Created
March 16, 2014 17:35
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Como "pausar/suspender" execução código C com corotina Lua
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#include <stdio.h> | |
#include <string.h> | |
#include <lua.h> | |
#include <lauxlib.h> | |
#include <lualib.h> | |
double arg; | |
static int l_csleep_cont (lua_State *L) { | |
printf("continuando!\n"); | |
lua_pushnumber(L, arg); | |
return 1; | |
} | |
static int l_csleep (lua_State *L) { | |
arg = luaL_checknumber(L, 1); | |
return lua_yieldk(L, 0, 0, l_csleep_cont); | |
} | |
int main (void) { | |
char *buff = "return csleep(10)"; | |
int status; | |
lua_State *L = luaL_newstate(); | |
lua_State *thread; | |
luaL_openlibs(L); | |
lua_pushcfunction(L, l_csleep); | |
lua_setglobal(L, "csleep"); | |
thread = lua_newthread(L); | |
status = luaL_loadbuffer(thread, buff, strlen(buff), "line") || | |
lua_resume(thread, NULL, 0); | |
while (status == LUA_YIELD) { | |
printf("cedeu a vez: "); | |
printf("%s\n", lua_tostring(thread, -1)); | |
status = lua_resume(thread, thread, 0); | |
} | |
if (status == LUA_ERRRUN) { | |
fprintf(stderr, "ERRO: %s\n", lua_tostring(thread, -1)); | |
lua_pop(L, 1); /* pop error message from the stack */ | |
return 1; | |
} else { | |
const char *retval = lua_tostring(thread, -1); | |
printf("Retorno: %s\n", retval); | |
} | |
lua_close(L); | |
return 0; | |
} |
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