Phaser 4 ("Caladan", released April 2026) keeps the same public API you know from Phaser 3 for standard game objects — sprites, text, physics, input, tilemaps, etc. The big changes are under the hood (a full WebGL render-node rewrite) plus a few new/renamed systems: unified Filters (replacing FX + Masks), a simplified Lighting API, an overhauled Tint system, and rounded-corner rectangles. Those are called out inline below.
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