Created
May 21, 2015 20:40
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Intro to Unity
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using UnityEngine; | |
using System.Collections; | |
public class ClipToCameraBounds : MonoBehaviour { | |
private float minPos; | |
private float maxPos; | |
private SpriteRenderer renderer; | |
// Use this for initialization | |
void Start () { | |
renderer = this.gameObject.GetComponent<SpriteRenderer>(); | |
float halfSize = renderer.bounds.size.x/2; | |
minPos = Camera.main.ScreenToWorldPoint(Vector3.zero).x + halfSize; | |
maxPos = Camera.main.ScreenToWorldPoint(new Vector3(Camera.main.pixelWidth,0)).x - halfSize; | |
Debug.Log(minPos); | |
Debug.Log(maxPos); | |
} | |
// Update is called once per frame | |
void Update () { | |
//this.transform.position = new Vector2(Mathf.Clamp(this.transform.position.x,minPos,maxPos), this.transform.position.y); | |
} | |
void LateUpdate(){ | |
this.transform.position = new Vector2(Mathf.Clamp(this.transform.position.x,minPos,maxPos), this.transform.position.y); | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class MoveLeftAndRight : MonoBehaviour { | |
public float speed; | |
//Rigidbody2D body; | |
// Use this for initialization | |
void Start () { | |
//body = this.gameObject.GetComponent<Rigidbody2D>(); | |
} | |
// Update is called once per frame | |
void Update () { | |
if(Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.RightArrow)){ | |
float magnitude = speed * Time.deltaTime; | |
if(Input.GetKey(KeyCode.LeftArrow)){ | |
magnitude *= -1; | |
} | |
//body.velocity = new Vector2(magnitude,0); | |
this.transform.position = new Vector2(this.transform.position.x+magnitude, this.transform.position.y); | |
} | |
} | |
} |
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