Created
October 18, 2013 14:22
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Feature: fire at ships | |
Players want to fire at their opponent's ships so that they | |
can sink their whole fleet and have fun winning games. | |
* a player can fire at positions on the opponent's grid | |
* player can hit a ship or miss | |
* player hits the last remaining position of a ship: th ship is sunk | |
* two players | |
* turn-by-turn game | |
Scenario: fire and miss | |
Given it's my turn to play | |
And there is an unoccupied position | |
When I fire at that position | |
Then I miss | |
Scenario: fire and hit a ship | |
Given it's my turn to play | |
And there is an occupied position | |
When I fire at that position | |
Then I hit | |
Scenario: fire and sink a ship | |
Given it's my turn to play | |
And the last alive position of a ship | |
When I fire at that position | |
Then I sink the ship | |
Scenario: win the game | |
Given the last ship is almost sunk | |
When I sink that ship | |
Then I win | |
Scenario: lose the game | |
Given the my last ship is almost sunk | |
When my opponent sink that ship | |
Then I lose | |
Scenario: my turn to play | |
Given it's my turn to play | |
When I fire | |
Then my turn ends | |
And it's not my turn to play anymore | |
And it's my opponent's turn to play | |
Scenario: not my turn to play | |
Given it's not my turn to play | |
When I fire | |
Then I am asked to wait for my opponent |
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