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@jblocksom
Created November 6, 2014 18:50
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Last summer Apple introduced Metal, a new 3D graphics API for iOS devices featuring faster, more detailed access to the graphics hardware. In this session we will introduce programmers to the Metal API. We will start with a high level overview of Metal and how it compares to OpenGL, comparing the two and seeing what the cost is for the extra graphics speed. We will look at using Metal for GPU based computation, using the Metal Shading Language for rendering, and how to combine them for intense GPU powered apps.
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