Created
December 8, 2012 03:23
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Zolmeister
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var robots = new Array(); | |
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.start = function( ev ){ | |
var robot = ev.robot; | |
robots[robot.id] = { | |
asyncFns : new Array(), | |
pauses : new Array(), | |
aimPoint : { | |
x : robot.arenaWidth / 2, | |
y : robot.arenaHeight / 2 | |
}, | |
toCannonAngle : robot.cannonAbsoluteAngle, | |
toAngle : robot.angle, | |
speed : 5, | |
startCannonSpeed: 4, | |
turnSpeed : 3, | |
cannonSpeed : 10, | |
margin : 160, | |
scanCount : 0, | |
scanV : 15, | |
startScanCount : 10, | |
shots : 0, | |
round : 0 | |
} | |
if( robot.parentId ){ | |
robots[robot.id].speed = -3; | |
robots[robot.id].startCannonSpeed = 5; | |
robots[robot.id].turnSpeed = 1; | |
robots[robot.id].margin = 250; | |
robot.rotateCannon( 360 ); | |
}else{ | |
robot.clone(); | |
robot.ahead( 100 ); | |
} | |
this.addAsyncFn( "go", this.go, robot.id ); | |
this.addAsyncFn( "aim", this.aim, robot.id ); | |
this.addAsyncFn( "scan", this.scan, robot.id ); | |
this.addAsyncFn( "asyncTurn", this.asyncTurn, robot.id ); | |
this.addAsyncFn( "asyncCannon", this.asyncCannon, robot.id ); | |
this.addAsyncFn( "goAround", this.goAround, robot.id ); | |
this.addAsyncFn( "autoShot", this.autoShot, robot.id ); | |
} | |
Robot.prototype.autoShot = function( ev ){ | |
var obj = robots[ev.robot.id]; | |
if( obj.shots > 0 && ev.robot.gunCoolDownTime == 0 ){ | |
ev.robot.fire(); | |
obj.shots --; | |
} | |
} | |
Robot.prototype.go = function( ev ){ | |
if( robots[ev.robot.id].speed < 0 ) | |
ev.robot.back( robots[ev.robot.id].speed ); | |
if( robots[ev.robot.id].speed > 0 ) | |
ev.robot.ahead( robots[ev.robot.id].speed ); | |
} | |
Robot.prototype.scan = function( ev, cla ){ | |
var obj = robots[ev.robot.id]; | |
obj.scanCount++; | |
if( Math.floor( obj.scanCount / obj.startScanCount ) > 5 ){ | |
cla.pauseAsyncFn("aim", 1, ev.robot.id); | |
// obj.aimPoint = { | |
// x : ev.robot.arenaWidth / 2, | |
// y : ev.robot.arenaHeight / 2 | |
// }; | |
obj.toCannonAngle += obj.cannonSpeed; | |
}else{ | |
var scanV = obj.scanV; | |
var addon = obj.round % (scanV * 4 + 2); | |
if( addon > scanV * 2 ){ | |
addon = scanV * 3 - addon + 1; | |
}else{ | |
addon = addon - scanV; | |
} | |
obj.toCannonAngle += addon; | |
} | |
} | |
Robot.prototype.aim = function( ev ){ | |
var robot = ev.robot; | |
var obj = robots[robot.id]; | |
var angle = Math.atan( ( ( robot.position.y - obj.aimPoint.y ) / ( Math.abs( robot.position.x - obj.aimPoint.x ) ) ) ) * 180 / Math.PI; | |
if( robot.position.x < obj.aimPoint.x ){ | |
angle = 180 - angle; | |
} | |
obj.toCannonAngle = angle; | |
} | |
Robot.prototype.goAround = function( ev, c ){ | |
var robot = ev.robot; | |
var obj = robots[robot.id]; | |
pause = true; | |
var x = robot.position.x; | |
var y = robot.position.y; | |
var margin = obj.margin; | |
if( obj.speed > 0 ){ | |
if( x < margin && y < margin ){ | |
if( robot.angle == 0 ) obj.toAngle = 90; | |
else if( robot.angle == 270 ) obj.toAngle = 180; | |
} | |
if( x > robot.arenaWidth - margin && y < margin ){ | |
if ( robot.angle == 90 ) obj.toAngle = 180; | |
else if ( robot.angle == 0 ) obj.toAngle = 270; | |
} | |
if( x > robot.arenaWidth - margin && y > robot.arenaHeight - margin ){ | |
if ( robot.angle == 180 ) obj.toAngle = 270; | |
else if ( robot.angle == 90 ) obj.toAngle = 0; | |
} | |
if( x < margin && y > robot.arenaHeight - margin ){ | |
if ( robot.angle == 270 ) obj.toAngle = 0; | |
else if ( robot.angle == 180 ) obj.toAngle = 90; | |
} | |
} | |
if( obj.speed < 0 ){ | |
if( x < margin && y < margin ){ | |
if( robot.angle == 180 ) obj.toAngle = 270; | |
else if( robot.angle == 90 ) obj.toAngle = 0; | |
} | |
if( x > robot.arenaWidth - margin && y < margin ){ | |
if ( robot.angle == 270 ) obj.toAngle = 0; | |
else if ( robot.angle == 180 ) obj.toAngle = 90; | |
} | |
if( x > robot.arenaWidth - margin && y > robot.arenaHeight - margin ){ | |
if ( robot.angle == 0 ) obj.toAngle = 90; | |
else if ( robot.angle == 270 ) obj.toAngle = 180; | |
} | |
if( x < margin && y > robot.arenaHeight - margin ){ | |
if ( robot.angle == 90 ) obj.toAngle = 180; | |
else if ( robot.angle == 0 ) obj.toAngle = 270; | |
} | |
} | |
} | |
Robot.prototype.asyncCannon = function( ev ){ | |
var robot = ev.robot; | |
var obj = robots[robot.id]; | |
var diff = robot.cannonAbsoluteAngle - ( obj.toCannonAngle % 360 ); | |
if( diff < -180 ) diff += 360; | |
if( diff > 180 ) diff -= 360; | |
if( Math.abs( diff ) < obj.cannonSpeed ){ | |
robot.rotateCannon( -diff ); | |
}else{ | |
if( diff < 0 ) robot.rotateCannon( obj.cannonSpeed ); | |
if( diff > 0 ) robot.rotateCannon( -obj.cannonSpeed ); | |
} | |
} | |
Robot.prototype.asyncTurn = function( ev ){ | |
var robot = ev.robot; | |
var obj = robots[robot.id]; | |
var diff = robot.angle - ( obj.toAngle % 360 ); | |
if( diff < -180 ) diff += 360; | |
if( diff > 180 ) diff -= 360; | |
if( Math.abs( diff ) < obj.turnSpeed ){ | |
robot.turn( -diff ); | |
//robot.rotateCannon( diff ); | |
}else{ | |
if( diff < 0 ) { | |
robot.turn( obj.turnSpeed ); | |
//robot.rotateCannon( -obj.turnSpeed ); | |
} | |
if( diff > 0 ) { | |
robot.turn( -obj.turnSpeed ); | |
//robot.rotateCannon( obj.turnSpeed ); | |
} | |
} | |
} | |
Robot.prototype.pauseAsyncFn = function( name, rounds, id ){ | |
if( typeof id == "undefined" ){ | |
for( i in robots ){ | |
this.pauseAsyncFn( name, rounds, i ); | |
} | |
}else{ | |
robots[id].pauses[name] += rounds; | |
} | |
} | |
Robot.prototype.addAsyncFn = function( name, fn, id ){ | |
if( typeof id == "undefined" ){ | |
for( i in robots ){ | |
this.addAsyncFn( name, fn, i ); | |
} | |
}else{ | |
robots[id].asyncFns[name] = fn; | |
robots[id].pauses[name] = 0; | |
} | |
} | |
Robot.prototype.removeAsyncFn = function( name ){ | |
} | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
if( typeof robots[robot.id] == "undefined" ){ | |
this.start( ev ); | |
} | |
for( i in robots[robot.id].asyncFns ){ | |
ev.robot.log("Funkcja " + i + ": " + robots[robot.id].pauses[i] ); | |
if( robots[robot.id].pauses[i] <= 0 ){ | |
robots[robot.id].asyncFns[i](ev, this); | |
}else{ | |
robots[robot.id].pauses[i]--; | |
} | |
} | |
robots[robot.id].round++; | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
var enemy = ev.scannedRobot; | |
if( enemy.id in robots ){ | |
robots[robot.id].shots = 0; | |
}else{ | |
robot.stop(); | |
for( i in robots ){ | |
robots[i].scanCount = 0; | |
robots[i].aimPoint = enemy.position; | |
} | |
robots[robot.id].cannonSpeed = robots[robot.id].startCannonSpeed; | |
robots[robot.id].shots = 3; | |
robot.fire(); | |
} | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot = ev.robot; | |
//this.pauseAsyncFn("asyncCannon", 2, robot.id); | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
ev.robot.stop(); | |
var angle = ev.bearing + 90; | |
if( robots[ev.robot.id].speed < 0 ) | |
ev.robot.ahead(15); | |
else | |
ev.robot.back(15); | |
if( angle > 90 ) angle -= 180; | |
robots[ev.robot.id].toAngle = ev.robot.angle + angle; | |
ev.robot.turn(angle); | |
//ev.robot.rotateCannon(angle); | |
}; | |
Robot.prototype.onRobotCollision = function(ev){ | |
robots[ev.robot.id].speed *= -1; | |
} |
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