I hereby claim:
- I am jbltx on github.
- I am jbltx (https://keybase.io/jbltx) on keybase.
- I have a public key ASBdXwLhckV9ejuFgnLmLc-vxYH0UHVWQE6_s3Mewy6sbAo
To claim this, I am signing this object:
| namespace UnityRuntime | |
| { | |
| class AssetDatabase | |
| { | |
| public static bool Contains(Object obj) | |
| { | |
| // normally we store ids of assets and check obj.id is inside the db. | |
| // for simplicity let say any TaskList is an asset. | |
| return obj is TaskList; |
| #include "UnityWindow.h" | |
| #include <QApplication> | |
| #include <QResizeEvent> | |
| #include <QShowEvent> | |
| #include <QHideEvent> | |
| #include <QFocusEvent> | |
| #include <QMouseEvent> | |
| #include <QFileInfo> | |
| #include <QProcess> |
| Shader "Unlit/ClippedObject" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| _Color ("Tint", Color) = (1,1,1,1) | |
| } | |
| SubShader | |
| { | |
| // The shader is semi-transparent |
| #ifndef MACWINDOW_H | |
| #define MACWINDOW_H | |
| #include <QObject> | |
| class MacWindow : public QObject | |
| { | |
| Q_OBJECT | |
| public: |
| /******************************************************************************* | |
| CombineMeshes.cpp | |
| Author : Mickael Bonfill (jbltx) | |
| *******************************************************************************/ | |
| /** | |
| * @brief Combine two FBX meshes together and returns the new one. | |
| * | |
| * @note The operation doesn't take in account UVs and Texture layers (yet). |
| # Quick notes about Windows registry keys for cloud storage services like MEGA, Dropbox, OneDrive, etc... | |
| # This is UNTESTED so USE IT AT YOUR OWN RISKS | |
| # CONSTANTS | |
| $UUID_FOLDER = "{$([guid]::NewGuid().Guid)}" # Used to add a 'cloud storage'-like folder in Explorer Pane | |
| $UUID_CONTEXTMENU = "{$([guid]::NewGuid().Guid)}" # Used to add a context-menu, property sheets, etc... on files and folders | |
| $UUID_OVERLAY1 = "{$([guid]::NewGuid().Guid)}" # Used for icon overlay on files' icon | |
| $UUID_OVERLAY2 = "{$([guid]::NewGuid().Guid)}" | |
| $UUID_OVERLAY3 = "{$([guid]::NewGuid().Guid)}" |
I hereby claim:
To claim this, I am signing this object: