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Last active June 1, 2021 21:45
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{
"title": "Facebook App Ad Experiment Results",
"timestamp": "2013-11-25T00:16:34.000Z",
"visbility": "public"
}

Recently, I released a word puzzle game app for iPhone and iPad called WordGrid. As part of marketing/promotion, I decided to take out some Facebook Ads to get some installs.

I decided to throw $30 at Facebook and see what happened. This is a tiny amount of money in terms of mobile app ad campaign spending, but the results were interesting to me nonetheless.

Upfront Info:

  • WordGrid is a $.99 paid app.
  • I have Facebook install tracking so the install reporting will be accurate
  • I spent $30.00
  • The campaign ran from 1pm to 9pm on a Saturday

I chose the following target audience:

  • Women in the United States
  • Aged 35 and older
  • Running iOS 6.0+
  • Browsing Facebook on their mobile device
  • Interested in casual gaming

Results:

  • 5,335 users saw the ad
  • 135 clicks on the ad
  • 2.773% click-through rate
  • $5.33 eCPM
  • 5 app installs
  • $6.00 spent per install

I'm not sure that these numbers give a statistically accurate representation, but it was definitely a losing proposition in terms of user acquisition profitability. I assume it would be very difficult to do paid acquisition of a $.99 paid app. I also assume this is why most successfully marketed apps are now free with in-app purchases (the average revenue per user is much higher thanks to the "whales" that spend a disproportionately high amount of money in the app).

My next game app will be free with IAP, and I will do similar ad testing. I predict that the number of installs will be much higher because of the "free" price tag.

For now, if you enjoy word games, why not give WordGrid a spin?

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