Created
April 7, 2020 18:01
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/* | |
PIRATES 'N' LASERS | |
Animation Prototype | |
Lasers | |
1. Dim Ships Status (Fade to Black) | |
2. Instant redline w/ exposure flash (Simultaneous w/ Dimming) | |
3. Step by step explosions @ 400ms per segment | |
4. Fade up the status of the ship | |
5. Fade a single health to black. | |
by Jonathan Bobrow | |
03.14.2020 | |
*/ | |
#define MAX_HEALTH 5 | |
enum Mode { | |
SHIP, | |
LASER, | |
NUM_MODES | |
}; | |
byte mode = SHIP; | |
byte health = 5; | |
byte actionFace = 0; | |
word duration = 400; | |
Timer attackAniTimer; | |
byte segment = 0; | |
void setup() { | |
// put your setup code here, to run once: | |
} | |
void loop() { | |
// put your main code here, to run repeatedly: | |
if (buttonLongPressed()) { | |
mode = (mode + 1) % NUM_MODES; | |
} | |
if (buttonSingleClicked()) { | |
attackAniTimer.set(duration); | |
segment = 0; | |
} | |
if (buttonDoubleClicked()) { | |
duration -= 50; | |
if (duration < 200) { | |
duration = 400; | |
} | |
} | |
if (mode == SHIP) { | |
setColor(OFF); | |
if (!attackAniTimer.isExpired()) { | |
if (segment < 4 ) { | |
long progress = attackAniTimer.getRemaining(); | |
byte brightness = map(progress, 0, duration, 0, 255); | |
switch (segment) { | |
case 0: | |
setColorOnFace(dim(ORANGE, brightness), 0); | |
break; | |
case 1: | |
setColorOnFace(dim(ORANGE, brightness), 1); | |
setColorOnFace(dim(ORANGE, brightness), 5); | |
break; | |
case 2: | |
setColorOnFace(dim(ORANGE, brightness), 2); | |
setColorOnFace(dim(ORANGE, brightness), 4); | |
break; | |
case 3: | |
setColorOnFace(dim(ORANGE, brightness), 3); | |
break; | |
default: | |
setColor(OFF); | |
break; | |
} | |
} | |
} | |
else { | |
segment++; | |
attackAniTimer.set(duration); | |
} | |
} | |
else if (mode == LASER) { | |
setColor(RED); | |
} | |
} |
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