A variation of Elisenlebkuchen, which contain no flour. Makes ca 45-60 Lebkuchen, 7cm.
Vegan, gluten-free (with the right kind of oblaten), certainly not low-fat or low-sugar.
- 900g nuts or similar. Preferred mixture:
| class LineAggregator extends Actor { | |
| var v = "" | |
| override def receive = { | |
| case Exit => context.stop(self) | |
| case Put(line) => v = v + line + "\n" | |
| case Get => sender ! v | |
| } |
| class IntegrationSuite extends FunSuite with ShouldMatchers { | |
| test("infinit actor") { | |
| val actor= ActorSystem("tail").actorOf(Props[MrActor]) | |
| Thread.sleep(10000) | |
| actor ! Interrupt | |
| Thread.sleep(40054) | |
| } | |
| def sleepForTimes(ms: Long, times: Long) = { | |
| var n = 0 | |
| () => { | |
| n+=1 | |
| if (n <= times) { | |
| Thread.sleep(ms) | |
| true | |
| } else { | |
| false | |
| } |
| object Attribute { | |
| case class Attributed[Thing, Attribute](val thing: Thing, val attributes: Set[Attribute] = Set[Attribute]()) { | |
| /** Add an attribute. */ | |
| def +(a: Attribute) = copy(attributes = attributes+a) | |
| /** Change attributes for which the partial function is defined. */ | |
| def change(pf: PartialFunction[Attribute,Attribute]) = |
| import Mouse | |
| import Keyboard | |
| import Window | |
| {-- | |
| Click to stamp! | |
| Keys: | |
| 3-9 stamp shape (corners) | |
| r red stamp! | |
| t green stamp! |
| # --------------------------------------------------------------------------- | |
| # | |
| # Description: This file holds all my BASH configurations and aliases | |
| # | |
| # Sections: | |
| # 1. Environment Configuration | |
| # 2. Make Terminal Better (remapping defaults and adding functionality) | |
| # 3. File and Folder Management | |
| # 4. Searching | |
| # 5. Process Management |
| type Body s = { pos:(Int,Int), shape : s } | |
| data Shape = Box {w:Int, h:Int} | Bubble {radius:Int} | |
| mv: (Int,Int) -> Body a -> Body a | |
| mv (x,y) body = | |
| let (x0,y0)= body.pos | |
| in { body | pos <- (x0+x, y0+y)} | |
| myBubble = Body (0,0) <| Bubble {radius=10} |
| -- based roughly on http://gamedevelopment.tutsplus.com/tutorials/gamedev-6331 | |
| module BubblePhysics where | |
| -- plain old pair for coordinates, vectors | |
| type Vec2 = (Float,Float) | |
| type Body b = { b | | |
| velocity: Vec2, -- direction and speed | |
| inverseMass: Float, -- we usually use only inverse mass for calculations | |
| restitution: Float -- bounciness factor |
| type Thing t = { t | a:Int, b: String } | |
| type Tag = { c: Int, d: String } | |
| type Tagged = Thing Tag | |
| thing = { a=3, b="foo" } | |
| tagged = { thing | d = "derp" } | |
| write: Tagged -> Element | |
| write {a,b,c,d} = asText <| join " " [show c, d] |