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THREE.OBJExporter = function () {}; | |
THREE.OBJExporter.prototype = { | |
constructor: THREE.OBJExporter, | |
parse: function (object) { | |
var output = ''; | |
var indexVertex = 0; | |
var indexVertexUvs = 0; | |
var indexNormals = 0; | |
var vertex = new THREE.Vector3(); | |
var normal = new THREE.Vector3(); | |
var uv = new THREE.Vector2(); | |
var i, | |
j, | |
l, | |
m, | |
face = []; | |
var parseMesh = function (mesh) { | |
var nbVertex = 0; | |
var nbNormals = 0; | |
var nbVertexUvs = 0; | |
var geometry = mesh.geometry; | |
var normalMatrixWorld = new THREE.Matrix3(); | |
if (geometry instanceof THREE.Geometry) { | |
geometry = new THREE.BufferGeometry().setFromObject(mesh); | |
} | |
if (geometry instanceof THREE.BufferGeometry) { | |
var vertices = geometry.getAttribute('position'); | |
var normals = geometry.getAttribute('normal'); | |
var uvs = geometry.getAttribute('uv'); | |
var indices = geometry.getIndex(); | |
var skinIndices = geometry.getAttribute('skinIndex'); | |
var weights = geometry.getAttribute('skinWeight'); | |
var morphVector; | |
// name of the mesh object | |
output += 'o ' + mesh.name + '\n'; | |
// vertices | |
if (vertices !== undefined) { | |
for (i = 0, l = vertices.count; i < l; i++, nbVertex++) { | |
if (skinIndices == undefined) { | |
vertex.x = vertices.getX(i); | |
vertex.y = vertices.getY(i); | |
vertex.z = vertices.getZ(i); | |
//vertex.applyMatrix4(mesh.matrixWorld); | |
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n'; | |
} else { | |
vertex.x = vertices.getX(i); | |
vertex.y = vertices.getY(i); | |
vertex.z = vertices.getZ(i); | |
//vertex.applyMatrix4(mesh.matrixWorld); | |
skinIndex = []; | |
skinIndex[0] = skinIndices.getX(i); | |
skinIndex[1] = skinIndices.getY(i); | |
skinIndex[2] = skinIndices.getZ(i); | |
skinIndex[3] = skinIndices.getW(i); | |
skinWeight = []; | |
skinWeight[0] = weights.getX(i); | |
skinWeight[1] = weights.getY(i); | |
skinWeight[2] = weights.getZ(i); | |
skinWeight[3] = weights.getW(i); | |
inverses = []; | |
inverses[0] = mesh.skeleton.boneInverses[skinIndex[0]]; | |
inverses[1] = mesh.skeleton.boneInverses[skinIndex[1]]; | |
inverses[2] = mesh.skeleton.boneInverses[skinIndex[2]]; | |
inverses[3] = mesh.skeleton.boneInverses[skinIndex[3]]; | |
skinMatrices = []; | |
skinMatrices[0] = mesh.skeleton.bones[skinIndex[0]].matrixWorld; | |
skinMatrices[1] = mesh.skeleton.bones[skinIndex[1]].matrixWorld; | |
skinMatrices[2] = mesh.skeleton.bones[skinIndex[2]].matrixWorld; | |
skinMatrices[3] = mesh.skeleton.bones[skinIndex[3]].matrixWorld; | |
var finalVector = new THREE.Vector4(); | |
if (geometry.morphTargetInfluences !== undefined) { | |
var morphAttributes = geometry.morphAttributes.position; | |
//console.log("Mesh Name:" + mesh.name); | |
morphMatricesX = []; | |
morphMatricesY = []; | |
morphMatricesZ = []; | |
morphMatricesInfluence = []; | |
var morphLength = geometry.morphAttributes.position.length; | |
//console.log("Morph Length " + morphLength); | |
for (var mt = 0; mt < morphLength; mt++) { | |
//collect the needed vertex info | |
morphMatricesX[mt] = morphAttributes[mt].getX(i); | |
morphMatricesY[mt] = morphAttributes[mt].getY(i); | |
morphMatricesZ[mt] = morphAttributes[mt].getZ(i); | |
morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt]; | |
} | |
} | |
if (geometry.morphTargetInfluences !== undefined) { | |
morphVector = new THREE.Vector4(vertex.x, vertex.y, vertex.z); | |
var morphLength = geometry.morphAttributes.position.length; | |
for (var mt = 0; mt < morphLength; mt++) { | |
//not pretty, but it gets the job done | |
morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]); | |
} | |
} | |
for (var k = 0; k < 4; k++) { | |
if (geometry.morphTargetInfluences !== undefined) { | |
var tempVector = new THREE.Vector4(morphVector.x, morphVector.y, morphVector.z); | |
} else { | |
var tempVector = new THREE.Vector4(vertex.x, vertex.y, vertex.z); | |
} | |
tempVector.multiplyScalar(skinWeight[k]); | |
//the inverse takes the vector into local bone space | |
//which is then transformed to the appropriate world space | |
tempVector.applyMatrix4(inverses[k]).applyMatrix4(skinMatrices[k]); | |
finalVector.add(tempVector); | |
} | |
// transform the vertex to export format | |
output += 'v ' + finalVector.x + ' ' + finalVector.y + ' ' + finalVector.z + '\n'; | |
} | |
} | |
} | |
// uvs | |
if (uvs !== undefined) { | |
for (i = 0, l = uvs.count; i < l; i++, nbVertexUvs++) { | |
uv.x = uvs.getX(i); | |
uv.y = uvs.getY(i); | |
// transform the uv to export format | |
output += 'vt ' + uv.x + ' ' + uv.y + '\n'; | |
} | |
} | |
// normals | |
if (normals !== undefined) { | |
normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); | |
for (i = 0, l = normals.count; i < l; i++, nbNormals++) { | |
normal.x = normals.getX(i); | |
normal.y = normals.getY(i); | |
normal.z = normals.getZ(i); | |
// transfrom the normal to world space | |
normal.applyMatrix3(normalMatrixWorld); | |
// transform the normal to export format | |
output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n'; | |
} | |
} | |
// faces | |
if (indices !== null) { | |
for (i = 0, l = indices.count; i < l; i += 3) { | |
for (m = 0; m < 3; m++) { | |
j = indices.getX(i + m) + 1; | |
face[m] = (indexVertex + j) + '/' + (uvs ? (indexVertexUvs + j) : '') + '/' + (indexNormals + j); | |
} | |
// transform the face to export format | |
output += 'f ' + face.join(' ') + "\n"; | |
} | |
} else { | |
for (i = 0, l = vertices.count; i < l; i += 3) { | |
for (m = 0; m < 3; m++) { | |
j = i + m + 1; | |
face[m] = (indexVertex + j) + '/' + (uvs ? (indexVertexUvs + j) : '') + '/' + (indexNormals + j); | |
} | |
// transform the face to export format | |
output += 'f ' + face.join(' ') + "\n"; | |
} | |
} | |
} else { | |
console.warn('THREE.OBJExporter.parseMesh(): geometry type unsupported', geometry); | |
} | |
// update index | |
indexVertex += nbVertex; | |
indexVertexUvs += nbVertexUvs; | |
indexNormals += nbNormals; | |
}; | |
var parseLine = function (line) { | |
var nbVertex = 0; | |
var geometry = line.geometry; | |
var type = line.type; | |
if (geometry instanceof THREE.Geometry) { | |
geometry = new THREE.BufferGeometry().setFromObject(line); | |
} | |
if (geometry instanceof THREE.BufferGeometry) { | |
// shortcuts | |
var vertices = geometry.getAttribute('position'); | |
var indices = geometry.getIndex(); | |
// name of the line object | |
output += 'o ' + line.name + '\n'; | |
if (vertices !== undefined) { | |
for (i = 0, l = vertices.count; i < l; i++, nbVertex++) { | |
vertex.x = vertices.getX(i); | |
vertex.y = vertices.getY(i); | |
vertex.z = vertices.getZ(i); | |
// transfrom the vertex to world space | |
vertex.applyMatrix4(line.matrixWorld); | |
// transform the vertex to export format | |
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n'; | |
} | |
} | |
if (type === 'Line') { | |
output += 'l '; | |
for (j = 1, l = vertices.count; j <= l; j++) { | |
output += (indexVertex + j) + ' '; | |
} | |
output += '\n'; | |
} | |
if (type === 'LineSegments') { | |
for (j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1) { | |
output += 'l ' + (indexVertex + j) + ' ' + (indexVertex + k) + '\n'; | |
} | |
} | |
} else { | |
console.warn('THREE.OBJExporter.parseLine(): geometry type unsupported', geometry); | |
} | |
// update index | |
indexVertex += nbVertex; | |
}; | |
object.traverse(function (child) { | |
if (child instanceof THREE.Mesh) { | |
parseMesh(child); | |
} | |
if (child instanceof THREE.Line) { | |
parseLine(child); | |
} | |
}); | |
return output; | |
} | |
}; |
Do you have any idea why?
How you did it get working?
What do you mean "working"? My example doesn't work at all, the exported model is a complete random mess
I know, I ask about how you config it to arrive to this mesh, I can get as T pose fairly but no more.
…
El 1 nov 2020, a las 9:45, Emmanuele Villa @.***> escribió: @EmmanueleVilla commented on this gist. Do you have any idea why? How you did it get working? What do you mean "working"? My example doesn't work at all, the exported model is a complete random mess — You are receiving this because you commented. Reply to this email directly, view it on GitHub https://gist.github.com/35b19f811c657ec73b0238d78413f88d#gistcomment-3512061, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABPMFVQU6KKUCXP77MWB2P3SNUN2NANCNFSM4SL7JYSQ.
I've changed the two lines that I wrote in my first comment, from skinWeigth to skinWeight0
Does this work ?
How you did it get working?