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@jbubriski
Created September 6, 2012 18:15
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Radius-Based Hit Detection
public class Enemy : Sprite
{
public int HitRadius { get { return 10; } }
}
public class Projectile : Sprite
{
public override void Update(GameTime gameTime)
{
foreach (var enemy in EnemyManager.Enemies)
{
var distanceToEnemy = Position.DistanceTo(enemy.Position);
if (distanceToEnemy <= enemy.HitRadius)
{
// Hit!
}
}
}
}
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