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VSCode files exclusion mask for Unity project
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// This file should be placed in the root direcotry inside your Unity project directory like following /.vscode/settings.json | |
{ | |
"files.exclude": { | |
// Root directory | |
"[Bb]uild/": true, | |
"[Bb]uilds/": true, | |
"[L]ibrary/": true, | |
"[Ll]ogs/": true, | |
"[Oo]bj/": true, | |
"[Tt]emp/": true, | |
"[Pp]roject[Ss]ettings/": true, | |
"[Mm]emoryCaptures/": true, | |
"[Uu]ser[Ss]ettings/": true, | |
// Unity generated .csproj and .sln files in root directory | |
"*.csproj": true, | |
"*.sln": true, | |
"**/.DS_Store": true, | |
"**/.git": true, | |
"**/.gitignore": true, | |
"**/.gitmodules": true, | |
// File exensions | |
"**/*.booproj": true, | |
"**/*.pidb": true, | |
"**/*.suo": true, | |
"**/*.user": true, | |
"**/*.userprefs": true, | |
"**/*.unityproj": true, | |
// Unity formats | |
"**/*.mat": true, | |
"**/*.meta": true, | |
"**/*.prefab": true, | |
"**/*.unity": true, | |
"**/*.unityasset": true, | |
"**/*.asset": true, | |
"**/*.cubemap": true, | |
"**/*.flare": true, | |
// Binaries | |
"**/*.dll": true, | |
"**/*.exe": true, | |
"**/*.bin": true, | |
// Documents | |
"**/*.pdf": true, | |
"**/*.doc": true, | |
"**/*.docx": true, | |
// Images | |
"**/*.gif": true, | |
"**/*.ico": true, | |
"**/*.jpg": true, | |
"**/*.jpeg": true, | |
"**/*.png": true, | |
"**/*.psd": true, | |
"**/*.tga": true, | |
"**/*.tif": true, | |
"**/*.tiff": true, | |
// Audio | |
"**/*.mid": true, | |
"**/*.midi": true, | |
"**/*.wav": true, | |
"**/*.mp3": true, | |
// Media | |
"**/*.mp4": true, | |
"**/*.avi": true, | |
"**/*.mov": true, | |
// 3D models | |
"**/*.obj": true, | |
"**/*.OBJ": true, | |
"**/*.fbx": true, | |
"**/*.FBX": true, | |
"**/*.ma": true, | |
"**/*.MA": true, | |
"**/*.lxo": true, | |
"**/*.LXO": true, | |
"**/*.3ds": true, | |
"**/*.3DS": true, | |
"**/*.MAX": true, | |
"**/*.max": true, | |
} | |
} |
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Thanks for this thoughtful addendum to the VS code Json file which makes more sense for Unity.