Created
January 31, 2019 09:37
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Snake básico com pygame
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| #!/usr/bin/python3 | |
| import pygame | |
| from pygame.locals import * | |
| from random import randint | |
| def on_grid_random(): | |
| x = randint(0, 290) | |
| y = randint(0, 290) | |
| return (x//10 * 10, y//10 * 10) | |
| def colision(c1, c2): | |
| return (c1[0] == c2[0]) and (c1[1] == c2[1]) | |
| class Colors(object): | |
| WHITE = (255, 255, 255) | |
| RED = (255, 0, 0) | |
| class Snake(object): | |
| def __init__(self): | |
| self.body = [(200, 200), (210, 200), (220, 200)] | |
| self.skin = pygame.Surface((10, 10)) | |
| pygame.init() | |
| screen = pygame.display.set_mode((300, 300)) | |
| pygame.display.set_caption('Snake') | |
| UP = 0 | |
| RIGHT = 1 | |
| DOWN = 2 | |
| LEFT = 3 | |
| snake = Snake() | |
| snake.skin.fill(Colors.WHITE) | |
| apple_pos = on_grid_random() | |
| apple = pygame.Surface((10, 10)) | |
| apple.fill(Colors.RED) | |
| my_direction = LEFT | |
| clock = pygame.time.Clock() | |
| while True: | |
| clock.tick(15) | |
| for event in pygame.event.get(): | |
| if event.type == QUIT: | |
| pygame.quit() | |
| if event.type == KEYDOWN: | |
| if event.key == K_UP: | |
| my_direction = UP | |
| if event.key == K_DOWN: | |
| my_direction = DOWN | |
| if event.key == K_RIGHT: | |
| my_direction = RIGHT | |
| if event.key == K_LEFT: | |
| my_direction = LEFT | |
| if colision(snake.body[0], apple_pos): | |
| apple_pos = on_grid_random() | |
| snake.body.append((0,0)) | |
| for i in range(len(snake.body) -1, 0, -1): | |
| snake.body[i] = (snake.body[i-1][0], snake.body[i-1][1]) | |
| if my_direction == UP: | |
| snake.body[0] = (snake.body[0][0], snake.body[0][1] - 10) | |
| if my_direction == DOWN: | |
| snake.body[0] = (snake.body[0][0], snake.body[0][1] + 10) | |
| if my_direction == RIGHT: | |
| snake.body[0] = (snake.body[0][0] + 10, snake.body[0][1]) | |
| if my_direction == LEFT: | |
| snake.body[0] = (snake.body[0][0] - 10, snake.body[0][1]) | |
| screen.fill((0,0,0)) | |
| screen.blit(apple, apple_pos) | |
| for pos in snake.body: | |
| screen.blit(snake.skin, pos) | |
| pygame.display.update() |
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