Created
March 28, 2013 13:43
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WriteableBitmap version
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public static Boundaries CheckBoundaries(WriteableBitmap bmp) | |
{ | |
// check left | |
double boundayFactor = 0.1; //10% of the image width/height | |
Boundaries b = new Boundaries(); | |
b.Left = CheckLeft(bmp, boundayFactor); | |
b.Right = CheckRight(bmp, boundayFactor); | |
b.Top = CheckTop(bmp, boundayFactor); | |
b.Bottom = CheckBottom(bmp, boundayFactor); | |
return b; | |
} | |
private static bool CheckLeft(WriteableBitmap bmp, double bf) | |
{ | |
for (int i = 0; i < (int)(bmp.PixelWidth * bf); i++) | |
{ | |
int count = 0; | |
for (int j = 0; j < bmp.PixelHeight - 1; j++) | |
{ | |
if (bmp.GetPixel(i, j) != Color.FromArgb(0, 0, 0, 0)) | |
{ | |
count++; | |
} | |
} | |
if (count > 12) | |
return true; | |
} | |
return false; | |
} | |
private static bool CheckRight(WriteableBitmap bmp, double bf) | |
{ | |
for (int i = bmp.PixelWidth - 1; i > (int)(bmp.PixelWidth * (1 - bf)); i--) | |
{ | |
int count = 0; | |
for (int j = 0; j < bmp.PixelHeight - 1; j++) | |
{ | |
if (bmp.GetPixel(i, j) != Color.FromArgb(0, 0, 0, 0)) | |
{ | |
count++; | |
} | |
} | |
if (count > 12) | |
return true; | |
} | |
return false; | |
} | |
private static bool CheckTop(WriteableBitmap bmp, double bf) | |
{ | |
for (int i = 0; i < (int)(bmp.PixelHeight * bf); i++) | |
{ | |
int count = 0; | |
for (int j = 0; j < bmp.PixelWidth - 1; j++) | |
{ | |
if (bmp.GetPixel(j, i) != Color.FromArgb(0, 0, 0, 0)) | |
{ | |
count++; | |
} | |
} | |
if (count > 12) | |
return true; | |
} | |
return false; | |
} | |
private static bool CheckBottom(WriteableBitmap bmp, double bf) | |
{ | |
for (int i = bmp.PixelHeight - 1; i > (int)(bmp.PixelHeight * (1 - bf)); i--) | |
{ | |
int count = 0; | |
for (int j = 0; j < bmp.PixelWidth - 1; j++) | |
{ | |
if (bmp.GetPixel(j, i) != Color.FromArgb(0, 0, 0, 0)) | |
{ | |
count++; | |
} | |
} | |
if (count > 12) | |
return true; | |
} | |
return false; | |
} | |
public class Boundaries | |
{ | |
public bool Left { get; set; } | |
public bool Right { get; set; } | |
public bool Top { get; set; } | |
public bool Bottom { get; set; } | |
} |
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