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@javisar
Created December 8, 2012 03:20
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Zolmeister
var robots = new Array();
//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
};
Robot.prototype.start = function( ev ){
var robot = ev.robot;
robots[robot.id] = {
asyncFns : new Array(),
pauses : new Array(),
aimPoint : {
x : robot.arenaWidth / 2,
y : robot.arenaHeight / 2
},
toCannonAngle : robot.cannonAbsoluteAngle,
toAngle : robot.angle,
speed : 5,
startCannonSpeed: 4,
turnSpeed : 3,
cannonSpeed : 10,
margin : 160,
scanCount : 0,
scanV : 15,
startScanCount : 10,
shots : 0,
round : 0
}
if( robot.parentId ){
robots[robot.id].speed = -3;
robots[robot.id].startCannonSpeed = 5;
robots[robot.id].turnSpeed = 1;
robots[robot.id].margin = 250;
robot.rotateCannon( 360 );
}else{
robot.clone();
robot.ahead( 100 );
}
this.addAsyncFn( "go", this.go, robot.id );
this.addAsyncFn( "aim", this.aim, robot.id );
this.addAsyncFn( "scan", this.scan, robot.id );
this.addAsyncFn( "asyncTurn", this.asyncTurn, robot.id );
this.addAsyncFn( "asyncCannon", this.asyncCannon, robot.id );
this.addAsyncFn( "goAround", this.goAround, robot.id );
this.addAsyncFn( "autoShot", this.autoShot, robot.id );
}
Robot.prototype.autoShot = function( ev ){
var obj = robots[ev.robot.id];
if( obj.shots > 0 && ev.robot.gunCoolDownTime == 0 ){
ev.robot.fire();
obj.shots --;
}
}
Robot.prototype.go = function( ev ){
if( robots[ev.robot.id].speed < 0 )
ev.robot.back( robots[ev.robot.id].speed );
if( robots[ev.robot.id].speed > 0 )
ev.robot.ahead( robots[ev.robot.id].speed );
}
Robot.prototype.scan = function( ev, cla ){
var obj = robots[ev.robot.id];
obj.scanCount++;
if( Math.floor( obj.scanCount / obj.startScanCount ) > 5 ){
cla.pauseAsyncFn("aim", 1, ev.robot.id);
// obj.aimPoint = {
// x : ev.robot.arenaWidth / 2,
// y : ev.robot.arenaHeight / 2
// };
obj.toCannonAngle += obj.cannonSpeed;
}else{
var scanV = obj.scanV;
var addon = obj.round % (scanV * 4 + 2);
if( addon > scanV * 2 ){
addon = scanV * 3 - addon + 1;
}else{
addon = addon - scanV;
}
obj.toCannonAngle += addon;
}
}
Robot.prototype.aim = function( ev ){
var robot = ev.robot;
var obj = robots[robot.id];
var angle = Math.atan( ( ( robot.position.y - obj.aimPoint.y ) / ( Math.abs( robot.position.x - obj.aimPoint.x ) ) ) ) * 180 / Math.PI;
if( robot.position.x < obj.aimPoint.x ){
angle = 180 - angle;
}
obj.toCannonAngle = angle;
}
Robot.prototype.goAround = function( ev, c ){
var robot = ev.robot;
var obj = robots[robot.id];
pause = true;
var x = robot.position.x;
var y = robot.position.y;
var margin = obj.margin;
if( obj.speed > 0 ){
if( x < margin && y < margin ){
if( robot.angle == 0 ) obj.toAngle = 90;
else if( robot.angle == 270 ) obj.toAngle = 180;
}
if( x > robot.arenaWidth - margin && y < margin ){
if ( robot.angle == 90 ) obj.toAngle = 180;
else if ( robot.angle == 0 ) obj.toAngle = 270;
}
if( x > robot.arenaWidth - margin && y > robot.arenaHeight - margin ){
if ( robot.angle == 180 ) obj.toAngle = 270;
else if ( robot.angle == 90 ) obj.toAngle = 0;
}
if( x < margin && y > robot.arenaHeight - margin ){
if ( robot.angle == 270 ) obj.toAngle = 0;
else if ( robot.angle == 180 ) obj.toAngle = 90;
}
}
if( obj.speed < 0 ){
if( x < margin && y < margin ){
if( robot.angle == 180 ) obj.toAngle = 270;
else if( robot.angle == 90 ) obj.toAngle = 0;
}
if( x > robot.arenaWidth - margin && y < margin ){
if ( robot.angle == 270 ) obj.toAngle = 0;
else if ( robot.angle == 180 ) obj.toAngle = 90;
}
if( x > robot.arenaWidth - margin && y > robot.arenaHeight - margin ){
if ( robot.angle == 0 ) obj.toAngle = 90;
else if ( robot.angle == 270 ) obj.toAngle = 180;
}
if( x < margin && y > robot.arenaHeight - margin ){
if ( robot.angle == 90 ) obj.toAngle = 180;
else if ( robot.angle == 0 ) obj.toAngle = 270;
}
}
}
Robot.prototype.asyncCannon = function( ev ){
var robot = ev.robot;
var obj = robots[robot.id];
var diff = robot.cannonAbsoluteAngle - ( obj.toCannonAngle % 360 );
if( diff < -180 ) diff += 360;
if( diff > 180 ) diff -= 360;
if( Math.abs( diff ) < obj.cannonSpeed ){
robot.rotateCannon( -diff );
}else{
if( diff < 0 ) robot.rotateCannon( obj.cannonSpeed );
if( diff > 0 ) robot.rotateCannon( -obj.cannonSpeed );
}
}
Robot.prototype.asyncTurn = function( ev ){
var robot = ev.robot;
var obj = robots[robot.id];
var diff = robot.angle - ( obj.toAngle % 360 );
if( diff < -180 ) diff += 360;
if( diff > 180 ) diff -= 360;
if( Math.abs( diff ) < obj.turnSpeed ){
robot.turn( -diff );
//robot.rotateCannon( diff );
}else{
if( diff < 0 ) {
robot.turn( obj.turnSpeed );
//robot.rotateCannon( -obj.turnSpeed );
}
if( diff > 0 ) {
robot.turn( -obj.turnSpeed );
//robot.rotateCannon( obj.turnSpeed );
}
}
}
Robot.prototype.pauseAsyncFn = function( name, rounds, id ){
if( typeof id == "undefined" ){
for( i in robots ){
this.pauseAsyncFn( name, rounds, i );
}
}else{
robots[id].pauses[name] += rounds;
}
}
Robot.prototype.addAsyncFn = function( name, fn, id ){
if( typeof id == "undefined" ){
for( i in robots ){
this.addAsyncFn( name, fn, i );
}
}else{
robots[id].asyncFns[name] = fn;
robots[id].pauses[name] = 0;
}
}
Robot.prototype.removeAsyncFn = function( name ){
}
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
if( typeof robots[robot.id] == "undefined" ){
this.start( ev );
}
for( i in robots[robot.id].asyncFns ){
ev.robot.log("Funkcja " + i + ": " + robots[robot.id].pauses[i] );
if( robots[robot.id].pauses[i] <= 0 ){
robots[robot.id].asyncFns[i](ev, this);
}else{
robots[robot.id].pauses[i]--;
}
}
robots[robot.id].round++;
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot;
var enemy = ev.scannedRobot;
if( enemy.id in robots ){
robots[robot.id].shots = 0;
}else{
robot.stop();
for( i in robots ){
robots[i].scanCount = 0;
robots[i].aimPoint = enemy.position;
}
robots[robot.id].cannonSpeed = robots[robot.id].startCannonSpeed;
robots[robot.id].shots = 3;
robot.fire();
}
};
Robot.prototype.onHitByBullet = function(ev) {
var robot = ev.robot;
//this.pauseAsyncFn("asyncCannon", 2, robot.id);
};
Robot.prototype.onWallCollision = function(ev) {
ev.robot.stop();
var angle = ev.bearing + 90;
if( robots[ev.robot.id].speed < 0 )
ev.robot.ahead(15);
else
ev.robot.back(15);
if( angle > 90 ) angle -= 180;
robots[ev.robot.id].toAngle = ev.robot.angle + angle;
ev.robot.turn(angle);
//ev.robot.rotateCannon(angle);
};
Robot.prototype.onRobotCollision = function(ev){
robots[ev.robot.id].speed *= -1;
}
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