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Hello, Three.js
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<html> | |
<head> | |
<title>My first Three.js app</title> | |
<style> | |
body { | |
margin: 0; | |
} | |
canvas { | |
width: 100%; | |
height: 100% | |
} | |
</style> | |
</head> | |
<body> | |
<script src="https://rawgithub.com/mrdoob/three.js/master/build/three.js"></script> | |
<script> | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
var tet = new THREE.Mesh( | |
new THREE.TetrahedronGeometry(1), | |
new THREE.MeshPhongMaterial({ ambient: 0xff0000, color: 0xdddddd, specular: 0x999999, shininess: 0, shading: THREE.FlatShading }) | |
); | |
tet.position.set(-3, 0, 0); | |
scene.add(tet); | |
var cube = new THREE.Mesh( | |
new THREE.CubeGeometry(1, 1, 1), | |
new THREE.MeshPhongMaterial({ ambient: 0x00ff00, color: 0xdddddd, specular: 0x999999, shininess: 30, shading: THREE.FlatShading }) | |
); | |
scene.add(cube); | |
var oct = new THREE.Mesh( | |
new THREE.OctahedronGeometry(1), | |
new THREE.MeshPhongMaterial({ ambient: 0x0000ff, color: 0xdddddd, specular: 0x999999, shininess: 60, shading: THREE.FlatShading }) | |
); | |
oct.position.set(3, 0, 0); | |
scene.add(oct); | |
var light = new THREE.PointLight(0xffffff, 1, 100); | |
light.position.set(10, 10, 10); | |
scene.add(light); | |
var light = new THREE.AmbientLight(0x404040); // soft white light | |
scene.add(light); | |
camera.position.z = 5; | |
var render = function () { | |
requestAnimationFrame(render); | |
cube.rotation.x += 0.02; | |
cube.rotation.y += 0.02; | |
tet.rotation.x -= .02; | |
oct.rotation.x += .02; | |
renderer.render(scene, camera); | |
}; | |
render(); | |
</script> | |
</body> | |
</html> |
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