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<?php | |
#Adding NBT tag "test" (string), which has a value of "hey" | |
/** @var Item $item */ | |
$nbt = $item->getNamedTag() ?? new CompoundTag("", []); | |
$nbt->test = new StringTag("test", "hey"); | |
$item->setNamedTag($nbt); | |
#If item has NBT tag "test", do something | |
/** @var Item $item */ | |
if (isset($item->getNamedTag()->test)) { | |
//$item has NBT tag: test. | |
/** @var string $test */ | |
$test = $item->getNamedTag()->test; | |
} | |
#Unsetting/Removing NBT tag "test" | |
/** @var Item $item */ | |
$nbt = $item->getNamedTag() ?? new CompoundTag("", []); | |
unset($nbt->test); | |
$item->setNamedTag($nbt); | |
#Adding NBT tag "test" (integer) | |
/** @var Item $item */ | |
$nbt = $item->getNamedTag() ?? new CompoundTag("", []); | |
$nbt->test = new IntTag("test", 69); | |
$item->setNamedTag($nbt); | |
#If item has NBT tag "test", do something | |
/** @var Item $item */ | |
if (isset($item->getNamedTag()->test)) { | |
//$item has NBT tag: test. | |
/** @var int $test */ | |
$test = $item->getNamedTag()->test->getValue(); | |
} | |
#Unsetting/Removing NBT tag "test" | |
/** @var Item $item */ | |
$nbt = $item->getNamedTag() ?? new CompoundTag("", []); | |
unset($nbt->test); | |
$item->setNamedTag($nbt); | |
#If the $item was in a (Player)$player's hand, you must update it after interfering with the NBT tag by... | |
$player->getInventory()->setItemInHand($item); | |
#For saving an array of integers to NBT, use IntArrayTag | |
/** @var Item $item */ | |
$nbt = $item->getNamedTag() ?? new CompoundTag("", []); | |
$nbt->testarray = new IntArrayTag("testarray", [0, 8, 3, 1]); | |
$item->setNamedTag($nbt); | |
/** Checking if item has "testarray" tag. */ | |
$nbt = $item->getNamedTag() ?? new CompoundTag("", []); | |
if (isset($nbt->testarray)) { | |
//echo $nbt->testarray->getValue(); | |
} | |
#You can also customize entity's and tile's NBT | |
/** @var Tile $tile */ | |
$tile->namedtag->test = new StringTag("test", "hey"); | |
/** @var Entity $entity */ | |
$entity->namedtag->test = new StringTag("test", "hey"); |
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