Created
August 22, 2012 21:28
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Flexible Triangle
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PVector[] v = new PVector[3]; | |
int HOVER_DIAMETER = 15; | |
int ARC_DIAMETER = 20; | |
int selectedVertex = -1; | |
boolean draggingVertex = false; | |
void setup() { | |
size(600, 600); | |
smooth(); | |
cursor(CROSS); | |
v[0] = new PVector(200, 200); | |
v[1] = PVector.add(v[0], new PVector(100, -100)); | |
v[2] = PVector.add(v[1], new PVector(100, 100)); | |
} | |
void draw() { | |
background(255, 255, 255); | |
for(int i=0; i < 3; i++) { | |
drawLine(i); | |
drawArc(i); | |
checkForHover(i); | |
} | |
if (selectedVertex > -1) { | |
if (draggingVertex) { | |
fill(255, 0, 0); | |
} else { | |
fill(0, 102, 153); | |
} | |
text(nfs(selectedVertex, 1), 15, 60); | |
} | |
} | |
void mousePressed() { | |
selectedVertex = -1; | |
for(int i=0; i < 3; i++) { | |
if (hover(i)) { | |
selectedVertex = i; | |
} | |
} | |
} | |
void mouseDragged() { | |
if (selectedVertex > -1) { | |
draggingVertex = true; | |
v[selectedVertex].x = mouseX; | |
v[selectedVertex].y = mouseY; | |
} | |
} | |
void mouseReleased() { | |
draggingVertex = false; | |
selectedVertex = -1; | |
} | |
void drawLine(int i) { | |
line(v[i].x, v[i].y, v[(i+1)%3].x, v[(i+1)%3].y); | |
} | |
// If return value is greater than 0, c is left of line (a,b) | |
// If return value is less than 0, c is right of line (a,b) | |
// If return value is 0, then c is colinear with line (a,b) | |
float crossProduct(PVector a, PVector b, PVector c) { | |
return (b.x - a.x)*(c.y - a.y) - (b.y - a.y)*(c.x - a.x); | |
} | |
void drawArc(int i) { | |
PVector v1 = PVector.sub(v[(i+1)%3],v[i]); | |
PVector v2 = PVector.sub(v[(i+2)%3],v[i]); | |
noFill(); | |
if (crossProduct(v[i], v[(i+1)%3], v[(i+2)%3]) >= 0) { | |
arc(v[i].x, v[i].y, ARC_DIAMETER, ARC_DIAMETER, v1.heading2D(), v1.heading2D() + PVector.angleBetween(v1, v2)); | |
} else { | |
arc(v[i].x, v[i].y, ARC_DIAMETER, ARC_DIAMETER, v2.heading2D(), v2.heading2D() + PVector.angleBetween(v1, v2)); | |
} | |
} | |
void checkForHover(int i) { | |
if (hover(i) == false) return; | |
fill(0, 102, 153); | |
PVector v1 = PVector.sub(v[(i+1)%3],v[i]); | |
PVector v2 = PVector.sub(v[(i+2)%3],v[i]); | |
text(nfs(degrees(PVector.angleBetween(v2, v1)), 1, 2), 15, 30); | |
fill(color(255, 0, 0), 128); | |
ellipse(v[i].x, v[i].y, HOVER_DIAMETER, HOVER_DIAMETER); | |
} | |
boolean hover(int i) { | |
float distX = v[i].x - mouseX; | |
float distY = v[i].y - mouseY; | |
return sqrt(sq(distX) + sq(distY)) < HOVER_DIAMETER/2; | |
} |
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