Created
October 21, 2012 23:21
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A Pure implementation of the Game of Life.
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(ns problems.life | |
(:require [clojure.string]));;should use "only" here! (use '[clojure.data.json :only (read-json json-str)]) | |
;This function determines wether a cell is alive or dead. | |
;Its a simplified version of the classic life function. | |
; f: the initial board function (f), | |
; x, y (the x/y coordinates) | |
(defn live [f x y] | |
(let [neighbors | |
(+ | |
(max 0 (f x (dec y))) | |
(max 0 (f x (inc y))) | |
(max 0 (f (inc x) y)) | |
(max 0 (f (dec x) y)) | |
(max 0 (f (dec x) (dec y))) | |
(max 0 (f (inc x) (inc y))) | |
(max 0 (f (dec x) (inc y))) | |
(max 0 (f (inc x) (dec y))))] | |
(cond | |
(= neighbors 0) 0 | |
(= neighbors 1) 1 | |
(= neighbors 2) 1 | |
(= neighbors 3) 0 | |
:else 0))) | |
;The gameboard is a function with -1's for boundaries. | |
(defn boardstart [x y] | |
(cond | |
(or (> x 2) (> y 2) (> 0 x) (> 0 y)) -1 ; Out of range | |
(= 0 x) 1 ; Cells on top are alive. | |
:else 0)) | |
;A function that returns board state given the previous function. | |
(defn newboard [f] | |
#(cond | |
(> 0 (f %1 %2)) -1 ; Out of range | |
:else (live f %1 %2))) | |
;Print the current state of the board | |
(defn printstate [board size] | |
(println "starting state dump") | |
(doseq [x (range size) y (range size)] | |
(println x " " y " | " (board x y)))) | |
;To play, we simply call newboard over and over again. | |
;The effect is simply to calculate the gameboard functionally, so | |
;the board is recalculated at every call. Next step will be to add a bitcache or something | |
;of the sort that is decoupled from the calling of the board. | |
(defn main1 [] | |
(print "\n------------\n") | |
(printstate boardstart 3) | |
(print "\n------------\n") | |
(printstate (newboard boardstart) 3) | |
(print "\n------------\n")) | |
(printstate (newboard (newboard boardstart)) 3) |
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