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Arduino almost working code
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#include <BiColorLED.h> | |
// LEDPad.cpp | |
class LEDPad | |
{ | |
public: | |
BiColorLED leds[9]; | |
LEDPad() { | |
int j = 0; | |
for (int i = 0; i < 9; ++i) { | |
if(j == 14) { j++; i--; continue; } | |
leds[i] = BiColorLED(j++,j++); | |
} | |
} | |
void turnOnLED(int i, int color) { | |
leds[i].setColor(color); | |
} | |
}; | |
// Board.cpp | |
// | |
// [ 0, 1, 2, | |
// 3, 4, 5, | |
// 6, 7, 8 ] | |
// | |
const int CONTINUE = 10; // status continue | |
const int P1_Wins = 1; // player 1 wins | |
const int P2_Wins = 2; // player 2 wins | |
const int DRAW = 3; | |
const int EMPTY = 0; | |
const int X = 1; // red - player 1 | |
const int O = 2; // green - player 2 | |
class Board | |
{ | |
public: | |
LEDPad lp; | |
Board() { | |
currentBlink = 0; | |
currentOn = true; | |
for (int i = 0; i < 9; ++i) { | |
cells[i] = EMPTY; | |
} | |
user = 1; | |
status = CONTINUE; | |
} | |
int moveUp() { | |
int temp = currentBlink - 3; | |
while (temp >= 0) { | |
Serial.println("Inside Down"); | |
if( cells[temp] == EMPTY ) { | |
stopBlinking(); | |
currentBlink = temp; | |
return true; | |
} | |
temp -= 3; | |
} | |
return false; | |
} | |
int moveDown() { | |
int temp = currentBlink + 3; | |
while (temp < 9) { | |
Serial.println("Inside Down"); | |
if( cells[temp] == EMPTY ) { | |
stopBlinking(); | |
currentBlink = temp; | |
return true; | |
} | |
temp += 3; | |
} | |
return false; | |
} | |
int moveLeft() { | |
int temp = currentBlink - 1; | |
while (temp >= 0 && currentBlink - temp <= 3) { | |
Serial.println("Inside LEFT"); | |
if( cells[temp] == EMPTY ) { | |
stopBlinking(); | |
currentBlink = temp; | |
return true; | |
} | |
temp -= 1; | |
} | |
return false; | |
} | |
int moveRight() { | |
int temp = currentBlink + 1; | |
while (temp < 9) { | |
Serial.println("Inside RIGHT"); | |
if( cells[temp] == EMPTY ) { | |
stopBlinking(); | |
currentBlink = temp; | |
return true; | |
} | |
temp += 1; | |
} | |
return false; | |
} | |
void stopBlinking() { | |
lp.turnOnLED(currentBlink, 0); | |
} | |
// | |
// returns | |
// 1 = Player 1 wins | |
// 2 = Player 2 wins | |
// 0 = Draw | |
// 10 = Continue | |
// | |
int checkWinner() { | |
if (cells[0] != 0 && cells[0] == cells[4] && cells[4] == cells[8]) { | |
if (cells[0] == X) status = P1_Wins; | |
else status = P2_Wins; | |
return status; | |
} else if (cells[2] != 0 && cells[2] == cells[4] && cells[4] == cells[6]) { | |
if (cells[2] == X) status = P1_Wins; | |
else status = P2_Wins; | |
return status; | |
} | |
for (int i = 0; i < 3; ++i) | |
{ | |
if (cells[i] != 0 && cells[i] == cells[i+3] && cells[i+3] == cells[i+6]) { | |
if (cells[i] == X) status = P1_Wins; | |
else status = P2_Wins; | |
return status; | |
} else if (cells[i*3] != 0 && cells[i*3] == cells[(i*3)+1] && cells[(i*3)+1] == cells[(i*3)+2]) { | |
if (cells[i*3] == X) status = P1_Wins; | |
else status = P2_Wins; | |
return status; | |
} | |
} | |
int d; | |
for (d = 0; d < 9; ++d) { | |
if(cells[d] == 0) break; | |
} | |
if(d == 9){ | |
status = DRAW; | |
return status; | |
} | |
status = CONTINUE; | |
return status; | |
} | |
void blink() { | |
Serial.print("CurrentOn : "); | |
Serial.println(currentOn); | |
if(currentOn) { | |
lp.turnOnLED(currentBlink, 0); | |
} else { | |
lp.turnOnLED(currentBlink, user); | |
} | |
currentOn = !currentOn; | |
for (int i = 0; i < 9; ++i) { | |
Serial.print(cells[i]); | |
Serial.print(" "); | |
}Serial.println(""); | |
} | |
void pressOK() { | |
lp.turnOnLED(currentBlink, user); | |
cells[currentBlink] = user; | |
for (int i = 0; i < 9; ++i) { | |
if(cells[i]==0) | |
currentBlink = i; | |
} | |
if (user == 1) user = 2; | |
else user = 1; | |
checkWinner(); | |
} | |
void setColorToAllLED(int color) { | |
for (int i = 0; i < 9; ++i) { | |
lp.turnOnLED(i,color); | |
} | |
} | |
int cells[9]; | |
int currentBlink; | |
bool currentOn; | |
// 1 is player 1 -- RED | |
// 2 is player 2 -- GREEN | |
int user; | |
int status; | |
}; | |
class GamePad | |
{ | |
public: | |
Board board; | |
long blinkTime; | |
GamePad(){ | |
board = Board(); | |
j = 1; | |
Button[0][0] = 1; Button[0][1] = 805; Button[0][2] = 838; // button 1 | |
Button[1][0] = 2; Button[1][1] = 720; Button[1][2] = 750; // button 1 | |
Button[2][0] = 3; Button[2][1] = 560; Button[2][2] = 611; // button 1 | |
Button[3][0] = 4; Button[3][1] = 260; Button[3][2] = 340; // button 1 | |
Button[4][0] = 5; Button[4][1] = 150; Button[4][2] = 179; // button 1 | |
Button[5][0] = 6; Button[5][1] = 75; Button[5][2] = 90; // button 1 | |
analogpin = A5; | |
label = 0; | |
counter = 0; | |
time = 0; | |
debounce_count = 100; | |
current_state = 0; | |
} | |
private: | |
int j; // integer used in scanning the array designating column number | |
//2-dimensional array for asigning the buttons and there high and low values | |
// 1 = Left | |
// 2 = TOP | |
// 3 = RIGHT | |
// 4 = DOWN | |
// 5 = OK | |
// 6 = SWITCH MODE | |
int Button[6][3]; | |
int analogpin; // analog pin to read the buttons | |
int label; // for reporting the button label | |
int counter; // how many times we have seen new value | |
long time; // the last time the output pin was sampled | |
int debounce_count; // number of millis/samples to consider before declaring a debounced input | |
int current_state; // the debounced input value | |
int ButtonVal; | |
public: | |
void start() { | |
while(board.checkWinner() == CONTINUE) { | |
// If we have gone on to the next millisecond | |
if(blinkTime == millis()) { | |
Serial.println("Blinking"); | |
board.blink(); | |
blinkTime = millis() + 600; | |
} | |
if (millis() != time) { | |
// check analog pin for the button value and save it to ButtonVal | |
ButtonVal = analogRead(analogpin); | |
// Serial.println(ButtonVal); | |
if(ButtonVal == current_state && counter >0) { | |
counter--; | |
} | |
if(ButtonVal != current_state) { | |
counter++; | |
} | |
// If ButtonVal has shown the same value for long enough let's switch it | |
if (counter >= debounce_count) { | |
counter = 0; | |
current_state = ButtonVal; | |
//Checks which button has been pressed | |
if (ButtonVal > 0) { | |
ButtonCheck(); | |
} | |
} | |
time = millis(); | |
} | |
} | |
// stop blinking | |
board.stopBlinking(); | |
//Declare winner | |
if(board.checkWinner() == DRAW) { | |
while(true) { | |
board.setColorToAllLED( 1 ); | |
delay(200); | |
board.setColorToAllLED( 2 ); | |
delay(200); | |
} | |
} | |
while(true) { | |
board.setColorToAllLED( board.checkWinner() ); | |
delay(300); | |
board.setColorToAllLED( 0 ); | |
delay(300); | |
} | |
} | |
void ButtonCheck() { | |
// loop for scanning the button array. | |
for(int i = 0; i <= 6; i++) { | |
// checks the ButtonVal against the high and low vales in the array | |
if(ButtonVal >= Button[i][j] && ButtonVal <= Button[i][j+1]) { | |
// stores the button number to a variable | |
label = Button[i][0]; | |
Action(); | |
} | |
} | |
} | |
void Action() { | |
if(label == 1) { | |
Serial.println("LEFT"); | |
board.moveLeft(); | |
} | |
if(label == 2) { | |
Serial.println("TOP"); | |
board.moveUp(); | |
} | |
if(label == 3) { | |
Serial.println("Right"); | |
board.moveRight(); | |
} | |
if(label == 4) { | |
Serial.println("DOWN"); | |
board.moveDown(); | |
} | |
if(label == 5) { | |
Serial.println("OK"); | |
board.pressOK(); | |
} | |
if(label == 6) { | |
Serial.println("MODE"); | |
} | |
//Serial.println("Button =:"); | |
//Serial.println(label); | |
//delay(200); | |
} | |
}; | |
GamePad gp; | |
//Board bda; | |
void setup() { | |
// Serial.begin(9600); | |
gp.blinkTime = millis() + 600; | |
} | |
void loop() { | |
gp.start(); | |
//bda.setColorToAllLED(1); | |
} |
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