's icon and its label. | |
<para> | |
This function returns the spacing between a tree node's icon and its | |
label. | |
</para> | |
</summary> | |
<returns>The spacing between a tree node's icon and its label</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetVersion"> | |
<summary> | |
Get the current Dear ImGui version string. | |
<para> | |
This function returns the current Dear ImGui version string. The | |
version string is in the format "1.88.0", for example. | |
</para> | |
</summary> | |
<returns>The current Dear ImGui version string</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowDockID"> | |
<summary> | |
Get the docking ID of the current window. | |
<para> | |
This function returns the docking ID of the current window. The | |
docking ID is used to identify the window in the docking system. | |
</para> | |
</summary> | |
<returns>The docking ID of the current window</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowDpiScale"> | |
<summary> | |
Get the DPI scale of the current window. | |
<para> | |
This function returns the DPI scale of the current window. The DPI | |
scale is used to adjust the size of widgets and other elements based | |
on the resolution of the display. | |
</para> | |
</summary> | |
<returns>The DPI scale of the current window</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowDrawList"> | |
<summary> | |
Get the draw list for the current window. | |
<para> | |
This function returns the draw list for the current window. You can | |
use this draw list to draw your own custom primitives, such as | |
lines, triangles, and rectangles. | |
</para> | |
<para> | |
Note: This function only returns the draw list for the current | |
window. To draw primitives in other windows, you must call the | |
appropriate Begin() function for the window. | |
</para> | |
</summary> | |
<returns>The draw list for the current window</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowHeight"> | |
<summary> | |
Get the height of the current window. | |
<para> | |
This function returns the height of the current window, in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowSize(), GetWindowPos() | |
</para> | |
</summary> | |
<returns>The height of the current window, in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowPos"> | |
<summary> | |
Get the position of the current window. | |
<para> | |
This function returns the position of the current window, in screen | |
coordinates. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowSize() | |
</para> | |
</summary> | |
<returns>The position of the current window, in screen coordinates</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowSize"> | |
<summary> | |
Get the size of the current window. | |
<para> | |
This function returns the size of the current window, in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowPos() | |
</para> | |
</summary> | |
<returns>The size of the current window, in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowViewport"> | |
<summary> | |
Get the viewport that the current window is using. | |
<para> | |
This function returns the viewport that the current window is using. | |
The viewport is the area of the screen that the window is being | |
rendered in. | |
</para> | |
</summary> | |
<returns>The viewport that the current window is using</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.GetWindowWidth"> | |
<summary> | |
Get the width of the current window. | |
<para> | |
This function returns the width of the current window, in pixels. | |
</para> | |
<para> | |
See also: GetWindowHeight(), GetWindowSize(), GetWindowPos() | |
</para> | |
</summary> | |
<returns>The width of the current window, in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Image(System.IntPtr,System.Numerics.Vector2)"> | |
<summary> | |
Add an image to the current layout. | |
<para> | |
This function draws an image using the specified user texture ID and | |
size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
</summary> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Image(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Add an image to the current layout. | |
<para> | |
This function draws an image using the specified user texture ID and | |
size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
</summary> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Image(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Add an image to the current layout. | |
<para> | |
This function draws an image using the specified user texture ID and | |
size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
</summary> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Image(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector4)"> | |
<summary> | |
Add an image to the current layout. | |
<para> | |
This function draws an image using the specified user texture ID and | |
size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
</summary> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<param name="tint_col">Color tint to apply to the image. If not | |
specified, the default value (1, 1, 1, 1) will be used.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Image(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector4,System.Numerics.Vector4)"> | |
<summary> | |
Add an image to the current layout. | |
<para> | |
This function draws an image using the specified user texture ID and | |
size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
</summary> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<param name="tint_col">Color tint to apply to the image. If not | |
specified, the default value (1, 1, 1, 1) will be used.</param> | |
<param name="border_col">Color of the image border. If not specified, | |
no border will be drawn.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.ReadOnlySpan{System.Char},System.IntPtr,System.Numerics.Vector2)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.String,System.IntPtr,System.Numerics.Vector2)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.ReadOnlySpan{System.Char},System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.String,System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.ReadOnlySpan{System.Char},System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.String,System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.ReadOnlySpan{System.Char},System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector4)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<param name="bg_col">Background color of the button. If not specified, | |
no background will be drawn.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.String,System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector4)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<param name="bg_col">Background color of the button. If not specified, | |
no background will be drawn.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.ReadOnlySpan{System.Char},System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector4,System.Numerics.Vector4)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<param name="bg_col">Background color of the button. If not specified, | |
no background will be drawn.</param> | |
<param name="tint_col">Color tint to apply to the image. If not | |
specified, the default value (1, 1, 1, 1) will be used.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ImageButton(System.String,System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector4,System.Numerics.Vector4)"> | |
<summary> | |
Add an image button to the current layout. | |
<para> | |
This function draws an image button using the specified user texture | |
ID and size. | |
</para> | |
<para> | |
The user texture ID is a value that is specific to your renderer and | |
is used to identify the texture in the renderer's texture storage. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="user_texture_id">User texture ID of the image to draw</param> | |
<param name="image_size">Size of the image in pixels</param> | |
<param name="uv0">Texture coordinates of the top-left corner of the image | |
in the texture. If not specified, the default value (0, 0) will be | |
used.</param> | |
<param name="uv1">Texture coordinates of the bottom-right corner of the | |
image in the texture. If not specified, the default value (1, 1) will | |
be used.</param> | |
<param name="bg_col">Background color of the button. If not specified, | |
no background will be drawn.</param> | |
<param name="tint_col">Color tint to apply to the image. If not | |
specified, the default value (1, 1, 1, 1) will be used.</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Indent"> | |
<summary> | |
Indent the layout by pushing the cursor position to the right. | |
<para> | |
This can be used to create visual groups in your layout, and is | |
especially useful with the Indent()/Unindent() pair. | |
</para> | |
<para> | |
See also: Unindent(), SameLine(), BeginGroup(), EndGroup() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Indent(System.Single)"> | |
<summary> | |
Indent the layout by pushing the cursor position to the right. | |
<para> | |
This can be used to create visual groups in your layout, and is | |
especially useful with the Indent()/Unindent() pair. | |
</para> | |
<para> | |
See also: Unindent(), SameLine(), BeginGroup(), EndGroup() | |
</para> | |
</summary> | |
<param name="indent_w">Width of the indent in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.ReadOnlySpan{System.Char},System.Double@)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.String,System.Double@)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.ReadOnlySpan{System.Char},System.Double@,System.Double)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.String,System.Double@,System.Double)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.ReadOnlySpan{System.Char},System.Double@,System.Double,System.Double)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.String,System.Double@,System.Double,System.Double)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.ReadOnlySpan{System.Char},System.Double@,System.Double,System.Double,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.String,System.Double@,System.Double,System.Double,System.String)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.ReadOnlySpan{System.Char},System.Double@,System.Double,System.Double,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputDouble(System.String,System.Double@,System.Double,System.Double,System.String,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a double-precision floating-point | |
number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the double variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.ReadOnlySpan{System.Char},System.Single@)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.String,System.Single@)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a single-precision floating-point number. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the float variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.ReadOnlySpan{System.Char},System.Single@)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.String,System.Single@)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat2(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a float2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.ReadOnlySpan{System.Char},System.Single@)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.String,System.Single@)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a float3 value (3 components ). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat3(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a float3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.ReadOnlySpan{System.Char},System.Single@)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.String,System.Single@)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputFloat4(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a float4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0.0, the step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0.0, the fast step buttons will not be used. | |
<para> | |
Defaults to 0.0. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.ReadOnlySpan{System.Char},System.Int32@)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.String,System.Int32@)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0, the step buttons will not be used. | |
<para> | |
Defaults to 1. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.String,System.Int32@,System.Int32)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0, the step buttons will not be used. | |
<para> | |
Defaults to 1. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0, the step buttons will not be used. | |
<para> | |
Defaults to 1. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0, the fast step buttons will not be used. | |
<para> | |
Defaults to 100. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.String,System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0, the step buttons will not be used. | |
<para> | |
Defaults to 1. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0, the fast step buttons will not be used. | |
<para> | |
Defaults to 100. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0, the step buttons will not be used. | |
<para> | |
Defaults to 1. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0, the fast step buttons will not be used. | |
<para> | |
Defaults to 100. | |
</para> | |
</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt(System.String,System.Int32@,System.Int32,System.Int32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an integer. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the int variable that controls the input | |
text field's value</param> | |
<param name="step">Step to use for the input text field's step buttons. | |
If 0, the step buttons will not be used. | |
<para> | |
Defaults to 1. | |
</para> | |
</param> | |
<param name="step_fast">Step to use for the input text field's fast | |
step buttons. If 0, the fast step buttons will not be used. | |
<para> | |
Defaults to 100. | |
</para> | |
</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt2(System.ReadOnlySpan{System.Char},System.Int32@)"> | |
<summary> | |
Add an input text field for an int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt2(System.String,System.Int32@)"> | |
<summary> | |
Add an input text field for an int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt2(System.ReadOnlySpan{System.Char},System.Int32@,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt2(System.String,System.Int32@,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an int2 value (2 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector2 variable that controls the input | |
text field's value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt3(System.ReadOnlySpan{System.Char},System.Int32@)"> | |
<summary> | |
Add an input text field for an int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt3(System.String,System.Int32@)"> | |
<summary> | |
Add an input text field for an int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt3(System.ReadOnlySpan{System.Char},System.Int32@,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt3(System.String,System.Int32@,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an int3 value (3 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector3 variable that controls the input | |
text field's value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt4(System.ReadOnlySpan{System.Char},System.Int32@)"> | |
<summary> | |
Add an input text field for an int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt4(System.String,System.Int32@)"> | |
<summary> | |
Add an input text field for an int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt4(System.ReadOnlySpan{System.Char},System.Int32@,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputInt4(System.String,System.Int32@,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for an int4 value (4 components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="v">Pointer to the Vector4 variable that controls the input | |
text field's value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.String)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.String,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a scalar value. | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.String)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.String,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field for a scalar value (N components). | |
<para> | |
This function returns true if the value was changed. | |
</para> | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to input</param> | |
<param name="components">Number of components to input. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_step">Pointer to the step value for the input text | |
field's step buttons, or NULL to use the default step value for the | |
data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="p_step_fast">Pointer to the fast step value for the input | |
text field's step buttons, or NULL to use the default fast step value | |
for the data type. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field</param> | |
<returns>True if the value was changed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InvisibleButton(System.ReadOnlySpan{System.Char},System.Numerics.Vector2)"> | |
<summary> | |
Add an invisible button. | |
<para> | |
This function adds an invisible button to the current layout. The | |
button is invisible to the user, but it can still be clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="size">Size of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InvisibleButton(System.String,System.Numerics.Vector2)"> | |
<summary> | |
Add an invisible button. | |
<para> | |
This function adds an invisible button to the current layout. The | |
button is invisible to the user, but it can still be clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="size">Size of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InvisibleButton(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiButtonFlags)"> | |
<summary> | |
Add an invisible button. | |
<para> | |
This function adds an invisible button to the current layout. The | |
button is invisible to the user, but it can still be clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="size">Size of the button</param> | |
<param name="flags">Flags that control the behavior of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InvisibleButton(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiButtonFlags)"> | |
<summary> | |
Add an invisible button. | |
<para> | |
This function adds an invisible button to the current layout. The | |
button is invisible to the user, but it can still be clicked. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the button</param> | |
<param name="size">Size of the button</param> | |
<param name="flags">Flags that control the behavior of the button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsAnyItemActive"> | |
<summary> | |
Check if any item is currently active. | |
<para> | |
This function returns true if any item is currently active. An item | |
is considered active when the user is interacting with it, such as | |
when clicking or dragging it. | |
</para> | |
<para> | |
See also: IsItemActive(), IsItemHovered(), IsItemFocused() | |
</para> | |
</summary> | |
<returns>True if any item is currently active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsAnyItemFocused"> | |
<summary> | |
Check if any item is currently focused. | |
<para> | |
This function returns true if any item is currently focused. An item | |
is considered focused when it is the target of the keyboard input, | |
such as when it is selected or when the user is typing in an input | |
field. | |
</para> | |
<para> | |
See also: IsItemFocused(), IsItemHovered(), IsItemActive() | |
</para> | |
</summary> | |
<returns>True if any item is currently focused</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsAnyItemHovered"> | |
<summary> | |
Check if any item is currently hovered. | |
<para> | |
This function returns true if any item is currently hovered. An item | |
is considered hovered when the mouse cursor is over it. | |
</para> | |
<para> | |
See also: IsItemHovered(), IsItemFocused(), IsItemActive() | |
</para> | |
</summary> | |
<returns>True if any item is currently hovered</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsAnyMouseDown"> | |
<summary> | |
Check if any mouse button is currently pressed. | |
<para> | |
This function returns true if any mouse button is currently pressed. | |
</para> | |
</summary> | |
<returns>True if any mouse button is currently pressed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemActivated"> | |
<summary> | |
Check if the last item was activated during the current frame. | |
<para> | |
This function returns true if the last item was activated during the | |
current frame. An item is considered activated when the user clicks | |
on it. | |
</para> | |
</summary> | |
<returns>True if the last item was activated during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemActive"> | |
<summary> | |
Check if the last item is currently active. | |
<para> | |
This function returns true if the last item is currently active. An | |
item is considered active when the user is interacting with it, | |
such as when clicking or dragging it. | |
</para> | |
<para> | |
See also: IsItemHovered(), IsItemFocused(), IsAnyItemActive() | |
</para> | |
</summary> | |
<returns>True if the last item is currently active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemClicked"> | |
<summary> | |
Check if the last item was clicked during the current frame. | |
<para> | |
This function returns true if the last item was clicked during the | |
current frame. An item is considered clicked when the user clicks | |
on it with the left mouse button. | |
</para> | |
<para> | |
See also: IsItemHovered(), IsItemFocused(), IsItemActive() | |
</para> | |
</summary> | |
<returns>True if the last item was clicked during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemClicked(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Check if the last item was clicked during the current frame. | |
<para> | |
This function returns true if the last item was clicked during the | |
current frame. An item is considered clicked when the user clicks | |
on it with the specified mouse button. | |
</para> | |
<para> | |
See also: IsItemHovered(), IsItemFocused(), IsItemActive() | |
</para> | |
</summary> | |
<param name="mouse_button">Mouse button to check</param> | |
<returns>True if the last item was clicked during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemDeactivated"> | |
<summary> | |
Check if the last item was deactivated during the current frame. | |
<para> | |
This function returns true if the last item was deactivated during | |
the current frame. An item is considered deactivated when the user | |
stops interacting with it, such as when releasing a mouse button or | |
when the focus is lost. | |
</para> | |
</summary> | |
<returns>True if the last item was deactivated during the current | |
frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemDeactivatedAfterEdit"> | |
<summary> | |
Check if the last item was deactivated after being edited during the | |
current frame. | |
<para> | |
This function returns true if the last item was deactivated after | |
being edited during the current frame. An item is considered edited | |
when the user types in an input field or changes a slider value. | |
</para> | |
</summary> | |
<returns>True if the last item was deactivated after being edited | |
during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemEdited"> | |
<summary> | |
Check if the last item was edited during the current frame. | |
<para> | |
This function returns true if the last item was edited during the | |
current frame. An item is considered edited when the user types in an | |
input field or changes a slider value. | |
</para> | |
</summary> | |
<returns>True if the last item was edited during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemFocused"> | |
<summary> | |
Check if the last item is currently focused. | |
<para> | |
This function returns true if the last item is currently focused. An | |
item is considered focused when it is the target of the keyboard | |
input, such as when it is selected or when the user is typing in an | |
input field. | |
</para> | |
<para> | |
See also: IsItemHovered(), IsItemActive(), IsAnyItemFocused() | |
</para> | |
</summary> | |
<returns>True if the last item is currently focused</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemHovered"> | |
<summary> | |
Check if the last item is currently hovered. | |
<para> | |
This function returns true if the last item is currently hovered. An | |
item is considered hovered when the mouse cursor is over it. | |
</para> | |
<para> | |
See also: IsItemFocused(), IsItemActive(), IsAnyItemHovered() | |
</para> | |
</summary> | |
<returns>True if the last item is currently hovered</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemHovered(ImGuiNET.ImGuiHoveredFlags)"> | |
<summary> | |
Check if the last item is currently hovered. | |
<para> | |
This function returns true if the last item is currently hovered. An | |
item is considered hovered when the mouse cursor is over it. | |
</para> | |
<para> | |
See also: IsItemFocused(), IsItemActive(), IsAnyItemHovered() | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the hover check. | |
See ImGuiHoveredFlags for more information.</param> | |
<returns>True if the last item is currently hovered</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemToggledOpen"> | |
<summary> | |
Check if the last item was toggled open during the current frame. | |
<para> | |
This function returns true if the last item was toggled open during | |
the current frame. An item is considered toggled open when the user | |
clicks on it and it is a tree node or a collapsing header. | |
</para> | |
<para> | |
See also: IsItemHovered(), IsItemFocused(), IsItemActive() | |
</para> | |
</summary> | |
<returns>True if the last item was toggled open during the current | |
frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemToggledSelection"> | |
<summary> | |
Check if the last item was toggled selected during the current frame. | |
<para> | |
This function returns true if the last item was toggled selected | |
during the current frame. An item is considered toggled selected | |
when the user clicks on it and it is a selectable item. | |
</para> | |
<para> | |
See also: IsItemHovered(), IsItemFocused(), IsItemActive() | |
</para> | |
</summary> | |
<returns>True if the last item was toggled selected during the current | |
frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsItemVisible"> | |
<summary> | |
Check if the last item is currently visible. | |
<para> | |
This function returns true if the last item is currently visible. An | |
item is considered visible if it is not clipped by any parent | |
elements and if it is not hidden. | |
</para> | |
</summary> | |
<returns>True if the last item is currently visible</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsKeyChordPressed(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Check if a keyboard key chord (combination of keys) is pressed. | |
<para> | |
This function returns true if the specified keyboard key chord is | |
pressed. A keyboard key chord is a combination of keys that must be | |
pressed at the same time, such as Ctrl+A or Alt+F4. | |
</para> | |
</summary> | |
<param name="key_chord">The keyboard key chord to check</param> | |
<returns>True if the keyboard key chord is pressed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsKeyDown(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Check if a keyboard key is currently pressed. | |
<para> | |
This function returns true if the specified keyboard key is currently | |
pressed. | |
</para> | |
</summary> | |
<param name="key">Index of the keyboard key to check</param> | |
<returns>True if the keyboard key is currently pressed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsKeyPressed(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Check if a keyboard key was pressed during the current frame. | |
<para> | |
This function returns true if the specified keyboard key was pressed | |
during the current frame. | |
</para> | |
</summary> | |
<param name="key">Index of the keyboard key to check</param> | |
<returns>True if the keyboard key was pressed during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsKeyPressed(ImGuiNET.ImGuiKey,System.Boolean)"> | |
<summary> | |
Check if a keyboard key was pressed during the current frame. | |
<para> | |
This function returns true if the specified keyboard key was pressed | |
during the current frame. | |
</para> | |
</summary> | |
<param name="key">Index of the keyboard key to check</param> | |
<param name="repeat">True to allow keyboard key repeat. | |
<para> | |
Defaults to true. | |
</para> | |
</param> | |
<returns>True if the keyboard key was pressed during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsKeyReleased(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Check if a keyboard key was released during the current frame. | |
<para> | |
This function returns true if the specified keyboard key was released | |
during the current frame. | |
</para> | |
</summary> | |
<param name="key">Index of the keyboard key to check</param> | |
<returns>True if the keyboard key was released during the current | |
frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseClicked(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Check if a mouse button was clicked during the current frame. | |
<para> | |
This function returns true if the specified mouse button was clicked | |
during the current frame. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<returns>True if the mouse button was clicked during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseClicked(ImGuiNET.ImGuiMouseButton,System.Boolean)"> | |
<summary> | |
Check if a mouse button was clicked during the current frame. | |
<para> | |
This function returns true if the specified mouse button was clicked | |
during the current frame. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<param name="repeat">True to allow mouse button repeat. | |
<para> | |
Defaults to false. | |
</para> | |
</param> | |
<returns>True if the mouse button was clicked during the current frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseDoubleClicked(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Check if a mouse button was double-clicked during the current frame. | |
<para> | |
This function returns true if the specified mouse button was | |
double-clicked during the current frame. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<returns>True if the mouse button was double-clicked during the current | |
frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseDown(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Check if a mouse button is currently pressed. | |
<para> | |
This function returns true if the specified mouse button is currently | |
pressed. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<returns>True if the mouse button is currently pressed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseDragging(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Check if the mouse is dragging. | |
<para> | |
This function returns true if the mouse is dragging. The mouse is | |
considered dragging if it has moved more than the lock threshold | |
since the button was pressed. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<returns>True if the mouse is dragging</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseDragging(ImGuiNET.ImGuiMouseButton,System.Single)"> | |
<summary> | |
Check if the mouse is dragging. | |
<para> | |
This function returns true if the mouse is dragging. The mouse is | |
considered dragging if it has moved more than the lock threshold | |
since the button was pressed. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<param name="lock_threshold">Lock threshold in pixels for the drag. The | |
drag will be considered "locked" if the mouse moves more than the | |
specified threshold.</param> | |
<returns>True if the mouse is dragging</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseHoveringRect(System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Check if the mouse cursor is hovering over the specified rectangle. | |
<para> | |
This function returns true if the mouse cursor is hovering over the | |
specified rectangle. The rectangle is in screen coordinates. | |
</para> | |
</summary> | |
<param name="r_min">Minimum point of the rectangle in screen | |
coordinates</param> | |
<param name="r_max">Maximum point of the rectangle in screen | |
coordinates</param> | |
<returns>True if the mouse cursor is hovering over the rectangle</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseHoveringRect(System.Numerics.Vector2,System.Numerics.Vector2,System.Boolean)"> | |
<summary> | |
Check if the mouse cursor is hovering over the specified rectangle. | |
<para> | |
This function returns true if the mouse cursor is hovering over the | |
specified rectangle. The rectangle is in screen coordinates. | |
</para> | |
</summary> | |
<param name="r_min">Minimum point of the rectangle in screen | |
coordinates</param> | |
<param name="r_max">Maximum point of the rectangle in screen | |
coordinates</param> | |
<param name="clip">True to clip the rectangle against the current | |
clipping region. | |
<para> | |
Defaults to true. | |
</para> | |
</param> | |
<returns>True if the mouse cursor is hovering over the rectangle</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMousePosValid"> | |
<summary> | |
Check if the mouse position is valid. | |
<para> | |
This function returns true if the mouse position is valid. The mouse | |
position is considered valid if the mouse is over the application | |
window. | |
</para> | |
</summary> | |
<returns>True if the mouse position is valid</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMousePosValid(System.Numerics.Vector2@)"> | |
<summary> | |
Check if the mouse position is valid. | |
<para> | |
This function returns true if the mouse position is valid. The mouse | |
position is considered valid if the mouse is over the application | |
window. | |
</para> | |
</summary> | |
<param name="mouse_pos">Mouse position to check</param> | |
<returns>True if the mouse position is valid</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsMouseReleased(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Check if a mouse button was released during the current frame. | |
<para> | |
This function returns true if the specified mouse button was released | |
during the current frame. | |
</para> | |
</summary> | |
<param name="button">Mouse button to check</param> | |
<returns>True if the mouse button was released during the current | |
frame</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsPopupOpen(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Check if a popup is currently open. | |
<para> | |
This function returns true if the popup with the specified ID is | |
currently open. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<returns>True if the popup is currently open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsPopupOpen(System.String)"> | |
<summary> | |
Check if a popup is currently open. | |
<para> | |
This function returns true if the popup with the specified ID is | |
currently open. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<returns>True if the popup is currently open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsPopupOpen(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Check if a popup is currently open. | |
<para> | |
This function returns true if the popup with the specified ID is | |
currently open. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<param name="flags">Flags that control the behavior of the popup. This | |
parameter can be used to filter the popup check by its flags. See | |
ImGuiPopupFlags for more information.</param> | |
<returns>True if the popup is currently open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsPopupOpen(System.String,ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Check if a popup is currently open. | |
<para> | |
This function returns true if the popup with the specified ID is | |
currently open. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<param name="flags">Flags that control the behavior of the popup. This | |
parameter can be used to filter the popup check by its flags. See | |
ImGuiPopupFlags for more information.</param> | |
<returns>True if the popup is currently open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsRectVisible(System.Numerics.Vector2)"> | |
<summary> | |
Check if a rectangle is visible. | |
<para> | |
This function returns true if the specified rectangle is visible. The | |
rectangle is considered visible if it is not clipped by any parent | |
elements and if it is not hidden. | |
</para> | |
</summary> | |
<param name="size">Size of the rectangle to check</param> | |
<returns>True if the rectangle is visible</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsRectVisible(System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Check if a rectangle is visible. | |
<para> | |
This function returns true if the specified rectangle is visible. The | |
rectangle is considered visible if it is not clipped by any parent | |
elements and if it is not hidden. | |
</para> | |
</summary> | |
<param name="rect_min">Minimum point of the rectangle in screen | |
coordinates</param> | |
<param name="rect_max">Maximum point of the rectangle in screen | |
coordinates</param> | |
<returns>True if the rectangle is visible</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsWindowAppearing"> | |
<summary> | |
Check if the current window is appearing. | |
<para> | |
This function returns true if the current window is appearing. A | |
window is considered appearing if it is being shown for the first | |
time. | |
</para> | |
</summary> | |
<returns>True if the current window is appearing</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsWindowCollapsed"> | |
<summary> | |
Check if the current window is collapsed. | |
<para> | |
This function returns true if the current window is collapsed. A | |
window is considered collapsed if the user has clicked on the | |
collapse button to hide its contents. | |
</para> | |
</summary> | |
<returns>True if the current window is collapsed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsWindowDocked"> | |
<summary> | |
Check if the current window is docked. | |
<para> | |
This function returns true if the current window is docked in a | |
docking space. | |
</para> | |
<para> | |
See also: DockSpace(), GetWindowDockID() | |
</para> | |
</summary> | |
<returns>True if the current window is docked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsWindowFocused"> | |
<summary> | |
Check if the current window is focused. | |
<para> | |
This function returns true if the current window is focused. A | |
window is considered focused when it is the target of the keyboard | |
input, such as when it is selected or when the user is typing in an | |
input field. | |
</para> | |
</summary> | |
<returns>True if the current window is focused</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsWindowFocused(ImGuiNET.ImGuiFocusedFlags)"> | |
<summary> | |
Check if the current window is focused. | |
<para> | |
This function returns true if the current window is focused. A | |
window is considered focused when it is the target of the keyboard | |
input, such as when it is selected or when the user is typing in an | |
input field. | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the focus check. | |
See ImGuiFocusedFlags for more information.</param> | |
<returns>True if the current window is focused</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsWindowHovered"> | |
<summary> | |
Check if the current window is hovered. | |
<para> | |
This function returns true if the current window is hovered. A | |
window is considered hovered when the mouse cursor is over it. | |
</para> | |
</summary> | |
<returns>True if the current window is hovered</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.IsWindowHovered(ImGuiNET.ImGuiHoveredFlags)"> | |
<summary> | |
Check if the current window is hovered. | |
<para> | |
This function returns true if the current window is hovered. A | |
window is considered hovered when the mouse cursor is over it. | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the hover check. | |
See ImGuiHoveredFlags for more information.</param> | |
<returns>True if the current window is hovered</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LabelText(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a label with text to the current layout. | |
<para> | |
This function draws a label with text. The label is a static piece | |
of text that is not interactive. | |
</para> | |
</summary> | |
<param name="label">Label of the text</param> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LabelText(System.String,System.String)"> | |
<summary> | |
Add a label with text to the current layout. | |
<para> | |
This function draws a label with text. The label is a static piece | |
of text that is not interactive. | |
</para> | |
</summary> | |
<param name="label">Label of the text</param> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ListBox(System.ReadOnlySpan{System.Char},System.Int32@,System.String[],System.Int32)"> | |
<summary> | |
Add a list box to the current layout. | |
<para> | |
This function returns true when the list box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: Combo() for single selection and | |
BeginCombo()/EndCombo() for a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
list box's selected item index</param> | |
<param name="items">Array of items to display in the list box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ListBox(System.String,System.Int32@,System.String[],System.Int32)"> | |
<summary> | |
Add a list box to the current layout. | |
<para> | |
This function returns true when the list box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: Combo() for single selection and | |
BeginCombo()/EndCombo() for a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
list box's selected item index</param> | |
<param name="items">Array of items to display in the list box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ListBox(System.ReadOnlySpan{System.Char},System.Int32@,System.String[],System.Int32,System.Int32)"> | |
<summary> | |
Add a list box to the current layout. | |
<para> | |
This function returns true when the list box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: Combo() for single selection and | |
BeginCombo()/EndCombo() for a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
list box's selected item index</param> | |
<param name="items">Array of items to display in the list box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<param name="height_in_items">Maximum height of the list box in items. | |
Use -1 for unlimited height (default). If specified, the list box will | |
not be taller than the specified number of items, regardless of the | |
actual number of items in the list.</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ListBox(System.String,System.Int32@,System.String[],System.Int32,System.Int32)"> | |
<summary> | |
Add a list box to the current layout. | |
<para> | |
This function returns true when the list box is opened, and false | |
when it is closed. | |
</para> | |
<para> | |
See also: Combo() for single selection and | |
BeginCombo()/EndCombo() for a more manual interface. | |
</para> | |
</summary> | |
<param name="label">Label of the list box</param> | |
<param name="current_item">Pointer to the int variable that controls the | |
list box's selected item index</param> | |
<param name="items">Array of items to display in the list box</param> | |
<param name="items_count">Number of items in the items array</param> | |
<param name="height_in_items">Maximum height of the list box in items. | |
Use -1 for unlimited height (default). If specified, the list box will | |
not be taller than the specified number of items, regardless of the | |
actual number of items in the list.</param> | |
<returns>True if the list box is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LoadIniSettingsFromDisk(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Load settings from a .ini file. | |
<para> | |
This function loads the settings from the specified .ini file. The | |
file format is the same as the format used by the SaveIniSettingsToDisk() | |
function. | |
</para> | |
</summary> | |
<param name="ini_filename">Path to the .ini file to load settings from</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LoadIniSettingsFromDisk(System.String)"> | |
<summary> | |
Load settings from a .ini file. | |
<para> | |
This function loads the settings from the specified .ini file. The | |
file format is the same as the format used by the SaveIniSettingsToDisk() | |
function. | |
</para> | |
</summary> | |
<param name="ini_filename">Path to the .ini file to load settings from</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LoadIniSettingsFromMemory(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Load settings from a .ini file in memory. | |
<para> | |
This function loads the settings from the specified .ini file in | |
memory. The file format is the same as the format used by the | |
SaveIniSettingsToDisk() function. | |
</para> | |
</summary> | |
<param name="ini_data">Pointer to the .ini file data in memory</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LoadIniSettingsFromMemory(System.String)"> | |
<summary> | |
Load settings from a .ini file in memory. | |
<para> | |
This function loads the settings from the specified .ini file in | |
memory. The file format is the same as the format used by the | |
SaveIniSettingsToDisk() function. | |
</para> | |
</summary> | |
<param name="ini_data">Pointer to the .ini file data in memory</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LoadIniSettingsFromMemory(System.ReadOnlySpan{System.Char},System.UInt32)"> | |
<summary> | |
Load settings from a .ini file in memory. | |
<para> | |
This function loads the settings from the specified .ini file in | |
memory. The file format is the same as the format used by the | |
SaveIniSettingsToDisk() function. | |
</para> | |
</summary> | |
<param name="ini_data">Pointer to the .ini file data in memory</param> | |
<param name="ini_size">Size of the .ini file data in bytes</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LoadIniSettingsFromMemory(System.String,System.UInt32)"> | |
<summary> | |
Load settings from a .ini file in memory. | |
<para> | |
This function loads the settings from the specified .ini file in | |
memory. The file format is the same as the format used by the | |
SaveIniSettingsToDisk() function. | |
</para> | |
</summary> | |
<param name="ini_data">Pointer to the .ini file data in memory</param> | |
<param name="ini_size">Size of the .ini file data in bytes</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogButtons"> | |
<summary> | |
Log button labels. | |
<para> | |
This function is used internally by Dear ImGui to log the labels of | |
the buttons that were clicked during the current frame. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogFinish"> | |
<summary> | |
Finish logging. | |
<para> | |
This function is used internally by Dear ImGui to finish logging. It | |
is called at the end of each frame. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogText(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Log a formatted string to the log window. | |
<para> | |
This function can be used to print messages to the Dear ImGui | |
Log window. This is useful for logging user actions or other | |
important information from your application. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the message</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogText(System.String)"> | |
<summary> | |
Log a formatted string to the log window. | |
<para> | |
This function can be used to print messages to the Dear ImGui | |
Log window. This is useful for logging user actions or other | |
important information from your application. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the message</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToClipboard"> | |
<summary> | |
Log to the clipboard. | |
<para> | |
This function is used internally by Dear ImGui to log messages to | |
the clipboard. This is useful for copying debug messages or other | |
information from the Dear ImGui Log window. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToClipboard(System.Int32)"> | |
<summary> | |
Log to the clipboard. | |
<para> | |
This function is used internally by Dear ImGui to log messages to | |
the clipboard. This is useful for copying debug messages or other | |
information from the Dear ImGui Log window. | |
</para> | |
</summary> | |
<param name="auto_open_depth">Automatically open the clipboard log | |
window if the specified depth is >= 0. | |
<para> | |
Defaults to -1. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToFile"> | |
<summary> | |
Log to a file. | |
<para> | |
This function is used internally by Dear ImGui to log messages to | |
a file. This is useful for saving debug messages or other | |
information from the Dear ImGui Log window. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToFile(System.Int32)"> | |
<summary> | |
Log to a file. | |
<para> | |
This function is used internally by Dear ImGui to log messages to | |
a file. This is useful for saving debug messages or other | |
information from the Dear ImGui Log window. | |
</para> | |
</summary> | |
<param name="auto_open_depth">Automatically open the file log window if | |
the specified depth is >= 0. | |
<para> | |
Defaults to -1. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToFile(System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Log to a file. | |
<para> | |
This function is used internally by Dear ImGui to log messages to | |
a file. This is useful for saving debug messages or other | |
information from the Dear ImGui Log window. | |
</para> | |
</summary> | |
<param name="auto_open_depth">Automatically open the file log window if | |
the specified depth is >= 0. | |
<para> | |
Defaults to -1. | |
</para> | |
</param> | |
<param name="filename">Path to the file to log to. If NULL, the default | |
log file will be used.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToFile(System.Int32,System.String)"> | |
<summary> | |
Log to a file. | |
<para> | |
This function is used internally by Dear ImGui to log messages to | |
a file. This is useful for saving debug messages or other | |
information from the Dear ImGui Log window. | |
</para> | |
</summary> | |
<param name="auto_open_depth">Automatically open the file log window if | |
the specified depth is >= 0. | |
<para> | |
Defaults to -1. | |
</para> | |
</param> | |
<param name="filename">Path to the file to log to. If NULL, the default | |
log file will be used.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToTTY"> | |
<summary> | |
Log to the TTY. | |
<para> | |
This function is used internally by Dear ImGui to log messages to the | |
TTY (terminal). This is useful for debugging your application from | |
the command line. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.LogToTTY(System.Int32)"> | |
<summary> | |
Log to the TTY. | |
<para> | |
This function is used internally by Dear ImGui to log messages to the | |
TTY (terminal). This is useful for debugging your application from | |
the command line. | |
</para> | |
</summary> | |
<param name="auto_open_depth">Automatically open the TTY log window if | |
the specified depth is >= 0. | |
<para> | |
Defaults to -1. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MemAlloc(System.UInt32)"> | |
<summary> | |
Allocate memory. | |
<para> | |
This function is used internally by Dear ImGui to allocate memory. | |
You should not call this function directly. | |
</para> | |
</summary> | |
<param name="size">Size of the memory block to allocate in bytes</param> | |
<returns>Pointer to the allocated memory block</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MemFree(System.IntPtr)"> | |
<summary> | |
Deallocate memory. | |
<para> | |
This function is used internally by Dear ImGui to deallocate memory. | |
You should not call this function directly. | |
</para> | |
</summary> | |
<param name="ptr">Pointer to the memory block to deallocate</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.String)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.String,System.String)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="selected">True if the menu item is selected</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.String,System.String,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="selected">True if the menu item is selected</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="selected">True if the menu item is selected</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.String,System.String,System.Boolean,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="selected">True if the menu item is selected</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
menu item's selection state</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.String,System.String,System.Boolean@)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name=" label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
menu item's selection state</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean@,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
menu item's selection state</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.String,System.String,System.Boolean@,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
<para> | |
This function returns true when the menu item is clicked. | |
</para> | |
<para> | |
See also: BeginMenu(), EndMenu() | |
</para> | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
menu item's selection state</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.NewFrame"> | |
<summary> | |
Start a new Dear ImGui frame. | |
<para> | |
This function must be called at the beginning of each frame before | |
any other Dear ImGui function is called. | |
</para> | |
<para> | |
See also: EndFrame() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.NewLine"> | |
<summary> | |
Add a new line to the current layout. | |
<para> | |
This function adds a new line to the current layout. It is useful for | |
creating multiple lines of widgets or text. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.NextColumn"> | |
<summary> | |
Move to the next column in the current column layout. | |
<para> | |
This function moves the cursor to the next column in the current | |
column layout. | |
</para> | |
<para> | |
See also: Columns(), GetColumnsCount(), GetColumnIndex() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopup(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function will open a popup window with the specified ID. The | |
popup window will be automatically created if it does not already | |
exist. | |
</para> | |
<para> | |
See also: BeginPopup(), CloseCurrentPopup() | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopup(System.String)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function will open a popup window with the specified ID. The | |
popup window will be automatically created if it does not already | |
exist. | |
</para> | |
<para> | |
See also: BeginPopup(), CloseCurrentPopup() | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopup(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function will open a popup window with the specified ID. The | |
popup window will be automatically created if it does not already | |
exist. | |
</para> | |
<para> | |
See also: BeginPopup(), CloseCurrentPopup() | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup. | |
See ImGuiPopupFlags for more information.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopup(System.String,ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function will open a popup window with the specified ID. The | |
popup window will be automatically created if it does not already | |
exist. | |
</para> | |
<para> | |
See also: BeginPopup(), CloseCurrentPopup() | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup. | |
See ImGuiPopupFlags for more information.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopup(System.UInt32)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function will open a popup window with the specified ID. The | |
popup window will be automatically created if it does not already | |
exist. | |
</para> | |
<para> | |
See also: BeginPopup(), CloseCurrentPopup() | |
</para> | |
</summary> | |
<param name="id">Unique identifier for the popup</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopup(System.UInt32,ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window. | |
<para> | |
This function will open a popup window with the specified ID. The | |
popup window will be automatically created if it does not already | |
exist. | |
</para> | |
<para> | |
See also: BeginPopup(), CloseCurrentPopup() | |
</para> | |
</summary> | |
<param name="id">Unique identifier for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup. | |
See ImGuiPopupFlags for more information.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopupOnItemClick"> | |
<summary> | |
Open a popup window when clicking on the current item. | |
<para> | |
This is a helper function to open a popup when clicking on an item. | |
It will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopupOnItemClick(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a popup window when clicking on the current item. | |
<para> | |
This is a helper function to open a popup when clicking on an item. | |
It will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopupOnItemClick(System.String)"> | |
<summary> | |
Open a popup window when clicking on the current item. | |
<para> | |
This is a helper function to open a popup when clicking on an item. | |
It will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopupOnItemClick(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window when clicking on the current item. | |
<para> | |
This is a helper function to open a popup when clicking on an item. | |
It will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.OpenPopupOnItemClick(System.String,ImGuiNET.ImGuiPopupFlags)"> | |
<summary> | |
Open a popup window when clicking on the current item. | |
<para> | |
This is a helper function to open a popup when clicking on an item. | |
It will automatically create a unique ID for the popup based on the | |
current item's ID and the mouse button used to trigger the popup. | |
</para> | |
</summary> | |
<param name="str_id">Optional ID for the popup</param> | |
<param name="popup_flags">Flags that control the behavior of the popup</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.ReadOnlySpan{System.Char},System.Single@,System.Int32)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.String,System.Single@,System.Int32)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.String,System.Single@,System.Int32,System.Int32)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.String,System.Single@,System.Int32,System.Int32,System.String)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single,System.Single)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single,System.Single)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single,System.Single,System.Numerics.Vector2)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single,System.Single,System.Numerics.Vector2)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single,System.Single,System.Numerics.Vector2,System.Int32)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
<param name="stride">Stride of the values array. | |
<para> | |
Defaults to sizeof(float), which is the size of a single-precision | |
floating-point number. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotHistogram(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single,System.Single,System.Numerics.Vector2,System.Int32)"> | |
<summary> | |
Add a histogram plot to the current layout. | |
<para> | |
This function draws a histogram plot. A histogram plot is a type of | |
chart that shows the distribution of a set of data. | |
</para> | |
</summary> | |
<param name="label">Label of the histogram plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
<param name="stride">Stride of the values array. | |
<para> | |
Defaults to sizeof(float), which is the size of a single-precision | |
floating-point number. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.ReadOnlySpan{System.Char},System.Single@,System.Int32)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.String,System.Single@,System.Int32)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.String,System.Single@,System.Int32,System.Int32)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.String,System.Single@,System.Int32,System.Int32,System.String)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single,System.Single)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single,System.Single)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single,System.Single,System.Numerics.Vector2)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single,System.Single,System.Numerics.Vector2)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.ReadOnlySpan{System.Char},System.Single@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},System.Single,System.Single,System.Numerics.Vector2,System.Int32)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
<param name="stride">Stride of the values array. | |
<para> | |
Defaults to sizeof(float), which is the size of a single-precision | |
floating-point number. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PlotLines(System.String,System.Single@,System.Int32,System.Int32,System.String,System.Single,System.Single,System.Numerics.Vector2,System.Int32)"> | |
<summary> | |
Add a lines plot to the current layout. | |
<para> | |
This function draws a lines plot. A lines plot is a type of chart | |
that shows the trend of a set of data over time. | |
</para> | |
</summary> | |
<param name="label">Label of the lines plot</param> | |
<param name="values">Pointer to the array of values to plot. The values | |
are assumed to be in the range [0, 1].</param> | |
<param name="values_count">Number of values in the values array</param> | |
<param name="values_offset">Index of the first value to plot. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
<param name="overlay_text">Text to display on top of the plot. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="scale_min">Minimum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="scale_max">Maximum value of the scale. | |
<para> | |
Defaults to float.MaxValue. | |
</para> | |
</param> | |
<param name="graph_size">Size of the graph in pixels. | |
<para> | |
Defaults to (0, 0), which will automatically size the graph to fit | |
its content. | |
</para> | |
</param> | |
<param name="stride">Stride of the values array. | |
<para> | |
Defaults to sizeof(float), which is the size of a single-precision | |
floating-point number. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopClipRect"> | |
<summary> | |
Pop the last pushed clipping rectangle. | |
<para> | |
This function pops the last pushed clipping rectangle from the | |
clipping rectangle stack. | |
</para> | |
<para> | |
See also: PushClipRect() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopFont"> | |
<summary> | |
Pop the last pushed font. | |
<para> | |
This function pops the last pushed font from the font stack. | |
</para> | |
<para> | |
See also: PushFont() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopID"> | |
<summary> | |
Pop the last pushed ID. | |
<para> | |
This function pops the last pushed ID from the ID stack. | |
</para> | |
<para> | |
See also: PushID() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopItemFlag"> | |
<summary> | |
Pop the last pushed item flag. | |
<para> | |
This function pops the last pushed item flag from the item flag | |
stack. | |
</para> | |
<para> | |
See also: PushItemFlag() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopItemWidth"> | |
<summary> | |
Pop the last pushed item width. | |
<para> | |
This function pops the last pushed item width from the item width | |
stack. | |
</para> | |
<para> | |
See also: PushItemWidth() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopStyleColor"> | |
<summary> | |
Pop the last pushed style color. | |
<para> | |
This function pops the last pushed style color from the style color | |
stack. | |
</para> | |
<para> | |
See also: PushStyleColor() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopStyleColor(System.Int32)"> | |
<summary> | |
Pop the last pushed style colors. | |
<para> | |
This function pops the specified number of style colors from the | |
style color stack. | |
</para> | |
<para> | |
See also: PushStyleColor() | |
</para> | |
</summary> | |
<param name="count">Number of style colors to pop</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopStyleVar"> | |
<summary> | |
Pop the last pushed style variable. | |
<para> | |
This function pops the last pushed style variable from the style | |
variable stack. | |
</para> | |
<para> | |
See also: PushStyleVar() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopStyleVar(System.Int32)"> | |
<summary> | |
Pop the last pushed style variables. | |
<para> | |
This function pops the specified number of style variables from the | |
style variable stack. | |
</para> | |
<para> | |
See also: PushStyleVar() | |
</para> | |
</summary> | |
<param name="count">Number of style variables to pop</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PopTextWrapPos"> | |
<summary> | |
Pop the last pushed text wrap position. | |
<para> | |
This function pops the last pushed text wrap position from the text | |
wrap position stack. | |
</para> | |
<para> | |
See also: PushTextWrapPos() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ProgressBar(System.Single)"> | |
<summary> | |
Add a progress bar to the current layout. | |
<para> | |
This function draws a progress bar. Progress bars are used to visually | |
indicate the progress of a task. | |
</para> | |
</summary> | |
<param name="fraction">Fraction of the task that has been completed. | |
This value is in the range [0, 1].</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ProgressBar(System.Single,System.Numerics.Vector2)"> | |
<summary> | |
Add a progress bar to the current layout. | |
<para> | |
This function draws a progress bar. Progress bars are used to visually | |
indicate the progress of a task. | |
</para> | |
</summary> | |
<param name="fraction">Fraction of the task that has been completed. | |
This value is in the range [0, 1].</param> | |
<param name="size_arg">Size of the progress bar. | |
<para> | |
Defaults to (float.MaxValue, 0.0f), which will automatically size | |
the progress bar to fit its content. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ProgressBar(System.Single,System.Numerics.Vector2,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a progress bar to the current layout. | |
<para> | |
This function draws a progress bar. Progress bars are used to visually | |
indicate the progress of a task. | |
</para> | |
</summary> | |
<param name="fraction">Fraction of the task that has been completed. | |
This value is in the range [0, 1].</param> | |
<param name="size_arg">Size of the progress bar. | |
<para> | |
Defaults to (float.MaxValue, 0.0f), which will automatically size | |
the progress bar to fit its content. | |
</para> | |
</param> | |
<param name="overlay">Text to display on top of the progress bar. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ProgressBar(System.Single,System.Numerics.Vector2,System.String)"> | |
<summary> | |
Add a progress bar to the current layout. | |
<para> | |
This function draws a progress bar. Progress bars are used to visually | |
indicate the progress of a task. | |
</para> | |
</summary> | |
<param name="fraction">Fraction of the task that has been completed. | |
This value is in the range [0, 1].</param> | |
<param name="size_arg">Size of the progress bar. | |
<para> | |
Defaults to (float.MaxValue, 0.0f), which will automatically size | |
the progress bar to fit its content. | |
</para> | |
</param> | |
<param name="overlay">Text to display on top of the progress bar. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushClipRect(System.Numerics.Vector2,System.Numerics.Vector2,System.Boolean)"> | |
<summary> | |
Push a clipping rectangle for the current draw list. | |
<para> | |
This function pushes a clipping rectangle to the clipping rectangle | |
stack. The clipping rectangle is used to restrict the drawing area | |
for the current draw list. | |
</para> | |
</summary> | |
<param name="clip_rect_min">Minimum point of the clipping rectangle in | |
screen coordinates</param> | |
<param name="clip_rect_max">Maximum point of the clipping rectangle in | |
screen coordinates</param> | |
<param name="intersect_with_current_clip_rect">True to intersect the | |
new clipping rectangle with the current clipping rectangle. If false, | |
the new clipping rectangle will completely replace the current clipping | |
rectangle. | |
<para> | |
Defaults to true. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushFont(ImGuiNET.ImFontPtr)"> | |
<summary> | |
Push a new font onto the font stack. | |
<para> | |
This function pushes a new font onto the font stack. The font stack | |
is used to change the font that is being used to draw text. The | |
font stack is a LIFO (Last-In, First-Out) stack. | |
</para> | |
<para> | |
See also: PopFont() | |
</para> | |
</summary> | |
<param name="font">Font to push onto the stack</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushID(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Push a new ID onto the ID stack. | |
<para> | |
This function pushes a new ID onto the ID stack. The ID stack is | |
used to create unique IDs for widgets. The ID stack is a LIFO | |
(Last-In, First-Out) stack. | |
</para> | |
<para> | |
See also: PopID() | |
</para> | |
</summary> | |
<param name="str_id">String to generate the ID from</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushID(System.String)"> | |
<summary> | |
Push a new ID onto the ID stack. | |
<para> | |
This function pushes a new ID onto the ID stack. The ID stack is | |
used to create unique IDs for widgets. The ID stack is a LIFO | |
(Last-In, First-Out) stack. | |
</para> | |
<para> | |
See also: PopID() | |
</para> | |
</summary> | |
<param name="str_id">String to generate the ID from</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushID(System.IntPtr)"> | |
<summary> | |
Push a new ID onto the ID stack. | |
<para> | |
This function pushes a new ID onto the ID stack. The ID stack is | |
used to create unique IDs for widgets. The ID stack is a LIFO | |
(Last-In, First-Out) stack. | |
</para> | |
<para> | |
See also: PopID() | |
</para> | |
</summary> | |
<param name="ptr_id">Pointer to generate the ID from</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushID(System.Int32)"> | |
<summary> | |
Push a new ID onto the ID stack. | |
<para> | |
This function pushes a new ID onto the ID stack. The ID stack is | |
used to create unique IDs for widgets. The ID stack is a LIFO | |
(Last-In, First-Out) stack. | |
</para> | |
<para> | |
See also: PopID() | |
</para> | |
</summary> | |
<param name="int_id">Integer to generate the ID from</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushItemFlag(ImGuiNET.ImGuiItemFlags,System.Boolean)"> | |
<summary> | |
Push an item flag. | |
<para> | |
This function pushes an item flag to the item flag stack. The item | |
flag stack is a LIFO (Last-In, First-Out) stack. | |
</para> | |
</summary> | |
<param name="option">The item flag to push</param> | |
<param name="enabled">True to enable the item flag</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushItemWidth(System.Single)"> | |
<summary> | |
Push an item width. | |
<para> | |
This function pushes an item width to the item width stack. The item | |
width stack is a LIFO (Last-In, First-Out) stack. | |
</para> | |
<para> | |
The item width is the width that will be used for the next item that | |
is added to the layout. | |
</para> | |
<para> | |
This is useful for automatically sizing the width of items based on | |
the previous item's width or for setting a specific width for an | |
item. | |
</para> | |
</summary> | |
<param name="item_width">Item width in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushStyleColor(ImGuiNET.ImGuiCol,System.UInt32)"> | |
<summary> | |
Push a new style color onto the style color stack. | |
<para> | |
This function pushes a new style color onto the style color stack. | |
The style color stack is a LIFO (Last-In, First-Out) stack. | |
</para> | |
<para> | |
Style colors are used to change the color of widgets and other | |
elements. | |
</para> | |
<para> | |
See also: PopStyleColor() | |
</para> | |
</summary> | |
<param name="idx">Index of the style color to change</param> | |
<param name="col">The new color to use</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushStyleColor(ImGuiNET.ImGuiCol,System.Numerics.Vector4)"> | |
<summary> | |
Push a new style color onto the style color stack. | |
<para> | |
This function pushes a new style color onto the style color stack. | |
The style color stack is a LIFO (Last-In, First-Out) stack. | |
</para> | |
<para> | |
Style colors are used to change the color of widgets and other | |
elements. | |
</para> | |
<para> | |
See also: PopStyleColor() | |
</para> | |
</summary> | |
<param name="idx">Index of the style color to change</param> | |
<param name="col">The new color to use</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushStyleVar(ImGuiNET.ImGuiStyleVar,System.Single)"> | |
<summary> | |
Push a new style variable onto the style variable stack. | |
<para> | |
This function pushes a new style variable onto the style variable | |
stack. The style variable stack is a LIFO (Last-In, First-Out) | |
stack. | |
</para> | |
<para> | |
Style variables are used to change the size and spacing of widgets | |
and other elements. | |
</para> | |
<para> | |
See also: PopStyleVar() | |
</para> | |
</summary> | |
<param name="idx">Index of the style variable to change</param> | |
<param name="val">The new value to use</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushStyleVar(ImGuiNET.ImGuiStyleVar,System.Numerics.Vector2)"> | |
<summary> | |
Push a new style variable onto the style variable stack. | |
<para> | |
This function pushes a new style variable onto the style variable | |
stack. The style variable stack is a LIFO (Last-In, First-Out) | |
stack. | |
</para> | |
<para> | |
Style variables are used to change the size and spacing of widgets | |
and other elements. | |
</para> | |
<para> | |
See also: PopStyleVar() | |
</para> | |
</summary> | |
<param name="idx">Index of the style variable to change</param> | |
<param name="val">The new value to use</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushTextWrapPos"> | |
<summary> | |
Push a text wrap position. | |
<para> | |
This function pushes a text wrap position to the text wrap position | |
stack. The text wrap position stack is a LIFO (Last-In, First-Out) | |
stack. | |
</para> | |
<para> | |
The text wrap position is the horizontal position where the text will | |
be wrapped. | |
</para> | |
<para> | |
This is useful for wrapping text to a specific width or for creating | |
multi-line text. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.PushTextWrapPos(System.Single)"> | |
<summary> | |
Push a text wrap position. | |
<para> | |
This function pushes a text wrap position to the text wrap position | |
stack. The text wrap position stack is a LIFO (Last-In, First-Out) | |
stack. | |
</para> | |
<para> | |
The text wrap position is the horizontal position where the text will | |
be wrapped. | |
</para> | |
<para> | |
This is useful for wrapping text to a specific width or for creating | |
multi-line text. | |
</para> | |
</summary> | |
<param name="wrap_local_pos_x">Horizontal position where the text will be | |
wrapped, in window coordinates. If 0.0f, text wrapping will be | |
disabled.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.RadioButton(System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Add a radio button to the current layout. | |
<para> | |
This function returns true if the radio button is checked, and false | |
if it is unchecked. | |
</para> | |
<para> | |
Radio buttons are used to allow the user to select one option from a | |
group of options. | |
</para> | |
</summary> | |
<param name="label">Label of the radio button</param> | |
<param name="active">True if the radio button is checked</param> | |
<returns>True if the radio button is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.RadioButton(System.String,System.Boolean)"> | |
<summary> | |
Add a radio button to the current layout. | |
<para> | |
This function returns true if the radio button is checked, and false | |
if it is unchecked. | |
</para> | |
<para> | |
Radio buttons are used to allow the user to select one option from a | |
group of options. | |
</para> | |
</summary> | |
<param name="label">Label of the radio button</param> | |
<param name="active">True if the radio button is checked</param> | |
<returns>True if the radio button is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.RadioButton(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32)"> | |
<summary> | |
Add a radio button to the current layout. | |
<para> | |
This function returns true if the radio button is checked, and false | |
if it is unchecked. | |
</para> | |
<para> | |
Radio buttons are used to allow the user to select one option from a | |
group of options. | |
</para> | |
</summary> | |
<param name="label">Label of the radio button</param> | |
<param name="v">Pointer to the int variable that controls the radio | |
button's checked/unchecked state</param> | |
<param name="v_button">Value of the radio button</param> | |
<returns>True if the radio button is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.RadioButton(System.String,System.Int32@,System.Int32)"> | |
<summary> | |
Add a radio button to the current layout. | |
<para> | |
This function returns true if the radio button is checked, and false | |
if it is unchecked. | |
</para> | |
<para> | |
Radio buttons are used to allow the user to select one option from a | |
group of options. | |
</para> | |
</summary> | |
<param name="label">Label of the radio button</param> | |
<param name="v">Pointer to the int variable that controls the radio | |
button's checked/unchecked state</param> | |
<param name="v_button">Value of the radio button</param> | |
<returns>True if the radio button is checked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Render"> | |
<summary> | |
Render the Dear ImGui GUI. | |
<para> | |
This function renders the Dear ImGui GUI to the specified draw data. | |
The draw data contains all the draw lists that were generated by | |
Dear ImGui during the current frame. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.RenderPlatformWindowsDefault"> | |
<summary> | |
Render platform-specific windows. | |
<para> | |
This function is called by the Dear ImGui renderer to render any | |
platform-specific windows that were created by the renderer. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.RenderPlatformWindowsDefault(System.IntPtr)"> | |
<summary> | |
Render platform-specific windows. | |
<para> | |
This function is called by the Dear ImGui renderer to render any | |
platform-specific windows that were created by the renderer. | |
</para> | |
</summary> | |
<param name="platform_render_arg">Platform-specific render argument. This | |
argument is passed to the renderer's Render() function. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.RenderPlatformWindowsDefault(System.IntPtr,System.IntPtr)"> | |
<summary> | |
Render platform-specific windows. | |
<para> | |
This function is called by the Dear ImGui renderer to render any | |
platform-specific windows that were created by the renderer. | |
</para> | |
</summary> | |
<param name="platform_render_arg">Platform-specific render argument. This | |
argument is passed to the renderer's Render() function. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="renderer_render_arg">Renderer-specific render argument. This | |
argument is passed to the renderer's Render() function. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ResetMouseDragDelta "> | |
<summary> | |
Reset the mouse drag delta. | |
<para> | |
This function resets the mouse drag delta to (0, 0). The mouse drag | |
delta is the difference between the current mouse position and the | |
mouse position when the drag started. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ResetMouseDragDelta(ImGuiNET.ImGuiMouseButton)"> | |
<summary> | |
Reset the mouse drag delta. | |
<para> | |
This function resets the mouse drag delta to (0, 0). The mouse drag | |
delta is the difference between the current mouse position and the | |
mouse position when the drag started. | |
</para> | |
</summary> | |
<param name="button">Mouse button to reset the drag delta for</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SameLine"> | |
<summary> | |
Add a same-line item to the current layout. | |
<para> | |
This function is used to add a new item to the current layout on the | |
same line as the previous item. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SameLine(System.Single)"> | |
<summary> | |
Add a same-line item to the current layout. | |
<para> | |
This function is used to add a new item to the current layout on the | |
same line as the previous item. | |
</para> | |
</summary> | |
<param name="offset_from_start_x">Offset of the new item from the | |
beginning of the line, in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SameLine(System.Single,System.Single)"> | |
<summary> | |
Add a same-line item to the current layout. | |
<para> | |
This function is used to add a new item to the current layout on the | |
same line as the previous item. | |
</para> | |
</summary> | |
<param name="offset_from_start_x">Offset of the new item from the | |
beginning of the line, in pixels</param> | |
<param name="spacing">Spacing between the new item and the previous | |
item. Use -1.0f for the default spacing (see | |
GetStyle().ItemSpacing.X). | |
<para> | |
Defaults to -1.0f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SaveIniSettingsToDisk(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Save settings to a .ini file. | |
<para> | |
This function saves the current Dear ImGui settings to the specified | |
.ini file. The file format is as follows: | |
</para> | |
<para> | |
- [WindowName] | |
</para> | |
<para> | |
- Pos=x,y | |
</para> | |
<para> | |
- Size=x,y | |
</para> | |
<para> | |
- Collapsed=bool | |
</para> | |
<para> | |
- [Settings] | |
</para> | |
<para> | |
- Color=r,g,b,a | |
</para> | |
<para> | |
- FontScale=float | |
</para> | |
<para> | |
- ... | |
</para> | |
</summary> | |
<param name="ini_filename">Path to the .ini file to save settings to</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SaveIniSettingsToDisk(System.String)"> | |
<summary> | |
Save settings to a .ini file. | |
<para> | |
This function saves the current Dear ImGui settings to the specified | |
.ini file. The file format is as follows: | |
</para> | |
<para> | |
- [WindowName] | |
</para> | |
<para> | |
- Pos=x,y | |
</para> | |
<para> | |
- Size=x,y | |
</para> | |
<para> | |
- Collapsed=bool | |
</para> | |
<para> | |
- [Settings] | |
</para> | |
<para> | |
- Color=r,g,b,a | |
</para> | |
<para> | |
- FontScale=float | |
</para> | |
<para> | |
- ... | |
</para> | |
</summary> | |
<param name="ini_filename">Path to the .ini file to save settings to</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SaveIniSettingsToMemory"> | |
<summary> | |
Save settings to a string. | |
<para> | |
This function saves the current Dear ImGui settings to a string. The | |
string format is the same as the format used by the | |
SaveIniSettingsToDisk() function. | |
</para> | |
</summary> | |
<returns>String containing the Dear ImGui settings</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SaveIniSettingsToMemory(System.UInt32@)"> | |
<summary> | |
Save settings to a string. | |
<para> | |
This function saves the current Dear ImGui settings to a string. The | |
string format is the same as the format used by the | |
SaveIniSettingsToDisk() function. | |
</para> | |
</summary> | |
<param name="out_ini_size">Size of the string in bytes. This value is | |
set by the function.</param> | |
<returns>String containing the Dear ImGui settings</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.String)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="selected">True if the selectable item is selected</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.String,System.Boolean)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="selected">True if the selectable item is selected</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.ReadOnlySpan{System.Char},System.Boolean,ImGuiNET.ImGuiSelectableFlags)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="selected">True if the selectable item is selected</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.String,System.Boolean,ImGuiNET.ImGuiSelectableFlags)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="selected">True if the selectable item is selected</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.ReadOnlySpan{System.Char},System.Boolean,ImGuiNET.ImGuiSelectableFlags,System.Numerics.Vector2)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="selected">True if the selectable item is selected</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<param name="size">Size of the selectable item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.String,System.Boolean,ImGuiNET.ImGuiSelectableFlags,System.Numerics.Vector2)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="selected">True if the selectable item is selected</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<param name="size">Size of the selectable item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
selectable item's selection state</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.String,System.Boolean@)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
selectable item's selection state</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiSelectableFlags)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
selectable item's selection state</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.String,System.Boolean@,ImGuiNET.ImGuiSelectableFlags)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
selectable item's selection state</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiSelectableFlags,System.Numerics.Vector2)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
selectable item's selection state</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<param name="size">Size of the selectable item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Selectable(System.String,System.Boolean@,ImGuiNET.ImGuiSelectableFlags,System.Numerics.Vector2)"> | |
<summary> | |
Add a selectable item to the current layout. | |
<para> | |
This function returns true when the selectable item is clicked, and | |
false when it is not. | |
</para> | |
<para> | |
Selectable items are used to create lists of items that the user can | |
select from. | |
</para> | |
</summary> | |
<param name="label">Label of the selectable item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
selectable item's selection state</param> | |
<param name="flags">Flags that control the behavior of the selectable | |
item</param> | |
<param name="size">Size of the selectable item</param> | |
<returns>True if the selectable item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Separator"> | |
<summary> | |
Add a horizontal separator to the current layout. | |
<para> | |
This function draws a horizontal separator line. Separators are used | |
to visually divide different sections of your UI. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SeparatorText(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a horizontal separator with text to the current layout. | |
<para> | |
This function draws a horizontal separator line with text. | |
</para> | |
</summary> | |
<param name="label">Label of the separator</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SeparatorText(System.String)"> | |
<summary> | |
Add a horizontal separator with text to the current layout. | |
<para> | |
This function draws a horizontal separator line with text. | |
</para> | |
</summary> | |
<param name="label">Label of the separator</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetAllocatorFunctions(System.IntPtr,System.IntPtr)"> | |
<summary> | |
Set the custom allocator functions. | |
<para> | |
This function sets the custom allocator functions that will be used | |
by Dear ImGui. You can use this to customize how Dear ImGui allocates | |
and deallocates memory. | |
</para> | |
<para> | |
Note: If you set custom allocator functions, you must ensure that they | |
are compatible with the Dear ImGui memory management system. | |
</para> | |
</summary> | |
<param name="alloc_func">Custom memory allocation function</param> | |
<param name="free_func">Custom memory deallocation function</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetAllocatorFunctions(System.IntPtr,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Set the custom allocator functions. | |
<para> | |
This function sets the custom allocator functions that will be used | |
by Dear ImGui. You can use this to customize how Dear ImGui allocates | |
and deallocates memory. | |
</para> | |
<para> | |
Note: If you set custom allocator functions, you must ensure that they | |
are compatible with the Dear ImGui memory management system. | |
</para> | |
</summary> | |
<param name="alloc_func">Custom memory allocation function</param> | |
<param name="free_func">Custom memory deallocation function</param> | |
<param name="user_data">User data to pass to the allocator functions. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetClipboardText(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Set the text to be stored in the clipboard. | |
<para> | |
This function sets the text that will be copied to the clipboard when | |
the user presses Ctrl+C or Cmd+C. | |
</para> | |
</summary> | |
<param name="text">Text to copy to the clipboard</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetClipboardText(System.String)"> | |
<summary> | |
Set the text to be stored in the clipboard. | |
<para> | |
This function sets the text that will be copied to the clipboard when | |
the user presses Ctrl+C or Cmd+C. | |
</para> | |
</summary> | |
<param name="text">Text to copy to the clipboard</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetColorEditOptions(ImGuiNET.ImGuiColorEditFlags)"> | |
<summary> | |
Set options for color editing widgets. | |
<para> | |
This function sets options for color editing widgets, such as the | |
color picker type and the input format. | |
</para> | |
</summary> | |
<param name="flags">Flags that control the behavior of the color editing | |
widgets. See ImGuiColorEditFlags for more information.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetColumnOffset(System.Int32,System.Single)"> | |
<summary> | |
Set the horizontal offset of a column. | |
<para> | |
This function sets the horizontal offset of the specified column in | |
the column layout. The column index starts at 0. | |
</para> | |
<para> | |
See also: Columns(), NextColumn(), GetColumnsCount() | |
</para> | |
</summary> | |
<param name="column_index">Index of the column to set the offset of</param> | |
<param name="offset_x">Horizontal offset of the column in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetColumnWidth(System.Int32,System.Single)"> | |
<summary> | |
Set the width of a column. | |
<para> | |
This function sets the width of the specified column in the column | |
layout. The column index starts at 0. | |
</para> | |
<para> | |
See also: Columns(), NextColumn(), GetColumnsCount() | |
</para> | |
</summary> | |
<param name="column_index">Index of the column to set the width of</param> | |
<param name="width">Width of the column in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetCurrentContext(System.IntPtr)"> | |
<summary> | |
Set the current Dear ImGui context. | |
<para> | |
This function sets the current Dear ImGui context. You can use this | |
to switch between different Dear ImGui contexts, for example when | |
handling multiple windows or when sharing the same font atlas between | |
multiple contexts. | |
</para> | |
<para> | |
See also: CreateContext(), GetCurrentContext(), DestroyContext() | |
</para> | |
</summary> | |
<param name="ctx">The Dear ImGui context to set as the current context</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetCursorPos(System.Numerics.Vector2)"> | |
<summary> | |
Set the current cursor position in window coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: GetCursorPos(), GetCursorPosX(), GetCursorPosY() | |
</para> | |
</summary> | |
<param name="local_pos">New cursor position in window coordinates</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetCursorPosX(System.Single)"> | |
<summary> | |
Set the horizontal position of the cursor in window coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: SetCursorPos(), GetCursorPos(), GetCursorPosY() | |
</para> | |
</summary> | |
<param name="local_x">New horizontal position of the cursor in window | |
coordinates</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetCursorPosY(System.Single)"> | |
<summary> | |
Set the vertical position of the cursor in window coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: SetCursorPos(), GetCursorPos(), GetCursorPosX() | |
</para> | |
</summary> | |
<param name="local_y">New vertical position of the cursor in window | |
coordinates</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetCursorScreenPos(System.Numerics.Vector2)"> | |
<summary> | |
Set the current cursor position in screen coordinates. | |
<para> | |
The cursor position is the position where the next widget will be | |
drawn. | |
</para> | |
<para> | |
See also: SetCursorPos(), GetCursorPos() | |
</para> | |
</summary> | |
<param name="pos">New cursor position in screen coordinates</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetDragDropPayload(System.ReadOnlySpan{System.Char},System.IntPtr,System.UInt32)"> | |
<summary> | |
Set the drag and drop payload. | |
<para> | |
This function sets the data for the drag and drop payload. The | |
payload is the data that will be transferred to the drag and drop | |
target. | |
</para> | |
<para> | |
You must call this function inside a BeginDragDropSource() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload</param> | |
<param name="data">Pointer to the payload data</param> | |
<param name="sz">Size of the payload data in bytes</param> | |
<returns>True if the payload was set</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetDragDropPayload(System.String,System.IntPtr,System.UInt32)"> | |
<summary> | |
Set the drag and drop payload. | |
<para> | |
This function sets the data for the drag and drop payload. The | |
payload is the data that will be transferred to the drag and drop | |
target. | |
</para> | |
<para> | |
You must call this function inside a BeginDragDropSource() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload</param> | |
<param name="data">Pointer to the payload data</param> | |
<param name="sz">Size of the payload data in bytes</param> | |
<returns>True if the payload was set</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetDragDropPayload(System.ReadOnlySpan{System.Char},System.IntPtr,System.UInt32,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the drag and drop payload. | |
<para> | |
This function sets the data for the drag and drop payload. The | |
payload is the data that will be transferred to the drag and drop | |
target. | |
</para> | |
<para> | |
You must call this function inside a BeginDragDropSource() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload</param> | |
<param name="data">Pointer to the payload data</param> | |
<param name="sz">Size of the payload data in bytes</param> | |
<param name="cond">Conditional setting for the payload. See ImGuiCond | |
for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the payload will be set | |
regardless of the current state. | |
</para> | |
</param> | |
<returns>True if the payload was set</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetDragDropPayload(System.String,System.IntPtr,System.UInt32,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the drag and drop payload. | |
<para> | |
This function sets the data for the drag and drop payload. The | |
payload is the data that will be transferred to the drag and drop | |
target. | |
</para> | |
<para> | |
You must call this function inside a BeginDragDropSource() block. | |
</para> | |
</summary> | |
<param name="type">Type of the payload</param> | |
<param name="data">Pointer to the payload data</param> | |
<param name="sz">Size of the payload data in bytes</param> | |
<param name="cond">Conditional setting for the payload. See ImGuiCond | |
for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the payload will be set | |
regardless of the current state. | |
</para> | |
</param> | |
<returns>True if the payload was set</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetItemDefaultFocus"> | |
<summary> | |
Set the next item to receive keyboard focus by default. | |
<para> | |
This function sets the next item to receive keyboard focus by | |
default. This is useful for automatically focusing an item when a | |
window is opened or when the user clicks on a button. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetItemKeyOwner(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Set the key that is currently owning the last item. | |
<para> | |
This function is used to set the key that is currently owning the | |
last item. This is useful for implementing keyboard shortcuts for | |
items. For example, you could use this function to set the "Enter" | |
key as the owner of an input text field, so that the user can press | |
"Enter" to confirm the input. | |
</para> | |
</summary> | |
<param name="key">Key to set as the owner of the last item</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetItemTooltip(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Set the tooltip for the last item. | |
<para> | |
This function sets the tooltip that will be displayed when the user | |
hovers the mouse over the last item. | |
</para> | |
<para> | |
Note: This function only sets the tooltip for the last item. To set | |
the tooltip for other items, you must call this function before | |
adding the item to the layout. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the tooltip</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetItemTooltip(System.String)"> | |
<summary> | |
Set the tooltip for the last item. | |
<para> | |
This function sets the tooltip that will be displayed when the user | |
hovers the mouse over the last item. | |
</para> | |
<para> | |
Note: This function only sets the tooltip for the last item. To set | |
the tooltip for other items, you must call this function before | |
adding the item to the layout. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the tooltip</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetKeyboardFocusHere"> | |
<summary> | |
Set keyboard focus to the current item. | |
<para> | |
This function sets keyboard focus to the current item. This is useful | |
for automatically focusing an item when a window is opened or when | |
the user clicks on a button. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetKeyboardFocusHere(System.Int32)"> | |
<summary> | |
Set keyboard focus to the current item with an offset. | |
<para> | |
This function sets keyboard focus to the current item with an offset. | |
This is useful for automatically focusing an item when a window is | |
opened or when the user clicks on a button. | |
</para> | |
</summary> | |
<param name="offset">Offset from the current item. Use a positive value | |
to move the focus to the next item in the layout, and a negative value | |
to move the focus to the previous item in the layout. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetMouseCursor(ImGuiNET.ImGuiMouseCursor)"> | |
<summary> | |
Set the mouse cursor. | |
<para> | |
This function sets the mouse cursor that will be used when the mouse | |
is hovered over the application window. | |
</para> | |
</summary> | |
<param name="cursor_type">The type of mouse cursor to use</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextFrameWantCaptureKeyboard(System.Boolean)"> | |
<summary> | |
Set whether the next frame will want to capture keyboard input. | |
<para> | |
This function sets whether the next frame will want to capture | |
keyboard input. If you set this to true, the application will not | |
receive keyboard events. | |
</para> | |
<para> | |
This is useful for implementing keyboard shortcuts or for preventing | |
the application from handling keyboard events while the Dear ImGui | |
GUI is active. | |
</para> | |
</summary> | |
<param name="want_capture_keyboard">True to capture keyboard input, false | |
to not capture keyboard input</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextFrameWantCaptureMouse(System.Boolean)"> | |
<summary> | |
Set whether the next frame will want to capture mouse input. | |
<para> | |
This function sets whether the next frame will want to capture | |
mouse input. If you set this to true, the application will not | |
receive mouse events. | |
</para> | |
<para> | |
This is useful for implementing mouse shortcuts or for preventing | |
the application from handling mouse events while the Dear ImGui GUI is | |
active. | |
</para> | |
</summary> | |
<param name="want_capture_mouse">True to capture mouse input, false to | |
not capture mouse input</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemAllowOverlap"> | |
<summary> | |
Allow the next item to overlap with other items. | |
<para> | |
This function allows the next item to overlap with other items in the | |
layout. By default, items cannot overlap with each other. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemOpen(System.Boolean)"> | |
<summary> | |
Set the next item's open state. | |
<para> | |
This function sets the next item's open state. This is useful for | |
automatically opening or closing a tree node or a collapsing header | |
when it is added to the layout .</para> | |
</summary> | |
<param name="is_open">True to open the next item, false to close it</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemOpen(System.Boolean,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the next item's open state. | |
<para> | |
This function sets the next item's open state. This is useful for | |
automatically opening or closing a tree node or a collapsing header | |
when it is added to the layout.</para> | |
</summary> | |
<param name="is_open">True to open the next item, false to close it</param> | |
<param name="cond">Conditional setting for the open state. See | |
ImGuiCond for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the open state will be | |
set regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemSelectionUserData(System.Int64)"> | |
<summary> | |
Set user data for the next item's selection. | |
<para> | |
This function is used to set user data for the next item's | |
selection. This is useful for storing custom data that is associated | |
with the item's selection state. | |
</para> | |
<para> | |
This data can be retrieved using GetItemSelectionUserData(). | |
</para> | |
</summary> | |
<param name="selection_user_data">User data to set for the next item's | |
selection</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemShortcut(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Set a keyboard shortcut for the next item. | |
<para> | |
This function sets a keyboard shortcut for the next item. When the | |
user presses the specified keyboard shortcut, the item will be | |
activated. | |
</para> | |
</summary> | |
<param name="key_chord">The keyboard shortcut to set for the next item. | |
See ImGuiKey for more information.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemShortcut(ImGuiNET.ImGuiKey,ImGuiNET.ImGuiInputFlags)"> | |
<summary> | |
Set a keyboard shortcut for the next item. | |
<para> | |
This function sets a keyboard shortcut for the next item. When the | |
user presses the specified keyboard shortcut, the item will be | |
activated. | |
</para> | |
</summary> | |
<param name="key_chord">The keyboard shortcut to set for the next item. | |
See ImGuiKey for more information.</param> | |
<param name="flags">Flags that control the behavior of the shortcut. | |
See ImGuiInputFlags for more information. | |
<para> | |
Defaults to ImGuiInputFlags_None. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemStorageID(System.UInt32)"> | |
<summary> | |
Set the storage ID for the next item. | |
<para> | |
This function sets the storage ID for the next item. The storage ID | |
is used to identify the item in the ImGui storage (see | |
GetStateStorage()). | |
</para> | |
<para> | |
This is useful for storing custom data that is associated with the | |
item. | |
</para> | |
</summary> | |
<param name="storage_id">Storage ID to set for the next item</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextItemWidth(System.Single)"> | |
<summary> | |
Set the width of the next item. | |
<para> | |
This function sets the width of the next item that is added to the | |
layout. | |
</para> | |
<para> | |
This is useful for automatically sizing the width of items based on | |
the previous item's width or for setting a specific width for an | |
item. | |
</para> | |
</summary> | |
<param name="item_width">Item width in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowBgAlpha(System.Single)"> | |
<summary> | |
Set the background alpha for the next window. | |
<para> | |
This function sets the background alpha for the next window. The | |
background alpha is the opacity of the window's background. | |
</para> | |
</summary> | |
<param name="alpha">The new background alpha value. This value is in the | |
range [0, 1], where 0 is fully transparent and 1 is fully opaque. | |
<para> | |
Defaults to 1.0f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowClass(ImGuiNET.ImGuiWindowClassPtr)"> | |
<summary> | |
Set the window class for the next window. | |
<para> | |
This function sets the window class for the next window. The window | |
class is used to define the style and behavior of the window. | |
</para> | |
</summary> | |
<param name="window_class">Window class to use for the next window. If | |
NULL, the default window class will be used.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowCollapsed(System.Boolean)"> | |
<summary> | |
Set the collapsed state for the next window. | |
<para> | |
This function sets the collapsed state for the next window that is | |
added to the layout. This is useful for automatically collapsing or | |
expanding a window when it is created. | |
</para> | |
</summary> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowCollapsed(System.Boolean,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the collapsed state for the next window. | |
<para> | |
This function sets the collapsed state for the next window that is | |
added to the layout. This is useful for automatically collapsing or | |
expanding a window when it is created. | |
</para> | |
</summary> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
<param name="cond">Conditional setting for the collapsed state. See | |
ImGuiCond for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the collapsed state will | |
be set regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowContentSize(System.Numerics.Vector2)"> | |
<summary> | |
Set the content size for the next window. | |
<para> | |
This function sets the content size for the next window that is | |
added to the layout. The content size is the size of the window's | |
content area, excluding the borders, padding, and the menu bar. | |
</para> | |
<para> | |
This is useful for automatically sizing a window to fit its | |
content. | |
</para> | |
</summary> | |
<param name="size">The new content size for the next window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowDockID(System.UInt32)"> | |
<summary> | |
Set the docking ID for the next window. | |
<para> | |
This function sets the docking ID for the next window that is added to | |
the layout. The docking ID is used to identify the window in the | |
docking system. | |
</para> | |
<para> | |
This is useful for automatically docking a window to a specific | |
docking space. | |
</para> | |
<para> | |
See also: DockSpace() | |
</para> | |
</summary> | |
<param name="dock_id">Docking ID to set for the next window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowDockID(System.UInt32,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the docking ID for the next window. | |
<para> | |
This function sets the docking ID for the next window that is added to | |
the layout. The docking ID is used to identify the window in the | |
docking system. | |
</para> | |
<para> | |
This is useful for automatically docking a window to a specific | |
docking space. | |
</para> | |
<para> | |
See also: DockSpace() | |
</para> | |
</summary> | |
<param name="dock_id">Docking ID to set for the next window</param> | |
<param name="cond">Conditional setting for the docking ID. See | |
ImGuiCond for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the docking ID will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowFocus"> | |
<summary> | |
Set the next window to receive keyboard focus by default. | |
<para> | |
This function sets the next window to receive keyboard focus by | |
default. This is useful for automatically focusing a window when it | |
is opened or when the user clicks on a button. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowPos(System.Numerics.Vector2)"> | |
<summary> | |
Set the position for the next window. | |
<para> | |
This function sets the position for the next window that is added to | |
the layout. This is useful for automatically positioning a window | |
when it is created. | |
</para> | |
</summary> | |
<param name="pos">The new position for the next window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowPos(System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the position for the next window. | |
<para> | |
This function sets the position for the next window that is added to | |
the layout. This is useful for automatically positioning a window | |
when it is created. | |
</para> | |
</summary> | |
<param name="pos">The new position for the next window</param> | |
<param name="cond">Conditional setting for the position. See ImGuiCond | |
for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the position will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowPos(System.Numerics.Vector2,ImGuiNET.ImGuiCond,System.Numerics.Vector2)"> | |
<summary> | |
Set the position for the next window. | |
<para> | |
This function sets the position for the next window that is added to | |
the layout. This is useful for automatically positioning a window | |
when it is created. | |
</para> | |
</summary> | |
<param name="pos">The new position for the next window</param> | |
<param name="cond">Conditional setting for the position. See ImGuiCond | |
for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the position will be set | |
regardless of the current state. | |
</para> | |
</param> | |
<param name="pivot">Pivot point for the window position. The pivot point | |
is the point in the window that will be aligned to the specified | |
position. | |
<para> | |
Defaults to (0, 0), which means that the top-left corner of the | |
window will be aligned to the specified position. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowScroll(System.Numerics.Vector2)"> | |
<summary> | |
Set the scrolling position for the next window. | |
<para> | |
This function sets the scrolling position for the next window that is | |
added to the layout. This is useful for automatically scrolling a | |
window to a specific position when it is created. | |
</para> | |
</summary> | |
<param name="scroll">The new scrolling position for the next window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowSize(System.Numerics.Vector2)"> | |
<summary> | |
Set the size for the next window. | |
<para> | |
This function sets the size for the next window that is added to the | |
layout. This is useful for automatically sizing a window when it is | |
created. | |
</para> | |
</summary> | |
<param name="size">The new size for the next window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowSize(System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the size for the next window. | |
<para> | |
This function sets the size for the next window that is added to the | |
layout. This is useful for automatically sizing a window when it is | |
created. | |
</para> | |
</summary> | |
<param name="size">The new size for the next window</param> | |
<param name="cond">Conditional setting for the size. See ImGuiCond for | |
more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the size will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowSizeConstraints(System.Numerics.Vector2,System.Numerics.Vector2)"> | |
<summary> | |
Set the size constraints for the next window. | |
<para> | |
This function sets the size constraints for the next window that is | |
added to the layout. Size constraints are used to limit the minimum | |
and maximum size of the window. | |
</para> | |
<para> | |
See also: SetNextWindowSize() | |
</para> | |
</summary> | |
<param name="size_min">Minimum size of the window</param> | |
<param name="size_max">Maximum size of the window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowSizeConstraints(System.Numerics.Vector2,System.Numerics.Vector2,ImGuiNET.ImGuiSizeCallback)"> | |
<summary> | |
Set the size constraints for the next window. | |
<para> | |
This function sets the size constraints for the next window that is | |
added to the layout. Size constraints are used to limit the minimum | |
and maximum size of the window. | |
</para> | |
<para> | |
See also: SetNextWindowSize() | |
</para> | |
</summary> | |
<param name="size_min">Minimum size of the window</param> | |
<param name="size_max">Maximum size of the window</param> | |
<param name="custom_callback">Custom callback function that can be used to | |
calculate the size constraints. This function is called when the | |
window is resized, and it can be used to adjust the size constraints | |
based on the current window size or other factors. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowSizeConstraints(System.Numerics.Vector2,System.Numerics.Vector2,ImGuiNET.ImGuiSizeCallback,System.IntPtr)"> | |
<summary> | |
Set the size constraints for the next window. | |
<para> | |
This function sets the size constraints for the next window that is | |
added to the layout. Size constraints are used to limit the minimum | |
and maximum size of the window. | |
</para> | |
<para> | |
See also: SetNextWindowSize() | |
</para> | |
</summary> | |
<param name="size_min">Minimum size of the window</param> | |
<param name="size_max">Maximum size of the window</param> | |
<param name="custom_callback">Custom callback function that can be used to | |
calculate the size constraints. This function is called when the | |
window is resized, and it can be used to adjust the size constraints | |
based on the current window size or other factors. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="custom_callback_data">User data to pass to the custom | |
callback function.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetNextWindowViewport(System.UInt32)"> | |
<summary> | |
Set the viewport for the next window. | |
<para> | |
This function sets the viewport for the next window that is added to | |
the layout. The viewport is the area of the screen that the window | |
will be rendered in. | |
</para> | |
</summary> | |
<param name="viewport_id">ID of the viewport to use for the next | |
window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollFromPosX(System.Single)"> | |
<summary> | |
Set the scrolling position so that the given position is visible. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the specified horizontal position is visible. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosY(), SetScrollHereX(), SetScrollHereY() | |
</para> | |
</summary> | |
<param name="local_x">Horizontal position to scroll to, in window | |
coordinates</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollFromPosX(System.Single,System.Single)"> | |
<summary> | |
Set the scrolling position so that the given position is visible. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the specified horizontal position is visible. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosY(), SetScrollHereX(), SetScrollHereY() | |
</para> | |
</summary> | |
<param name="local_x">Horizontal position to scroll to, in window | |
coordinates</param> | |
<param name="center_x_ratio">Center ratio of the window. The value 0.0f | |
means that the specified position will be at the left edge of the | |
window. The value 1.0f means that the specified position will be at | |
the right edge of the window. The value 0.5f means that the specified | |
position will be centered in the window. | |
<para> | |
Defaults to 0.5f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollFromPosY(System.Single)"> | |
<summary> | |
Set the scrolling position so that the given position is visible. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the specified vertical position is visible. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosX(), SetScrollHereX(), SetScrollHereY() | |
</para> | |
</summary> | |
<param name="local_y">Vertical position to scroll to, in window | |
coordinates</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollFromPosY(System.Single,System.Single)"> | |
<summary> | |
Set the scrolling position so that the given position is visible. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the specified vertical position is visible. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosX(), SetScrollHereX(), SetScrollHereY() | |
</para> | |
</summary> | |
<param name="local_y">Vertical position to scroll to, in window | |
coordinates</param> | |
<param name="center_y_ratio">Center ratio of the window. The value 0.0f | |
means that the specified position will be at the top edge of the | |
window. The value 1.0f means that the specified position will be at | |
the bottom edge of the window. The value 0.5f means that the specified | |
position will be centered in the window. | |
<para> | |
Defaults to 0.5f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollHereX"> | |
<summary> | |
Scroll to the horizontal position of the current item. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the horizontal position of the current item is visible. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosX(), SetScrollFromPosY(), SetScrollHereY() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollHereX(System.Single)"> | |
<summary> | |
Scroll to the horizontal position of the current item, with a center | |
ratio. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the horizontal position of the current item is visible, with a | |
center ratio. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosX(), SetScrollFromPosY(), SetScrollHereY() | |
</para> | |
</summary> | |
<param name="center_x_ratio">Center ratio of the window. The value 0.0f | |
means that the specified position will be at the left edge of the | |
window. The value 1.0f means that the specified position will be at | |
the right edge of the window. The value 0.5f means that the specified | |
position will be centered in the window. | |
<para> | |
Defaults to 0.5f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollHereY"> | |
<summary> | |
Scroll to the vertical position of the current item. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the vertical position of the current item is visible. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosX(), SetScrollFromPosY(), SetScrollHereX() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollHereY(System.Single)"> | |
<summary> | |
Scroll to the vertical position of the current item, with a center | |
ratio. | |
<para> | |
This function sets the scrolling position for the current window so | |
that the vertical position of the current item is visible, with a | |
center ratio. | |
</para> | |
<para> | |
This is useful for ensuring that a specific item is visible in the | |
window, even if it is off-screen. | |
</para> | |
<para> | |
See also: SetScrollFromPosX(), SetScrollFromPosY(), SetScrollHereX() | |
</para> | |
</summary> | |
<param name="center_y_ratio">Center ratio of the window. The value 0.0f | |
means that the specified position will be at the top edge of the | |
window. The value 1.0f means that the specified position will be at | |
the bottom edge of the window. The value 0.5f means that the specified | |
position will be centered in the window. | |
<para> | |
Defaults to 0.5f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollX(System.Single)"> | |
<summary> | |
Set the horizontal scrolling position of the current window. | |
<para> | |
This function sets the horizontal scrolling position of the current | |
window. | |
</para> | |
</summary> | |
<param name="scroll_x">New horizontal scrolling position in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetScrollY(System.Single)"> | |
<summary> | |
Set the vertical scrolling position of the current window. | |
<para> | |
This function sets the vertical scrolling position of the current | |
window. | |
</para> | |
</summary> | |
<param name="scroll_y">New vertical scrolling position in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetStateStorage(ImGuiNET.ImGuiStoragePtr)"> | |
<summary> | |
Set the current ImGuiStorage structure. | |
<para> | |
This function sets the current ImGuiStorage structure. You can use | |
this to switch between different ImGuiStorage structures, for example | |
when handling multiple windows or when you need to store data that is | |
associated with a specific window. | |
</para> | |
<para> | |
See also: GetStateStorage() | |
</para> | |
</summary> | |
<param name="storage">The new ImGuiStorage structure to set as the | |
current storage</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetTabItemClosed(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Close a tab item or a docked window. | |
<para> | |
This function will close the tab item or the docked window with the | |
specified label. | |
</para> | |
</summary> | |
<param name="tab_or_docked_window_label">Label of the tab item or the | |
docked window to close</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetTabItemClosed(System.String)"> | |
<summary> | |
Close a tab item or a docked window. | |
<para> | |
This function will close the tab item or the docked window with the | |
specified label. | |
</para> | |
</summary> | |
<param name="tab_or_docked_window_label">Label of the tab item or the | |
docked window to close</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetTooltip(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Set the tooltip for the next item. | |
<para> | |
This function sets the tooltip that will be displayed when the user | |
hovers the mouse over the next item. | |
</para> | |
<para> | |
Note: This function only sets the tooltip for the next item. To set | |
the tooltip for other items, you must call this function before | |
adding the item to the layout. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the tooltip</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetTooltip(System.String)"> | |
<summary> | |
Set the tooltip for the next item. | |
<para> | |
This function sets the tooltip that will be displayed when the user | |
hovers the mouse over the next item. | |
</para> | |
<para> | |
Note: This function only sets the tooltip for the next item. To set | |
the tooltip for other items, you must call this function before | |
adding the item to the layout. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the tooltip</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowCollapsed(System.Boolean)"> | |
<summary> | |
Collapse or expand the current window. | |
<para> | |
This function will collapse or expand the current window. | |
</para> | |
</summary> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowCollapsed(System.Boolean,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Collapse or expand the current window. | |
<para> | |
This function will collapse or expand the current window. | |
</para> | |
</summary> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
<param name="cond">Conditional setting for the collapsed state. See | |
ImGuiCond for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the collapsed state will | |
be set regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowCollapsed(System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Collapse or expand a window by name. | |
<para> | |
This function will collapse or expand the window with the specified | |
name. | |
</para> | |
</summary> | |
<param name="name">Name of the window to collapse or expand</param> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowCollapsed(System.String,System.Boolean)"> | |
<summary> | |
Collapse or expand a window by name. | |
<para> | |
This function will collapse or expand the window with the specified | |
name. | |
</para> | |
</summary> | |
<param name="name">Name of the window to collapse or expand</param> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowCollapsed(System.ReadOnlySpan{System.Char},System.Boolean,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Collapse or expand a window by name. | |
<para> | |
This function will collapse or expand the window with the specified | |
name. | |
</para> | |
</summary> | |
<param name="name">Name of the window to collapse or expand</param> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
<param name="cond">Conditional setting for the collapsed state. See | |
ImGuiCond for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the collapsed state will | |
be set regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowCollapsed(System.String,System.Boolean,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Collapse or expand a window by name. | |
<para> | |
This function will collapse or expand the window with the specified | |
name. | |
</para> | |
</summary> | |
<param name="name">Name of the window to collapse or expand</param> | |
<param name="collapsed">True to collapse the window, false to expand it</param> | |
<param name="cond">Conditional setting for the collapsed state. See | |
ImGuiCond for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the collapsed state will | |
be set regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowFocus"> | |
<summary> | |
Set keyboard focus to the current window. | |
<para> | |
This function sets keyboard focus to the current window. This is useful | |
for automatically focusing a window when it is opened or when the | |
user clicks on a button. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowFocus(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Set keyboard focus to the window with the specified name. | |
<para> | |
This function sets keyboard focus to the window with the specified | |
name. This is useful for automatically focusing a window when it is | |
opened or when the user clicks on a button. | |
</para> | |
</summary> | |
<param name="name">Name of the window to set keyboard focus to</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowFocus(System.String)"> | |
<summary> | |
Set keyboard focus to the window with the specified name. | |
<para> | |
This function sets keyboard focus to the window with the specified | |
name. This is useful for automatically focusing a window when it is | |
opened or when the user clicks on a button. | |
</para> | |
</summary> | |
<param name="name">Name of the window to set keyboard focus to</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowFontScale(System.Single)"> | |
<summary> | |
Set the font scale for the current window. | |
<para> | |
This function sets the font scale for the current window. The font | |
scale is used to adjust the size of the font in the window. | |
</para> | |
</summary> | |
<param name="scale">The new font scale for the current window. A value of | |
1.0f will use the default font size, a value of 2.0f will use twice | |
the default font size, and so on.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowPos(System.Numerics.Vector2)"> | |
<summary> | |
Set the position of the current window. | |
<para> | |
This function sets the position of the current window, in screen | |
coordinates. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowSize() | |
</para> | |
</summary> | |
<param name="pos">The new position for the current window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowPos(System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the position of the current window. | |
<para> | |
This function sets the position of the current window, in screen | |
coordinates. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowSize() | |
</para> | |
</summary> | |
<param name="pos">The new position for the current window</param> | |
<param name="cond">Conditional setting for the position. See ImGuiCond | |
for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the position will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowPos(System.ReadOnlySpan{System.Char},System.Numerics.Vector2)"> | |
<summary> | |
Set the position of the window with the specified name. | |
<para> | |
This function sets the position of the window with the specified | |
name, in screen coordinates. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowSize() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the position of</param> | |
<param name="pos">The new position for the window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowPos(System.String,System.Numerics.Vector2)"> | |
<summary> | |
Set the position of the window with the specified name. | |
<para> | |
This function sets the position of the window with the specified | |
name, in screen coordinates. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowSize() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the position of</param> | |
<param name="pos">The new position for the window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowPos(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the position of the window with the specified name. | |
<para> | |
This function sets the position of the window with the specified | |
name, in screen coordinates. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowSize() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the position of</param> | |
<param name="pos">The new position for the window</param> | |
<param name="cond">Conditional setting for the position. See ImGuiCond | |
for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the position will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowPos(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the position of the window with the specified name. | |
<para> | |
This function sets the position of the window with the specified | |
name, in screen coordinates. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowSize() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the position of</param> | |
<param name="pos">The new position for the window</param> | |
<param name="cond">Conditional setting for the position. See ImGuiCond | |
for more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the position will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowSize(System.Numerics.Vector2)"> | |
<summary> | |
Set the size of the current window. | |
<para> | |
This function sets the size of the current window, in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowPos() | |
</para> | |
</summary> | |
<param name="size">The new size for the current window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowSize(System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the size of the current window. | |
<para> | |
This function sets the size of the current window, in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowPos() | |
</para> | |
</summary> | |
<param name="size">The new size for the current window</param> | |
<param name="cond">Conditional setting for the size. See ImGuiCond for | |
more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the size will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowSize(System.ReadOnlySpan{System.Char},System.Numerics.Vector2)"> | |
<summary> | |
Set the size of the window with the specified name. | |
<para> | |
This function sets the size of the window with the specified name, | |
in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowPos() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the size of</param> | |
<param name="size">The new size for the window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowSize(System.String,System.Numerics.Vector2)"> | |
<summary> | |
Set the size of the window with the specified name. | |
<para> | |
This function sets the size of the window with the specified name, | |
in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowPos() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the size of</param> | |
<param name="size">The new size for the window</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowSize(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the size of the window with the specified name. | |
<para> | |
This function sets the size of the window with the specified name, | |
in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowPos() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the size of</param> | |
<param name="size">The new size for the window</param> | |
<param name="cond">Conditional setting for the size. See ImGuiCond for | |
more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the size will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SetWindowSize(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiCond)"> | |
<summary> | |
Set the size of the window with the specified name. | |
<para> | |
This function sets the size of the window with the specified name, | |
in pixels. | |
</para> | |
<para> | |
See also: GetWindowWidth(), GetWindowHeight(), GetWindowPos() | |
</para> | |
</summary> | |
<param name="name">Name of the window to set the size of</param> | |
<param name="size">The new size for the window</param> | |
<param name="cond">Conditional setting for the size. See ImGuiCond for | |
more information. | |
<para> | |
Defaults to ImGuiCond_None, which means that the size will be set | |
regardless of the current state. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Shortcut(ImGuiNET.ImGuiKey)"> | |
<summary> | |
Check if a keyboard shortcut is pressed. | |
<para> | |
This function returns true if the specified keyboard shortcut is | |
pressed. A keyboard shortcut is a combination of keys that must be | |
pressed at the same time, such as Ctrl+A or Alt+F4. | |
</para> | |
</summary> | |
<param name="key_chord">The keyboard shortcut to check</param> | |
<returns>True if the keyboard shortcut is pressed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Shortcut(ImGuiNET.ImGuiKey,ImGuiNET.ImGuiInputFlags)"> | |
<summary> | |
Check if a keyboard shortcut is pressed. | |
<para> | |
This function returns true if the specified keyboard shortcut is | |
pressed. A keyboard shortcut is a combination of keys that must be | |
pressed at the same time, such as Ctrl+A or Alt+F4. | |
</para> | |
</summary> | |
<param name="key_chord">The keyboard shortcut to check</param> | |
<param name="flags">Flags that control the behavior of the shortcut. | |
See ImGuiInputFlags for more information. | |
<para> | |
Defaults to ImGuiInputFlags_None. | |
</para> | |
</param> | |
<returns>True if the keyboard shortcut is pressed</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowAboutWindow"> | |
<summary> | |
Open the "About Dear ImGui" window. | |
<para> | |
This function opens the "About Dear ImGui" window, which displays | |
information about Dear ImGui, its contributors, and its license. | |
</para> | |
<para> | |
This function can be called repeatedly to toggle the window's | |
visibility. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowAboutWindow(System.Boolean@)"> | |
<summary> | |
Open the "About Dear ImGui" window. | |
<para> | |
This function opens the "About Dear ImGui" window, which displays | |
information about Dear ImGui, its contributors, and its license. | |
</para> | |
<para> | |
This function can be called repeatedly to toggle the window's | |
visibility. | |
</para> | |
</summary> | |
<param name="p_open">Pointer to the bool variable that controls the | |
"About Dear ImGui" window's opening/closing state</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowDebugLogWindow"> | |
<summary> | |
Open the "Dear ImGui Demo" window. | |
<para> | |
This function opens the "Dear ImGui Demo" window, which demonstrates | |
the usage of all the Dear ImGui widgets. | |
</para> | |
<para> | |
This function can be called repeatedly to toggle the window's | |
visibility. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowDebugLogWindow(System.Boolean@)"> | |
<summary> | |
Open the "Dear ImGui Demo" window. | |
<para> | |
This function opens the "Dear ImGui Demo" window, which demonstrates | |
the usage of all the Dear ImGui widgets. | |
</para> | |
<para> | |
This function can be called repeatedly to toggle the window's | |
visibility. | |
</para> | |
</summary> | |
<param name="p_open">Pointer to the bool variable that controls the | |
"Dear ImGui Demo" window's opening/closing state</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowDemoWindow"> | |
<summary> | |
Open the "Dear ImGui Demo" window. | |
<para> | |
This function opens the "Dear ImGui Demo" window, which demonstrates | |
the usage of all the Dear ImGui widgets. | |
</para> | |
<para> | |
This function can be called repeatedly to toggle the window's | |
visibility. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowDemoWindow(System.Boolean@)"> | |
<summary> | |
Open the "Dear ImGui Demo" window. | |
<para> | |
This function opens the "Dear ImGui Demo" window, which demonstrates | |
the usage of all the Dear ImGui widgets. | |
</para> | |
<para> | |
This function can be called repeatedly to toggle the window's | |
visibility. | |
</para> | |
</summary> | |
<param name="p_open">Pointer to the bool variable that controls the | |
"Dear ImGui Demo" window's opening/closing state</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowFontSelector(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a font selector to the current layout. | |
<para> | |
This function displays a font selector widget that allows the user to | |
select from the available fonts. | |
</para> | |
</summary> | |
<param name="label">Label for the font selector</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowFontSelector(System.String)"> | |
<summary> | |
Add a font selector to the current layout. | |
<para> | |
This function displays a font selector widget that allows the user to | |
select from the available fonts. | |
</para> | |
</summary> | |
<param name="label">Label for the font selector</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowIDStackToolWindow"> | |
<summary> | |
Open the "ID Stack Tool" window. | |
<para> | |
This function opens the "ID Stack Tool" window, which displays the | |
current ID stack. The ID stack is a list of the IDs that have been | |
pushed onto the ID stack during the current frame. | |
</para> | |
<para> | |
This window is useful for debugging your application and ensuring | |
that the correct IDs are being generated. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowIDStackToolWindow(System.Boolean@)"> | |
<summary> | |
Open the "ID Stack Tool" window. | |
<para> | |
This function opens the "ID Stack Tool" window, which displays the | |
current ID stack. The ID stack is a list of the IDs that have been | |
pushed onto the ID stack during the current frame. | |
</para> | |
<para> | |
This window is useful for debugging your application and ensuring | |
that the correct IDs are being generated. | |
</para> | |
</summary> | |
<param name="p_open">Pointer to the bool variable that controls the | |
"ID Stack Tool" window's opening/closing state</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowMetricsWindow"> | |
<summary> | |
Open the "Dear ImGui Metrics" window. | |
<para> | |
This function opens the "Dear ImGui Metrics" window, which displays | |
various statistics about the Dear ImGui library, such as the number of | |
vertices and draw calls that were generated during the current frame. | |
</para> | |
<para> | |
This window is useful for debugging your application and ensuring | |
that Dear ImGui is performing optimally. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowMetricsWindow(System.Boolean@)"> | |
<summary> | |
Open the "Dear ImGui Metrics" window. | |
<para> | |
This function opens the "Dear ImGui Metrics" window, which displays | |
various statistics about the Dear ImGui library, such as the number of | |
vertices and draw calls that were generated during the current frame. | |
</para> | |
<para> | |
This window is useful for debugging your application and ensuring | |
that Dear ImGui is performing optimally. | |
</para> | |
</summary> | |
<param name="p_open">Pointer to the bool variable that controls the | |
"Dear ImGui Metrics" window's opening/closing state</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowStyleEditor"> | |
<summary> | |
Open the "Dear ImGui Style Editor" window. | |
<para> | |
This function opens the "Dear ImGui Style Editor" window, which | |
allows you to customize the style of Dear ImGui. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowStyleEditor(ImGuiNET.ImGuiStylePtr)"> | |
<summary> | |
Open the "Dear ImGui Style Editor" window. | |
<para> | |
This function opens the "Dear ImGui Style Editor" window, which | |
allows you to customize the style of Dear ImGui. | |
</para> | |
</summary> | |
<param name="ref">The style to edit. If NULL, the current style will | |
be edited.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowStyleSelector(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a style selector to the current layout. | |
<para> | |
This function displays a style selector widget that allows the user | |
to select from the available styles. | |
</para> | |
</summary> | |
<param name="label">Label for the style selector</param> | |
<returns>True if the style selector is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowStyleSelector(System.String)"> | |
<summary> | |
Add a style selector to the current layout. | |
<para> | |
This function displays a style selector widget that allows the user | |
to select from the available styles. | |
</para> | |
</summary> | |
<param name="label">Label for the style selector</param> | |
<returns>True if the style selector is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.ShowUserGuide"> | |
<summary> | |
Open the "Dear ImGui Demo" window. | |
<para> | |
This function opens the "Dear ImGui Demo" window, which demonstrates | |
the usage of all the Dear ImGui widgets. | |
</para> | |
<para> | |
This function can be called repeatedly to toggle the window's | |
visibility. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.ReadOnlySpan{System.Char},System.Single@)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.String,System.Single@)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.ReadOnlySpan{System.Char},System.Single@,System.Single)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.String,System.Single@,System.Single)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<param name="v_degrees_max">Maximum angle value in degrees</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<param name="v_degrees_max">Maximum angle value in degrees</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<param name="v_degrees_max">Maximum angle value in degrees</param> | |
<param name="format">Format string for the display of the value. | |
<para> | |
Defaults to "%.0f deg". | |
</para> | |
</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<param name="v_degrees_max">Maximum angle value in degrees</param> | |
<param name="format">Format string for the display of the value. | |
<para> | |
Defaults to "%.0f deg". | |
</para> | |
</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<param name="v_degrees_max">Maximum angle value in degrees</param> | |
<param name="format">Format string for the display of the value. | |
<para> | |
Defaults to "%.0f deg". | |
</para> | |
</param> | |
<param name="flags">Flags that control the behavior of the angle slider</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderAngle(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an angle slider to the current layout. | |
<para> | |
This function draws an angle slider. Angle sliders are used to edit | |
angle values in radians. | |
</para> | |
</summary> | |
<param name="label">Label of the angle slider</param> | |
<param name="v_rad">Pointer to the float variable that controls the | |
angle slider's value. The value is in radians.</param> | |
<param name="v_degrees_min">Minimum angle value in degrees</param> | |
<param name="v_degrees_max">Maximum angle value in degrees</param> | |
<param name="format">Format string for the display of the value. | |
<para> | |
Defaults to "%.0f deg". | |
</para> | |
</param> | |
<param name="flags">Flags that control the behavior of the angle slider</param> | |
<returns>True if the angle slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float slider to the current layout. | |
<para> | |
This function draws a float slider. Float sliders are used to edit | |
float values. | |
</para> | |
</summary> | |
<param name="label">Label of the float slider</param> | |
<param name="v">Pointer to the float variable that controls the float | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float slider to the current layout. | |
<para> | |
This function draws a float slider. Float sliders are used to edit | |
float values. | |
</para> | |
</summary> | |
<param name="label">Label of the float slider</param> | |
<param name="v">Pointer to the float variable that controls the float | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a float slider to the current layout. | |
<para> | |
This function draws a float slider. Float sliders are used to edit | |
float values. | |
</para> | |
</summary> | |
<param name="label">Label of the float slider</param> | |
<param name="v">Pointer to the float variable that controls the float | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add a float slider to the current layout. | |
<para> | |
This function draws a float slider. Float sliders are used to edit | |
float values. | |
</para> | |
</summary> | |
<param name="label">Label of the float slider</param> | |
<param name="v">Pointer to the float variable that controls the float | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float slider to the current layout. | |
<para> | |
This function draws a float slider. Float sliders are used to edit | |
float values. | |
</para> | |
</summary> | |
<param name="label">Label of the float slider</param> | |
<param name="v">Pointer to the float variable that controls the float | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float slider</param> | |
<returns>True if the float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float slider to the current layout. | |
<para> | |
This function draws a float slider. Float sliders are used to edit | |
float values. | |
</para> | |
</summary> | |
<param name="label">Label of the float slider</param> | |
<param name="v">Pointer to the float variable that controls the float | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float slider</param> | |
<returns>True if the float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float2 slider to the current layout. | |
<para> | |
This function draws a float2 slider. Float2 sliders are used to edit | |
float values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the float2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<returns>True if the float2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat2(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float2 slider to the current layout. | |
<para> | |
This function draws a float2 slider. Float2 sliders are used to edit | |
float values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the float2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<returns>True if the float2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a float2 slider to the current layout. <para> | |
This function draws a float2 slider. Float2 sliders are used to edit | |
float values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the float2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat2(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add a float2 slider to the current layout. | |
<para> | |
This function draws a float2 slider. Float2 sliders are used to edit | |
float values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the float2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat2(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float2 slider to the current layout. | |
<para> | |
This function draws a float2 slider. Float2 sliders are used to edit | |
float values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the float2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float2 slider</param> | |
<returns>True if the float2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat2(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float2 slider to the current layout. | |
<para> | |
This function draws a float2 slider. Float2 sliders are used to edit | |
float values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the float2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float2 slider</param> | |
<returns>True if the float2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float3 slider to the current layout. | |
<para> | |
This function draws a float3 slider. Float3 sliders are used to edit | |
float values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the float3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the float3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat3(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float3 slider to the current layout. | |
<para> | |
This function draws a float3 slider. Float3 sliders are used to edit | |
float values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the float3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the float3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a float3 slider to the current layout. | |
<para> | |
This function draws a float3 slider. Float3 sliders are used to edit | |
float values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the float3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat3(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add a float3 slider to the current layout. | |
<para> | |
This function draws a float3 slider. Float3 sliders are used to edit | |
float values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the float3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat3(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float3 slider to the current layout. | |
<para> | |
This function draws a float3 slider. Float3 sliders are used to edit | |
float values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the float3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float3 slider</param> | |
<returns>True if the float3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat3(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float3 slider to the current layout. | |
<para> | |
This function draws a float3 slider. Float3 sliders are used to edit | |
float values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the float3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float3 slider</param> | |
<returns>True if the float3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float4 slider to the current layout. | |
<para> | |
This function draws a float4 slider. Float4 sliders are used to edit | |
float values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the float4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the float4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat4(System.String,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a float4 slider to the current layout. | |
<para> | |
This function draws a float4 slider. Float4 sliders are used to edit | |
float values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the float4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the float4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a float4 slider to the current layout. | |
<para> | |
This function draws a float4 slider. Float4 sliders are used to edit | |
float values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the float4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat4(System.String,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add a float4 slider to the current layout. | |
<para> | |
This function draws a float4 slider. Float4 sliders are used to edit | |
float values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the float4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the float4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat4(System.ReadOnlySpan{System.Char},System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float4 slider to the current layout. | |
<para> | |
This function draws a float4 slider. Float4 sliders are used to edit | |
float values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the float4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float4 slider</param> | |
<returns>True if the float4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderFloat4(System.String,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a float4 slider to the current layout. | |
<para> | |
This function draws a float4 slider. Float4 sliders are used to edit | |
float values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the float4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the float4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the float4 slider</param> | |
<returns>True if the float4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int slider to the current layout. | |
<para> | |
This function draws an int slider. Int sliders are used to edit int | |
values. | |
</para> | |
</summary> | |
<param name="label">Label of the int slider</param> | |
<param name="v">Pointer to the int variable that controls the int | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt(System.String,System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int slider to the current layout. | |
<para> | |
This function draws an int slider. Int sliders are used to edit int | |
values. | |
</para> | |
</summary> | |
<param name="label">Label of the int slider</param> | |
<param name="v">Pointer to the int variable that controls the int | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an int slider to the current layout. | |
<para> | |
This function draws an int slider. Int sliders are used to edit int | |
values. | |
</para> | |
</summary> | |
<param name="label">Label of the int slider</param> | |
<param name="v">Pointer to the int variable that controls the int | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt(System.String,System.Int32@,System.Int32,System.Int32,System.String)"> | |
<summary> | |
Add an int slider to the current layout. | |
<para> | |
This function draws an int slider. Int sliders are used to edit int | |
values. | |
</para> | |
</summary> | |
<param name="label">Label of the int slider</param> | |
<param name="v">Pointer to the int variable that controls the int | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int slider to the current layout. | |
<para> | |
This function draws an int slider. Int sliders are used to edit int | |
values. | |
</para> | |
</summary> | |
<param name="label">Label of the int slider</param> | |
<param name="v">Pointer to the int variable that controls the int | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int slider</param> | |
<returns>True if the int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt(System.String,System.Int32@,System.Int32,System.Int32,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int slider to the current layout. | |
<para> | |
This function draws an int slider. Int sliders are used to edit int | |
values. | |
</para> | |
</summary> | |
<param name="label">Label of the int slider</param> | |
<param name="v">Pointer to the int variable that controls the int | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int slider</param> | |
<returns>True if the int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int2 slider to the current layout. | |
<para> | |
This function draws an int2 slider. Int2 sliders are used to edit int | |
values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the int2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<returns>True if the int2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt2(System.String,System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int2 slider to the current layout. | |
<para> | |
This function draws an int2 slider. Int2 sliders are used to edit int | |
values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the int2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<returns>True if the int2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an int2 slider to the current layout. | |
<para> | |
This function draws an int2 slider. Int2 sliders are used to edit int | |
values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the int2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt2(System.String,System.Int32@,System.Int32,System.Int32,System.String)"> | |
<summary> | |
Add an int2 slider to the current layout. | |
<para> | |
This function draws an int2 slider. Int2 sliders are used to edit int | |
values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the int2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt2(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int2 slider to the current layout. | |
<para> | |
This function draws an int2 slider. Int2 sliders are used to edit int | |
values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the int2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int2 slider</param> | |
<returns>True if the int2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt2(System.String,System.Int32@,System.Int32,System.Int32,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int2 slider to the current layout. | |
<para> | |
This function draws an int2 slider. Int2 sliders are used to edit int | |
values with 2 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int2 slider</param> | |
<param name="v">Pointer to the Vector2 variable that controls the int2 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for both components)</param> | |
<param name="v_max">Maximum value of the slider (for both components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int2 slider</param> | |
<returns>True if the int2 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt3(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int3 slider to the current layout. | |
<para> | |
This function draws an int3 slider. Int3 sliders are used to edit int | |
values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the int3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the int3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt3(System.String,System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int3 slider to the current layout. | |
<para> | |
This function draws an int3 slider. Int3 sliders are used to edit int | |
values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the int3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the int3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt3(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an int3 slider to the current layout. | |
<para> | |
This function draws an int3 slider. Int3 sliders are used to edit int | |
values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the int3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt3(System.String,System.Int32@,System.Int32,System.Int32,System.String)"> | |
<summary> | |
Add an int3 slider to the current layout. | |
<para> | |
This function draws an int3 slider. Int3 sliders are used to edit int | |
values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the int3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt3(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int3 slider to the current layout. | |
<para> | |
This function draws an int3 slider. Int3 sliders are used to edit int | |
values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the int3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int3 slider</param> | |
<returns>True if the int3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt3(System.String,System.Int32@,System.Int32,System.Int32,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int3 slider to the current layout. | |
<para> | |
This function draws an int3 slider. Int3 sliders are used to edit int | |
values with 3 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int3 slider</param> | |
<param name="v">Pointer to the Vector3 variable that controls the int3 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int3 slider</param> | |
<returns>True if the int3 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt4(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int4 slider to the current layout. | |
<para> | |
This function draws an int4 slider. Int4 sliders are used to edit int | |
values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the int4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the int4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt4(System.String,System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add an int4 slider to the current layout. | |
<para> | |
This function draws an int4 slider. Int4 sliders are used to edit int | |
values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the int4 | |
slider's value</param> | |
<param name="v_ min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<returns>True if the int4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt4(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an int4 slider to the current layout. | |
<para> | |
This function draws an int4 slider. Int4 sliders are used to edit int | |
values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the int4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt4(System.String,System.Int32@,System.Int32,System.Int32,System.String)"> | |
<summary> | |
Add an int4 slider to the current layout. | |
<para> | |
This function draws an int4 slider. Int4 sliders are used to edit int | |
values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the int4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the int4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt4(System.ReadOnlySpan{System.Char},System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int4 slider to the current layout. | |
<para> | |
This function draws an int4 slider. Int4 sliders are used to edit int | |
values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the int4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int4 slider</param> | |
<returns>True if the int4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderInt4(System.String,System.Int32@,System.Int32,System.Int32,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add an int4 slider to the current layout. | |
<para> | |
This function draws an int4 slider. Int4 sliders are used to edit int | |
values with 4 components. | |
</para> | |
</summary> | |
<param name="label">Label of the int4 slider</param> | |
<param name="v">Pointer to the Vector4 variable that controls the int4 | |
slider's value</param> | |
<param name="v_min">Minimum value of the slider (for all components)</param> | |
<param name="v_max">Maximum value of the slider (for all components)</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the int4 slider</param> | |
<returns>True if the int4 slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.String)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalar(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the scalar slider</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalar(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the scalar slider</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="components">Number of components to edit. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="components">Number of components to edit. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="components">Number of components to edit. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.String)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="components">Number of components to edit. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalarN(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="components">Number of components to edit. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the scalar slider</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SliderScalarN(System.String,ImGuiNET.ImGuiDataType,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a scalar slider to the current layout. | |
<para> | |
This function draws a scalar slider. Scalar sliders are used to edit | |
scalar values of any data type. | |
</para> | |
</summary> | |
<param name="label">Label of the scalar slider</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="components">Number of components to edit. For example, 2 | |
for a float2 or a int2, 3 for a float3 or a int3, etc.</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the scalar slider</param> | |
<returns>True if the scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SmallButton(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a small button to the current layout. | |
<para> | |
This function draws a small button. Small buttons are typically used | |
for actions that are less important than regular buttons. | |
</para> | |
</summary> | |
<param name="label">Label of the small button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.SmallButton(System.String)"> | |
<summary> | |
Add a small button to the current layout. | |
<para> | |
This function draws a small button. Small buttons are typically used | |
for actions that are less important than regular buttons. | |
</para> | |
</summary> | |
<param name="label">Label of the small button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Spacing"> | |
<summary> | |
Add a vertical spacing to the current layout. | |
<para> | |
This function adds a vertical spacing to the current layout. It is | |
useful for creating visual spacing between widgets. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.StyleColorsClassic"> | |
<summary> | |
Load the "Classic" Dear ImGui color theme. | |
<para> | |
This function loads the "Classic" Dear ImGui color theme. The "Classic" | |
theme is the default theme that was used in earlier versions of Dear | |
ImGui. | |
</para> | |
<para> | |
Note: This function modifies the current ImGuiStyle structure. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.StyleColorsClassic(ImGuiNET.ImGuiStylePtr)"> | |
<summary> | |
Load the "Classic" Dear ImGui color theme. | |
<para> | |
This function loads the "Classic" Dear ImGui color theme. The "Classic" | |
theme is the default theme that was used in earlier versions of Dear | |
ImGui. | |
</para> | |
<para> | |
Note: This function modifies the current ImGuiStyle structure. | |
</para> | |
</summary> | |
<param name="dst">The style to modify. If NULL, the current style will | |
be modified.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.StyleColorsDark"> | |
<summary> | |
Load the "Dark" Dear ImGui color theme. | |
<para> | |
This function loads the "Dark" Dear ImGui color theme. | |
</para> | |
<para> | |
Note: This function modifies the current ImGuiStyle structure. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.StyleColorsDark(ImGuiNET.ImGuiStylePtr)"> | |
<summary> | |
Load the "Dark" Dear ImGui color theme. | |
<para> | |
This function loads the "Dark" Dear ImGui color theme. | |
</para> | |
<para> | |
Note: This function modifies the current ImGuiStyle structure. | |
</para> | |
</summary> | |
<param name="dst">The style to modify. If NULL, the current style will | |
be modified.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.StyleColorsLight"> | |
<summary> | |
Load the "Light" Dear ImGui color theme. | |
<para> | |
This function loads the "Light" Dear ImGui color theme. | |
</para> | |
<para> | |
Note: This function modifies the current ImGuiStyle structure. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.StyleColorsLight(ImGuiNET.ImGuiStylePtr)"> | |
<summary> | |
Load the "Light" Dear ImGui color theme. | |
<para> | |
This function loads the "Light" Dear ImGui color theme. | |
</para> | |
<para> | |
Note: This function modifies the current ImGuiStyle structure. | |
</para> | |
</summary> | |
<param name="dst">The style to modify. If NULL, the current style will | |
be modified.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TabItemButton(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a tab item button to the current tab bar. | |
<para> | |
This function adds a tab item button to the current tab bar. Tab | |
item buttons are used to create tab items that can be selected by | |
the user. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="label">Label of the tab item button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TabItemButton(System.String)"> | |
<summary> | |
Add a tab item button to the current tab bar. | |
<para> | |
This function adds a tab item button to the current tab bar. Tab | |
item buttons are used to create tab items that can be selected by | |
the user. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="label">Label of the tab item button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TabItemButton(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTabItemFlags)"> | |
<summary> | |
Add a tab item button to the current tab bar. | |
<para> | |
This function adds a tab item button to the current tab bar. Tab | |
item buttons are used to create tab items that can be selected by | |
the user. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="label">Label of the tab item button</param> | |
<param name="flags">Flags that control the behavior of the tab item | |
button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TabItemButton(System.String,ImGuiNET.ImGuiTabItemFlags)"> | |
<summary> | |
Add a tab item button to the current tab bar. | |
<para> | |
This function adds a tab item button to the current tab bar. Tab | |
item buttons are used to create tab items that can be selected by | |
the user. | |
</para> | |
<para> | |
This function returns true when the button is clicked. | |
</para> | |
</summary> | |
<param name="label">Label of the tab item button</param> | |
<param name="flags">Flags that control the behavior of the tab item | |
button</param> | |
<returns>True if the button is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableAngledHeadersRow"> | |
<summary> | |
Add a row to the table with angled headers. | |
<para> | |
This function is used to add a row to the table with angled | |
headers. Angled headers are a visual effect that can make your table | |
look more appealing. | |
</para> | |
<para> | |
Note: This function should be called after TableHeadersRow() or | |
TableAngledHeadersRow(). | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableGetColumnCount"> | |
<summary> | |
Get the number of columns in the table. | |
<para> | |
This function returns the number of columns in the table. | |
</para> | |
</summary> | |
<returns>The number of columns in the table</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableGetColumnFlags"> | |
<summary> | |
Get the flags of the specified column. | |
<para> | |
This function returns the flags of the specified column. The column | |
index starts at 0. If -1 is specified, the function will return | |
the flags of the last column. | |
</para> | |
</summary> | |
<param name="column_n">Index of the column to get the flags of, or -1 to | |
get the flags of the last column</param> | |
<returns>The flags of the specified column</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableGetColumnIndex"> | |
<summary> | |
Get the current column index. | |
<para> | |
This function returns the index of the current column in the table. | |
The column index starts at 0. | |
</para> | |
</summary> | |
<returns>The current column index</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableGetColumnName"> | |
<summary> | |
Get the name of the specified column. | |
<para> | |
This function returns the name of the specified column. The column | |
index starts at 0. If -1 is specified, the function will return | |
the name of the last column. | |
</para> | |
</summary> | |
<param name="column_n">Index of the column to get the name of, or -1 to | |
get the name of the last column</param> | |
<returns>The name of the specified column</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableGetHoveredColumn"> | |
<summary> | |
Get the index of the hovered column. | |
<para> | |
This function returns the index of the hovered column. The column | |
index starts at 0. | |
</para> | |
</summary> | |
<returns>The index of the hovered column</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableGetRowIndex"> | |
<summary> | |
Get the current row index. | |
<para> | |
This function returns the index of the current row in the table. The | |
row index starts at 0. | |
</para> | |
</summary> | |
<returns>The current row index</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableGetSortSpecs"> | |
<summary> | |
Get the sorting specifications for the table. | |
<para> | |
This function returns the sorting specifications for the table. The | |
sorting specifications define how the table should be sorted, if | |
any. | |
</para> | |
</summary> | |
<returns>The sorting specifications for the table</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableHeader(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a header to a column in the table. | |
<para> | |
This function is used to add a header to a column in the table. | |
Headers are used to label the columns in the table. | |
</para> | |
<para> | |
Note: This function should be called inside a TableHeadersRow() or | |
TableAngledHeadersRow() block. | |
</para> | |
</summary> | |
<param name="label">Label of the column header</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableHeader(System.String)"> | |
<summary> | |
Add a header to a column in the table. | |
<para> | |
This function is used to add a header to a column in the table. | |
Headers are used to label the columns in the table. | |
</para> | |
<para> | |
Note: This function should be called inside a TableHeadersRow() or | |
TableAngledHeadersRow() block. | |
</para> | |
</summary> | |
<param name="label">Label of the column header</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableHeadersRow"> | |
<summary> | |
Add a row to the table with headers. | |
<para> | |
This function is used to add a row to the table with headers. | |
Headers are used to label the columns in the table. | |
</para> | |
<para> | |
Note: This function should be called after BeginTable() or | |
TableNextRow(). | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableNextColumn"> | |
<summary> | |
Move to the next column in the table. | |
<para> | |
This function is used to move the cursor to the next column in the | |
table. | |
</para> | |
</summary> | |
<returns>True if the cursor moved to the next column</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableNextRow"> | |
<summary> | |
Add a new row to the table. | |
<para> | |
This function is used to add a new row to the table. | |
</para> | |
<para> | |
Note: This function should be called after BeginTable() or | |
TableNextRow(). | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableNextRow(ImGuiNET.ImGuiTableRowFlags)"> | |
<summary> | |
Add a new row to the table. | |
<para> | |
This function is used to add a new row to the table. | |
</para> | |
<para> | |
Note: This function should be called after BeginTable() or | |
TableNextRow(). | |
</para> | |
</summary> | |
<param name="row_flags">Flags that control the behavior of the row</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableNextRow(ImGuiNET.ImGuiTableRowFlags,System.Single)"> | |
<summary> | |
Add a new row to the table. | |
<para> | |
This function is used to add a new row to the table. | |
</para> | |
<para> | |
Note: This function should be called after BeginTable() or | |
TableNextRow(). | |
</para> | |
</summary> | |
<param name="row_flags">Flags that control the behavior of the row</param> | |
<param name="min_row_height">Minimum height of the row in pixels. If 0.0f, | |
the row will automatically size itself to fit its contents.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetBgColor(ImGuiNET.ImGuiTableBgTarget,System.UInt32)"> | |
<summary> | |
Set the background color of a cell or row in the table. | |
<para> | |
This function is used to set the background color of a cell or row in | |
the table. | |
</para> | |
</summary> | |
<param name="target">Specifies the target to set the background color | |
for. See ImGuiTableBgTarget for more information.</param> | |
<param name="color">The new background color to use</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetBgColor(ImGuiNET.ImGuiTableBgTarget,System.UInt32,System.Int32)"> | |
<summary> | |
Set the background color of a cell or row in the table. | |
<para> | |
This function is used to set the background color of a cell or row in | |
the table. | |
</para> | |
</summary> | |
<param name="target">Specifies the target to set the background color | |
for. See ImGuiTableBgTarget for more information.</param> | |
<param name="color">The new background color to use</param> | |
<param name="column_n">Index of the column to set the background color | |
for. If -1, the background color will be set for the entire row.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetColumnEnabled(System.Int32,System.Boolean)"> | |
<summary> | |
Enable or disable a column in the table. | |
<para> | |
This function is used to enable or disable a column in the table. | |
Disabled columns will not be drawn, and their contents will not be | |
visible. | |
</para> | |
</summary> | |
<param name="column_n">Index of the column to enable or disable</param> | |
<param name="v">True to enable the column, false to disable it</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetColumnIndex(System.Int32)"> | |
<summary> | |
Move to the specified column in the table. | |
<para> | |
This function is used to move the cursor to the specified column in | |
the table. | |
</para> | |
<para> | |
See also: TableNextColumn() | |
</para> | |
</summary> | |
<param name="column_n">Index of the column to move to</param> | |
<returns>True if the cursor moved to the specified column</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.String)"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTableColumnFlags)"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
<param name="flags">Flags that control the behavior of the column</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.String,ImGuiNET.ImGuiTableColumnFlags)"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
<param name="flags">Flags that control the behavior of the column</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTableColumnFlags,System.Single)"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
<param name="flags">Flags that control the behavior of the column</param> | |
<param name="init_width_or_weight">Initial width of the column in pixels, | |
or weight of the column if ImGuiTableColumnFlags_WidthStretch is set. | |
<para> | |
Defaults to 0.0f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.String,ImGuiNET.ImGuiTableColumnFlags,System.Single)"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
<param name="flags">Flags that control the behavior of the column</param> | |
<param name="init_width_or_weight">Initial width of the column in pixels, | |
or weight of the column if ImGuiTableColumnFlags_WidthStretch is set. | |
<para> | |
Defaults to 0.0f. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTableColumnFlags,System.Single,System.UInt32)"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
<param name="flags">Flags that control the behavior of the column</param> | |
<param name="init_width_or_weight">Initial width of the column in pixels, | |
or weight of the column if ImGuiTableColumnFlags_WidthStretch is set. | |
<para> | |
Defaults to 0.0f. | |
</para> | |
</param> | |
<param name="user_id">User ID for the column. This ID can be used to | |
store data that is associated with the column. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupColumn(System.String,ImGuiNET.ImGuiTableColumnFlags,System.Single,System.UInt32)"> | |
<summary> | |
Setup a column in the table. | |
<para> | |
This function is used to setup a column in the table. The column | |
setup defines the properties of the column, such as its width, | |
flags, and user ID. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="label">Label of the column</param> | |
<param name="flags">Flags that control the behavior of the column</param> | |
<param name="init_width_or_weight">Initial width of the column in pixels, | |
or weight of the column if ImGuiTableColumnFlags_WidthStretch is set. | |
<para> | |
Defaults to 0.0f. | |
</para> | |
</param> | |
<param name="user_id">User ID for the column. This ID can be used to | |
store data that is associated with the column. | |
<para> | |
Defaults to 0. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TableSetupScrollFreeze(System.Int32,System.Int32)"> | |
<summary> | |
Freeze the scrolling of the table for the specified number of columns | |
and rows. | |
<para> | |
This function is used to freeze the scrolling of the table for the | |
specified number of columns and rows. When scrolling the table, the | |
frozen columns and rows will remain visible, while the remaining | |
columns and rows will scroll. | |
</para> | |
<para> | |
Note: This function should be called inside a BeginTable() block, | |
before any rows are added. | |
</para> | |
</summary> | |
<param name="cols">Number of columns to freeze</param> | |
<param name="rows">Number of rows to freeze</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Text(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a text string to the current layout. | |
<para> | |
This function draws a text string. The text is a static piece of | |
text that is not interactive. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Text(System.String)"> | |
<summary> | |
Add a text string to the current layout. | |
<para> | |
This function draws a text string. The text is a static piece of | |
text that is not interactive. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextColored(System.Numerics.Vector4,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a colored text string to the current layout. | |
<para> | |
This function draws a colored text string. The text is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="col">Color of the text</param> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextColored(System.Numerics.Vector4,System.String)"> | |
<summary> | |
Add a colored text string to the current layout. | |
<para> | |
This function draws a colored text string. The text is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="col">Color of the text</param> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextDisabled(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a disabled text string to the current layout. | |
<para> | |
This function draws a disabled text string. The text is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextDisabled(System.String)"> | |
<summary> | |
Add a disabled text string to the current layout. | |
<para> | |
This function draws a disabled text string. The text is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextLink(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a clickable text link to the current layout. | |
<para> | |
This function draws a clickable text link. The text link is a piece | |
of text that can be clicked to open a URL. | |
</para> | |
</summary> | |
<param name="label">Label of the text link</param> | |
<returns>True if the text link was clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextLink(System.String)"> | |
<summary> | |
Add a clickable text link to the current layout. | |
<para> | |
This function draws a clickable text link. The text link is a piece | |
of text that can be clicked to open a URL. | |
</para> | |
</summary> | |
<param name="label">Label of the text link</param> | |
<returns>True if the text link was clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextLinkOpenURL(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a URL when clicking on the text link. | |
<para> | |
This function is used to open a URL when the user clicks on the text | |
link. | |
</para> | |
</summary> | |
<param name="label">Label of the text link</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextLinkOpenURL(System.String)"> | |
<summary> | |
Open a URL when clicking on the text link. | |
<para> | |
This function is used to open a URL when the user clicks on the text | |
link. | |
</para> | |
</summary> | |
<param name="label">Label of the text link</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextLinkOpenURL(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Open a URL when clicking on the text link. | |
<para> | |
This function is used to open a URL when the user clicks on the text | |
link. | |
</para> | |
</summary> | |
<param name="label">Label of the text link</param> | |
<param name="url">URL to open when the text link is clicked. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextLinkOpenURL(System.String,System.String)"> | |
<summary> | |
Open a URL when clicking on the text link. | |
<para> | |
This function is used to open a URL when the user clicks on the text | |
link. | |
</para> | |
</summary> | |
<param name="label">Label of the text link</param> | |
<param name="url">URL to open when the text link is clicked. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextUnformatted(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add an unformatted text string to the current layout. | |
<para> | |
This function draws an unformatted text string. The text is a | |
static piece of text that is not interactive. | |
</para> | |
<para> | |
This function is similar to Text(), but it does not format the text | |
using the current font. This is useful for displaying text that | |
already has the desired formatting, such as text that is generated | |
by a parser or a text editor. | |
</para> | |
</summary> | |
<param name="text">Text to draw. It is assumed that the string is | |
UTF-8 encoded.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextUnformatted(System.String)"> | |
<summary> | |
Add an unformatted text string to the current layout. | |
<para> | |
This function draws an unformatted text string. The text is a | |
static piece of text that is not interactive. | |
</para> | |
<para> | |
This function is similar to Text(), but it does not format the text | |
using the current font. This is useful for displaying text that | |
already has the desired formatting, such as text that is generated | |
by a parser or a text editor. | |
</para> | |
</summary> | |
<param name="text">Text to draw. It is assumed that the string is | |
UTF-8 encoded.</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextWrapped(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a text string to the current layout, with text wrapping enabled. | |
<para> | |
This function draws a text string with text wrapping enabled. The | |
text is a static piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TextWrapped(System.String)"> | |
<summary> | |
Add a text string to the current layout, with text wrapping enabled. | |
<para> | |
This function draws a text string with text wrapping enabled. The | |
text is a static piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="fmt">Text format string for the text</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNode(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="label">Label of the tree node</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNode(System.String)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="label">Label of the tree node</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNode(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tree node</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNode(System.String,System.String)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tree node</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNode(System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="ptr_id">Pointer to a value to use as the tree node ID. It | |
is recommended to use a pointer to a unique value (for example, a | |
pointer to a static variable or a struct instance). This ensures that | |
the tree node ID is unique and consistent. | |
<para> | |
If you pass the same pointer twice, the second call will refer to the | |
same tree node as the first call, and it will also use the same | |
tree node ID. | |
</para> | |
</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNode(System.IntPtr,System.String)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="ptr_id">Pointer to a value to use as the tree node ID. It | |
is recommended to use a pointer to a unique value (for example, a | |
pointer to a static variable or a struct instance). This ensures that | |
the tree node ID is unique and consistent. | |
<para> | |
If you pass the same pointer twice, the second call will refer to the | |
same tree node as the first call, and it will also use the same | |
tree node ID. | |
</para> | |
</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="label">Label of the tree node</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.String)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="label">Label of the tree node</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTreeNodeFlags)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="label">Label of the tree node</param> | |
<param name="flags">Flags that control the behavior of the tree node</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.String,ImGuiNET.ImGuiTreeNodeFlags)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="label">Label of the tree node</param> | |
<param name="flags">Flags that control the behavior of the tree node</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiTreeNodeFlags,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tree node</param> | |
<param name="flags">Flags that control the behavior of the tree node</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.String,ImGuiNET.ImGuiTreeNodeFlags,System.String)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tree node</param> | |
<param name="flags">Flags that control the behavior of the tree node</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.IntPtr,ImGuiNET.ImGuiTreeNodeFlags,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="ptr_id">Pointer to a value to use as the tree node ID. It | |
is recommended to use a pointer to a unique value (for example, a | |
pointer to a static variable or a struct instance). This ensures that | |
the tree node ID is unique and consistent. | |
<para> | |
If you pass the same pointer twice, the second call will refer to the | |
same tree node as the first call, and it will also use the same | |
tree node ID. | |
</para> | |
</param> | |
<param name="flags">Flags that control the behavior of the tree node</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreeNodeEx(System.IntPtr,ImGuiNET.ImGuiTreeNodeFlags,System.String)"> | |
<summary> | |
Add a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
</summary> | |
<param name="ptr_id">Pointer to a value to use as the tree node ID. It | |
is recommended to use a pointer to a unique value (for example, a | |
pointer to a static variable or a struct instance). This ensures that | |
the tree node ID is unique and consistent. | |
<para> | |
If you pass the same pointer twice, the second call will refer to the | |
same tree node as the first call, and it will also use the same | |
tree node ID. | |
</para> | |
</param> | |
<param name="flags">Flags that control the behavior of the tree node</param> | |
<param name="fmt">Text format string for the tree node label</param> | |
<returns>True if the tree node is open</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreePop"> | |
<summary> | |
Pop the last pushed tree node. | |
<para> | |
This function pops the last pushed tree node from the tree node stack. | |
It must be called once for each call to TreeNode(). | |
</para> | |
<para> | |
See also: TreeNode() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreePush(System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Push a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
<para> | |
TreePush() pushes the specified ID onto the tree node stack. This ID | |
will be used as the tree node ID for the next item that is added to | |
the layout. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tree node</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreePush(System.String)"> | |
<summary> | |
Push a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
<para> | |
TreePush() pushes the specified ID onto the tree node stack. This ID | |
will be used as the tree node ID for the next item that is added to | |
the layout. | |
</para> | |
</summary> | |
<param name="str_id">Unique identifier for the tree node</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.TreePush(System.IntPtr)"> | |
<summary> | |
Push a tree node to the current layout. | |
<para> | |
This is to be used in conjunction with the TreePop() function. | |
</para> | |
<para> | |
Tree nodes allow you to create a hierarchy of items in your | |
application. The user can expand or collapse the tree nodes to | |
view or hide the items that are nested under them. | |
</para> | |
<para> | |
TreePush() pushes the specified ID onto the tree node stack. This ID | |
will be used as the tree node ID for the next item that is added to | |
the layout. | |
</para> | |
</summary> | |
<param name="ptr_id">Pointer to a value to use as the tree node ID. It | |
is recommended to use a pointer to a unique value (for example, a | |
pointer to a static variable or a struct instance). This ensures that | |
the tree node ID is unique and consistent. | |
<para> | |
If you pass the same pointer twice, the second call will refer to the | |
same tree node as the first call, and it will also use the same | |
tree node ID. | |
</para> | |
</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Unindent"> | |
<summary> | |
Unindent the layout by popping the cursor position to the left. | |
<para> | |
This can be used to create visual groups in your layout, and is | |
especially useful with the Indent()/Unindent() pair. | |
</para> | |
<para> | |
See also: Indent(), SameLine(), BeginGroup(), EndGroup() | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Unindent(System.Single)"> | |
<summary> | |
Unindent the layout by popping the cursor position to the left. | |
<para> | |
This can be used to create visual groups in your layout, and is | |
especially useful with the Indent()/Un dent() pair. | |
</para> | |
<para> | |
See also: Indent(), SameLine(), BeginGroup(), EndGroup() | |
</para> | |
</summary> | |
<param name="indent_w">Width of the unindent in pixels</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.UpdatePlatformWindows"> | |
<summary> | |
Update all platform-specific windows. | |
<para> | |
This function is called by the Dear ImGui renderer to update any | |
platform-specific windows that were created by the renderer. | |
</para> | |
</summary> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="b">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.String,System.Boolean)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="b">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.ReadOnlySpan{System.Char},System.Int32)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.String,System.Int32)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.ReadOnlySpan{System.Char},System.UInt32)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.String,System.UInt32)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.ReadOnlySpan{System.Char},System.Single)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.String,System.Single)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.ReadOnlySpan{System.Char},System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
<param name="float_format">Format string for the display of the value</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Value(System.String,System.Single,System.String)"> | |
<summary> | |
Add a value label to the current layout. | |
<para> | |
This function draws a label with a value. The label is a static | |
piece of text that is not interactive. | |
</para> | |
</summary> | |
<param name="prefix">Prefix for the value. | |
<para> | |
Defaults to NULL. | |
</para> | |
</param> | |
<param name="v">Value to display</param> | |
<param name="float_format">Format string for the display of the value</param> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderFloat(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a vertical float slider to the current layout. | |
<para> | |
This function draws a vertical float slider. Vertical float sliders | |
are used to edit float values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical float slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the float variable that controls the vertical | |
float slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the vertical float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderFloat(System.String,System.Numerics.Vector2,System.Single@,System.Single,System.Single)"> | |
<summary> | |
Add a vertical float slider to the current layout. | |
<para> | |
This function draws a vertical float slider. Vertical float sliders | |
are used to edit float values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical float slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the float variable that controls the vertical | |
float slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the vertical float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderFloat(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a vertical float slider to the current layout. | |
<para> | |
This function draws a vertical float slider. Vertical float sliders | |
are used to edit float values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical float slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the float variable that controls the vertical | |
float slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the vertical float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderFloat(System.String,System.Numerics.Vector2,System.Single@,System.Single,System.Single,System.String)"> | |
<summary> | |
Add a vertical float slider to the current layout. | |
<para> | |
This function draws a vertical float slider. Vertical float sliders | |
are used to edit float values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical float slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the float variable that controls the vertical | |
float slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the vertical float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderFloat(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,System.Single@,System.Single,System.Single,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a vertical float slider to the current layout. | |
<para> | |
This function draws a vertical float slider. Vertical float sliders | |
are used to edit float values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical float slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the float variable that controls the vertical | |
float slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the vertical float | |
slider</param> | |
<returns>True if the vertical float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderFloat(System.String,System.Numerics.Vector2,System.Single@,System.Single,System.Single,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a vertical float slider to the current layout. | |
<para> | |
This function draws a vertical float slider. Vertical float sliders | |
are used to edit float values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical float slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the float variable that controls the vertical | |
float slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the vertical float | |
slider</param> | |
<returns>True if the vertical float slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderInt(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add a vertical int slider to the current layout. | |
<para> | |
This function draws a vertical int slider. Vertical int sliders are | |
used to edit int values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical int slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the int variable that controls the vertical | |
int slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the vertical int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderInt(System.String,System.Numerics.Vector2,System.Int32@,System.Int32,System.Int32)"> | |
<summary> | |
Add a vertical int slider to the current layout. | |
<para> | |
This function draws a vertical int slider. Vertical int sliders are | |
used to edit int values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical int slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the int variable that controls the vertical | |
int slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<returns>True if the vertical int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderInt(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a vertical int slider to the current layout. | |
<para> | |
This function draws a vertical int slider. Vertical int sliders are | |
used to edit int values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical int slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the int variable that controls the vertical | |
int slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the vertical int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderInt(System.String,System.Numerics.Vector2,System.Int32@,System.Int32,System.Int32,System.String)"> | |
<summary> | |
Add a vertical int slider to the current layout. | |
<para> | |
This function draws a vertical int slider. Vertical int sliders are | |
used to edit int values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical int slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the int variable that controls the vertical | |
int slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the vertical int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderInt(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,System.Int32@,System.Int32,System.Int32,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a vertical int slider to the current layout. | |
<para> | |
This function draws a vertical int slider. Vertical int sliders are | |
used to edit int values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical int slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the int variable that controls the vertical | |
int slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the vertical int | |
slider</param> | |
<returns>True if the vertical int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderInt(System.String,System.Numerics.Vector2,System.Int32@,System.Int32,System.Int32,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a vertical int slider to the current layout. | |
<para> | |
This function draws a vertical int slider. Vertical int sliders are | |
used to edit int values vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical int slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="v">Pointer to the int variable that controls the vertical | |
int slider's value</param> | |
<param name="v_min">Minimum value of the slider</param> | |
<param name="v_max">Maximum value of the slider</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the vertical int | |
slider</param> | |
<returns>True if the vertical int slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderScalar(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a vertical scalar slider to the current layout. | |
<para> | |
This function draws a vertical scalar slider. Vertical scalar sliders | |
are used to edit scalar values of any data type vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical scalar slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the vertical scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderScalar(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr)"> | |
<summary> | |
Add a vertical scalar slider to the current layout. | |
<para> | |
This function draws a vertical scalar slider. Vertical scalar sliders | |
are used to edit scalar values of any data type vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical scalar slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<returns>True if the vertical scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderScalar(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a vertical scalar slider to the current layout. | |
<para> | |
This function draws a vertical scalar slider. Vertical scalar sliders | |
are used to edit scalar values of any data type vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical scalar slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the vertical scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderScalar(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.String)"> | |
<summary> | |
Add a vertical scalar slider to the current layout. | |
<para> | |
This function draws a vertical scalar slider. Vertical scalar sliders | |
are used to edit scalar values of any data type vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical scalar slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<returns>True if the vertical scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderScalar(System.ReadOnlySpan{System.Char},System.Numerics.Vector2,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a vertical scalar slider to the current layout. | |
<para> | |
This function draws a vertical scalar slider. Vertical scalar sliders | |
are used to edit scalar values of any data type vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical scalar slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the vertical scalar | |
slider</param> | |
<returns>True if the vertical scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.VSliderScalar(System.String,System.Numerics.Vector2,ImGuiNET.ImGuiDataType,System.IntPtr,System.IntPtr,System.IntPtr,System.String,ImGuiNET.ImGuiSliderFlags)"> | |
<summary> | |
Add a vertical scalar slider to the current layout. | |
<para> | |
This function draws a vertical scalar slider. Vertical scalar sliders | |
are used to edit scalar values of any data type vertically. | |
</para> | |
</summary> | |
<param name="label">Label of the vertical scalar slider</param> | |
<param name="size">Size of the slider in pixels</param> | |
<param name="data_type">Data type of the value</param> | |
<param name="p_data">Pointer to the value to edit</param> | |
<param name="p_min">Pointer to the minimum value of the slider, or NULL | |
to use the default minimum value for the data type</param> | |
<param name="p_max">Pointer to the maximum value of the slider, or NULL | |
to use the default maximum value for the data type</param> | |
<param name="format">Format string for the display of the value</param> | |
<param name="flags">Flags that control the behavior of the vertical scalar | |
slider</param> | |
<returns>True if the vertical scalar slider is active</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.Byte[],System.UInt32)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.Byte[],System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.Byte[],System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.Byte[],System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.String@,System.UInt32)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.String,System.String@,System.UInt32,System.Numerics.Vector2)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.String,System.String@,System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.String,System.String@,System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<param name="flags ">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.String,System.String@,System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.String,System.String,System.String@,System.UInt32)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.String,System.String,System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.String,System.String,System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.String,System.String,System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Int32)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Int32,System.Int32)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Int32,System.Boolean)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="hideTextAfterDoubleHash">True to hide text after a double | |
hash (##) mark. This is useful for creating labels that are only | |
visible in the editor, and not in the final application.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Int32,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Int32,System.Int32,System.Boolean)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<param name="hideTextAfterDoubleHash">True to hide text after a double | |
hash (##) mark. This is useful for creating labels that are only | |
visible in the editor, and not in the final application.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Int32,System.Int32,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.String,System.Int32,System.Int32,System.Boolean,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<param name="hideTextAfterDoubleHash">True to hide text after a double | |
hash (##) mark. This is useful for creating labels that are only | |
visible in the editor, and not in the final application.</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.IntPtr,System.UInt32)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.IntPtr,System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.IntPtr,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.String,System.IntPtr,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.String,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a window. | |
</summary> | |
<param name="name">Name of the window</param> | |
<param name="flags">Flags that control the behavior of the window</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.String,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.String,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a modal window. | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="flags">Flags that control the behavior of the modal window</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.Byte[],System.UInt32)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.Byte[],System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.Byte[],System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.Byte[],System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.String@,System.UInt32)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.ReadOnlySpan{System.Char},System.String@,System.UInt32,System.Numerics.Vector2)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.ReadOnlySpan{System.Char},System.String@,System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.ReadOnlySpan{System.Char},System.String@,System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextMultiline(System.ReadOnlySpan{System.Char},System.String@,System.UInt32,System.Numerics.Vector2,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add a multi-line input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="size">Size of the input text field in pixels.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.String@,System.UInt32)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputTextWithHint(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.String@,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field with a hint. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="hint">Hint text to display in the input text field. | |
<para> | |
This text is displayed when the input text field is empty. | |
</para> | |
</param> | |
<param name="input">String that holds the input text.</param> | |
<param name="maxLength">Maximum length of the input text in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Int32)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Int32,System.Int32)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Int32,System.Boolean)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="hideTextAfterDoubleHash">True to hide text after a double | |
hash (##) mark. This is useful for creating labels that are only | |
visible in the editor, and not in the final application.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Int32,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Int32,System.Int32,System.Boolean)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<param name="hideTextAfterDoubleHash">True to hide text after a double | |
hash (##) mark. This is useful for creating labels that are only | |
visible in the editor, and not in the final application.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Int32,System.Int32,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.CalcTextSize(System.ReadOnlySpan{System.Char},System.Int32,System.Int32,System.Boolean,System.Single)"> | |
<summary> | |
Calculate the size of text in pixels. | |
</summary> | |
<param name="text">The string of text to calculate the size of</param> | |
<param name="start">The starting index of the text to calculate.</param> | |
<param name="length">The length of the text to calculate. If length is | |
omitted, the length of the entire string will be used.</param> | |
<param name="hideTextAfterDoubleHash">True to hide text after a double | |
hash (##) mark. This is useful for creating labels that are only | |
visible in the editor, and not in the final application.</param> | |
<param name="wrapWidth">Maximum width of the text before wrapping. Use -1 | |
to disable wrapping.</param> | |
<returns>The size of the text in pixels</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.IntPtr,System.UInt32)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.IntPtr,System.UInt32,ImGuiNET.ImGuiInputTextFlags)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> <param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.IntPtr,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.InputText(System.ReadOnlySpan{System.Char},System.IntPtr,System.UInt32,ImGuiNET.ImGuiInputTextFlags,ImGuiNET.ImGuiInputTextCallback,System.IntPtr)"> | |
<summary> | |
Add an input text field. | |
</summary> | |
<param name="label">Label of the input text field</param> | |
<param name="buf">Buffer that holds the input text.</param> | |
<param name="buf_size">Size of the buffer in bytes.</param> | |
<param name="flags">Flags that control the behavior of the input text | |
field.</param> | |
<param name="callback">Callback function for the input text field. This | |
function is called when the user types in the input text field.</param> | |
<param name="user_data">User data to pass to the callback function.</param> | |
<returns>True if the input text field was active.</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Open a window. | |
</summary> | |
<param name="name">Name of the window</param> | |
<param name="p_open">Pointer to the bool variable that controls the window's | |
opening/closing state</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.Begin(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a window. | |
</summary> | |
<param name="name">Name of the window</param> | |
<param name="p_open">Pointer to the bool variable that controls the window's | |
opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the window</param> | |
<returns>True if the window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char})"> | |
<summary> | |
Add a menu item to the current menu. | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="selected">True if the menu item is selected</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="selected">True if the menu item is selected</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Add a menu item to the current menu. | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
menu item's selection state</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.MenuItem(System.ReadOnlySpan{System.Char},System.ReadOnlySpan{System.Char},System.Boolean@,System.Boolean)"> | |
<summary> | |
Add a menu item to the current menu. | |
</summary> | |
<param name="label">Label of the menu item</param> | |
<param name="shortcut">Shortcut key for the menu item</param> | |
<param name="p_selected">Pointer to the bool variable that controls the | |
menu item's selection state</param> | |
<param name="enabled">True to enable the menu item</param> | |
<returns>True if the menu item is clicked</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.ReadOnlySpan{System.Char},ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a modal window. | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="flags">Flags that control the behavior of the modal window</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.ReadOnlySpan{System.Char},System.Boolean@)"> | |
<summary> | |
Open a modal window. | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="p_open">Pointer to the bool variable that controls the modal | |
window's opening/closing state</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
<member name="M:ImGuiNET.ImGui.BeginPopupModal(System.ReadOnlySpan{System.Char},System.Boolean@,ImGuiNET.ImGuiWindowFlags)"> | |
<summary> | |
Open a modal window. | |
</summary> | |
<param name="name">Name of the modal window</param> | |
<param name="p_open">Pointer to the bool variable that controls the modal | |
window's opening/closing state</param> | |
<param name="flags">Flags that control the behavior of the modal window</param> | |
<returns>True if the modal window is opened</returns> | |
</member> | |
</members> | |
</doc> | |
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