Created
February 17, 2009 00:01
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| using System; | |
| using System.Collections.Generic; | |
| using System.ComponentModel; | |
| using System.Linq; | |
| using System.Linq.Expressions; | |
| using System.Text; | |
| using FantasyNewApp.Models; | |
| using FantasyNewApp.Utilities; | |
| namespace FantasyNewApp.ViewModels | |
| { | |
| public class PersonViewModel : INotifyPropertyChanged | |
| { | |
| private Person _MyPerson; | |
| public Click_Command Clicky { get; set; } | |
| public string FirstName | |
| { | |
| get | |
| { | |
| return _MyPerson.FirstName; | |
| } | |
| set | |
| { | |
| _MyPerson.FirstName = value; | |
| } | |
| } | |
| public string MiddleName | |
| { | |
| get | |
| { | |
| return _MyPerson.MiddleName; | |
| } | |
| set | |
| { | |
| _MyPerson.MiddleName = value; | |
| } | |
| } | |
| public string LastName | |
| { | |
| get | |
| { | |
| return _MyPerson.LastName; | |
| } | |
| set | |
| { | |
| _MyPerson.LastName = value; | |
| } | |
| } | |
| public string DisplayName | |
| { | |
| get | |
| { | |
| return _MyPerson.DisplayName; | |
| } | |
| } | |
| public PersonViewModel() | |
| { | |
| var person = new Person() | |
| { | |
| FirstName = "Justin", | |
| MiddleName = "Charles", | |
| LastName = "Bozonier" | |
| }; | |
| _MyPerson = person; | |
| var context = new BindingContext(_MyPerson, () => PropertyChanged); | |
| //It'd be nice to remove the redundant contexts | |
| context | |
| .Bind(() => FirstName) | |
| .From(()=> _MyPerson.FirstName) | |
| .OnChangeDo((s,e)=>Clicky.RaiseCanExecuteChanged()); | |
| context | |
| .Bind(() => MiddleName) | |
| .From(() => _MyPerson.MiddleName) | |
| .OnChangeDo((s, e) => Clicky.RaiseCanExecuteChanged()); | |
| context | |
| .Bind(() => LastName) | |
| .From(() => _MyPerson.LastName) | |
| .OnChangeDo((s, e) => Clicky.RaiseCanExecuteChanged()); | |
| context | |
| .Bind(() => DisplayName) | |
| .From(() => _MyPerson.DisplayName) | |
| .OnChangeDo((s, e) => Clicky.RaiseCanExecuteChanged()); | |
| Clicky = new Click_Command(); | |
| } | |
| public event PropertyChangedEventHandler PropertyChanged; | |
| } | |
| } |
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