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/* | |
* Rise and Fall Arc Animation | |
*/ | |
byte start = 0; | |
byte end; | |
Timer arcTimer; | |
#define ARC_DURATION 500 | |
#define ARC_DELAY 100 | |
void setup() { | |
// put your setup code here, to run once: | |
} | |
void loop() { | |
// put your main code here, to run repeatedly: | |
if(arcTimer.isExpired()) { | |
// pick a new start | |
start = random(6); | |
// pick a new end | |
end = getAdjacentFace(start); | |
arcTimer.set(ARC_DURATION); | |
} | |
if(!arcTimer.isExpired()) { | |
if(arcTimer.getRemaining() > ARC_DELAY) { | |
// show start of arc | |
byte bri = map(arcTimer.getRemaining(), ARC_DELAY, ARC_DURATION, 0, 255); | |
setColorOnFace(dim(WHITE, bri), start); | |
} | |
if(arcTimer.getRemaining() < ARC_DURATION - ARC_DELAY) { | |
// show end of arc | |
byte bri = map(arcTimer.getRemaining(), 0, ARC_DURATION - ARC_DELAY, 0, 255); | |
setColorOnFace(dim(WHITE, bri), end); | |
} | |
} | |
} | |
byte getAdjacentFace(byte enter) { | |
if(random(2) == 0) { | |
return (enter + 1) % 6; | |
} | |
else { | |
return (enter + 6 - 1) % 6; | |
} | |
} |
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