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My Supermodel Config with XInput (Xbox) Controller support
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;; | |
;; Supermodel Configuration File | |
;; Default settings. | |
;; | |
; | |
; Quick Overview | |
; -------------- | |
; | |
; All settings are case sensitive. Numbers must be integers. Check your | |
; spelling carefully because invalid settings are silently ignored. To verify | |
; that your settings are being parsed correctly, check the contents of | |
; Supermodel.log. | |
; | |
; Global options apply to all games. To create configuration profiles for | |
; individual games, place settings under sections with the same name as the | |
; corresponding MAME ROM set, like so: | |
; | |
; ; Scud Race | |
; [ scud ] | |
; | |
; SoundVolume=50 | |
; MusicVolume=200 | |
; ; ... etc. ... | |
; | |
; For a list of all valid settings, please consult README.txt. Only default | |
; inputs are assigned here. | |
; | |
[ daytona2 ] | |
MusicVolume=120 | |
SoundVolume=100 | |
Balance=-10 | |
InputJoy1XSaturation=155 | |
[ dayto2pe ] | |
MusicVolume=120 | |
SoundVolume=100 | |
Balance=-10 | |
InputJoy1XSaturation=155 | |
[ dirtdvls ] | |
MusicVolume=100 | |
SoundVolume=130 | |
Balance=-20 | |
[ getbassur ] | |
WideScreen=0 | |
WideBackground=0 | |
MusicVolume=100 | |
SoundVolume=110 | |
Balance=10 | |
[ eca ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=-35 | |
[ fvipers2 ] | |
LegacySoundDSP=1 | |
MusicVolume=100 | |
SoundVolume=170 | |
Balance=10 | |
[ harley ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=10 | |
[ lamachin ] | |
MusicVolume=100 | |
SoundVolume=115 | |
Balance=0 | |
InputSystem=rawinput | |
[ lemans24 ] | |
MusicVolume=100 | |
SoundVolume=110 | |
Balance=0 | |
InputJoy1XSaturation=110 | |
[ lostwsga ] | |
MusicVolume=100 | |
SoundVolume=105 | |
Balance=20 | |
InputSystem=rawinput | |
CrosshairStyle=bmp | |
[ magtruck ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=15 | |
[ mgtrkbad ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=15 | |
[ oceanhun ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=0 | |
InputSystem=rawinput | |
[ oceanhuna ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=0 | |
InputSystem=rawinput | |
[ scud ] | |
MusicVolume=200 | |
SoundVolume=60 | |
Balance=0 | |
InputJoy1XSaturation=155 | |
[ scudplus ] | |
MusicVolume=200 | |
SoundVolume=60 | |
Balance=0 | |
InputJoy1XSaturation=155 | |
[ skichamp ] | |
MusicVolume=100 | |
SoundVolume=200 | |
Balance=10 | |
ForceFeedback=1 | |
[ spikeofe ] | |
MusicVolume=120 | |
SoundVolume=120 | |
Balance=0 | |
[ spikeout ] | |
MusicVolume=90 | |
SoundVolume=90 | |
Balance=0 | |
[ srally2 ] | |
SoundVolume=155 | |
MusicVolume=140 | |
Balance=15 | |
PowerPCFrequency=75 | |
InputJoy1XSaturation=150 | |
[ swtrilgy ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=0 | |
InputSystem=rawinput | |
[ vf3 ] | |
MusicVolume=100 | |
SoundVolume=110 | |
Balance=-5 | |
[ vf3tb ] | |
MusicVolume=100 | |
SoundVolume=110 | |
Balance=-5 | |
[ von2 ] | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=0 | |
[ vs2 ] | |
MusicVolume=100 | |
SoundVolume=110 | |
Balance=-10 | |
WideScreen=0 | |
WideBackground=0 | |
[ vs298 ] | |
MusicVolume=100 | |
SoundVolume=110 | |
Balance=-10 | |
WideScreen=0 | |
WideBackground=0 | |
[ vs2v991 ] | |
MusicVolume=100 | |
SoundVolume=110 | |
Balance=-10 | |
WideScreen=0 | |
WideBackground=0 | |
[ Global ] | |
; Graphics | |
New3DEngine=1 | |
QuadRendering=1 | |
WideScreen=1 | |
Stretch=0 | |
WideBackground=1 | |
; Refresh rate (milliHertz accuracy). Actual Model 3 refresh rate is 57.524 Hz | |
; but this can cause judder so we use 60 Hz by default. | |
RefreshRate=60.000 | |
; Legacy SCSP DSP implementation for games that do not play well with the newer | |
; one (e.g., Fighting Vipers 2) | |
LegacySoundDSP=0 | |
; Network board | |
Network=0 | |
SimulateNet=0 | |
PortIn=1970 | |
PortOut=1971 | |
AddressOut=127.0.0.1 | |
; Common | |
InputStart1="KEY_1,JOY1_BUTTON8" | |
InputStart2="KEY_2,JOY2_BUTTON8" | |
InputCoin1="KEY_3,JOY1_BUTTON7" | |
InputCoin2="KEY_4,JOY2_BUTTON7" | |
InputServiceA="KEY_5" | |
InputServiceB="KEY_7" | |
InputTestA="KEY_6" | |
InputTestB="KEY_8" | |
; 4-way digital joysticks (Fighting Vipers 2, Spikeout, Spikeout Final Edition, Virtua Fighter 3, Virtua Striker 2) | |
InputJoyUp="JOY1_YAXIS_NEG,JOY1_POV1_UP" | |
InputJoyDown="JOY1_YAXIS_POS,JOY1_POV1_DOWN" | |
InputJoyLeft="JOY1_XAXIS_NEG,JOY1_POV1_LEFT" | |
InputJoyRight="JOY1_XAXIS_POS,JOY1_POV1_RIGHT" | |
InputJoyUp2="JOY2_YAXIS_NEG,JOY2_POV1_UP" | |
InputJoyDown2="JOY2_YAXIS_POS,JOY2_POV1_DOWN" | |
InputJoyLeft2="JOY2_XAXIS_NEG,JOY2_POV1_LEFT" | |
InputJoyRight2="JOY2_XAXIS_POS,JOY2_POV1_RIGHT" | |
; Fighting game buttons (Fighting Vipers 2, Virtua Fighter 3) | |
InputPunch="JOY1_BUTTON3" | |
InputKick="JOY1_BUTTON4" | |
InputGuard="JOY1_BUTTON1" | |
InputEscape="JOY1_BUTTON2" | |
InputPunch2="JOY2_BUTTON3" | |
InputKick2="JOY2_BUTTON4" | |
InputGuard2="JOY2_BUTTON1" | |
InputEscape2="JOY2_BUTTON2" | |
; Spikeout buttons | |
InputShift="JOY1_BUTTON2,JOY1_BUTTON6" | |
InputBeat="JOY1_BUTTON1" | |
InputCharge="JOY1_BUTTON3" | |
InputJump="JOY1_BUTTON4" | |
; Virtua Striker buttons | |
InputShortPass="JOY1_BUTTON3" | |
InputLongPass="JOY1_BUTTON1" | |
InputShoot="JOY1_BUTTON2" | |
InputShortPass2="JOY2_BUTTON3" | |
InputLongPass2="JOY2_BUTTON1" | |
InputShoot2="JOY2_BUTTON2" | |
; Steering wheel | |
InputSteeringLeft="NONE" ; digital, turn wheel left | |
InputSteeringRight="NONE" ; digital, turn wheel right | |
InputSteering="JOY1_XAXIS" ; analog, full steering range | |
; Pedals | |
InputAccelerator="JOY1_RZAXIS_POS" | |
InputBrake="JOY1_ZAXIS_POS" | |
; Up/down shifter manual transmission (all racers) | |
InputGearShiftUp="JOY1_BUTTON6" ; sequential shift up | |
InputGearShiftDown="JOY1_BUTTON5" ; sequential shift down | |
; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) | |
InputGearShift1="JOY1_RYAXIS_NEG" | |
InputGearShift2="JOY1_RYAXIS_POS" | |
InputGearShift3="JOY1_RXAXIS_NEG" | |
InputGearShift4="JOY1_RXAXIS_POS" | |
InputGearShiftN="NONE" | |
; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) | |
InputVR1="JOY1_BUTTON4" | |
InputVR2="JOY1_BUTTON1" | |
InputVR3="JOY1_BUTTON3" | |
InputVR4="JOY1_BUTTON2" | |
; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) | |
InputViewChange="JOY1_BUTTON4" | |
; Handbrake (Dirt Devils, Sega Rally 2) | |
InputHandBrake="JOY1_BUTTON1" | |
; Harley-Davidson controls | |
InputRearBrake="JOY1_BUTTON1" | |
InputMusicSelect="JOY1_BUTTON2" | |
; Virtual On macros | |
InputTwinJoyTurnLeft="JOY1_RXAXIS_NEG" | |
InputTwinJoyTurnRight="JOY1_RXAXIS_POS" | |
InputTwinJoyForward="JOY1_YAXIS_NEG" | |
InputTwinJoyReverse="JOY1_YAXIS_POS" | |
InputTwinJoyStrafeLeft="JOY1_XAXIS_NEG" | |
InputTwinJoyStrafeRight="JOY1_XAXIS_POS" | |
InputTwinJoyJump="JOY1_BUTTON4" | |
InputTwinJoyCrouch="JOY1_BUTTON1" | |
; Virtual On individual joystick mapping | |
InputTwinJoyLeft1="NONE" | |
InputTwinJoyLeft2="NONE" | |
InputTwinJoyRight1="NONE" | |
InputTwinJoyRight2="NONE" | |
InputTwinJoyUp1="NONE" | |
InputTwinJoyUp2="NONE" | |
InputTwinJoyDown1="NONE" | |
InputTwinJoyDown2="NONE" | |
; Virtual On buttons | |
InputTwinJoyShot1="JOY1_ZAXIS_POS" | |
InputTwinJoyShot2="JOY1_RZAXIS_POS" | |
InputTwinJoyTurbo1="JOY1_BUTTON3,JOY1_BUTTON5" | |
InputTwinJoyTurbo2="JOY1_BUTTON2,JOY1_BUTTON6" | |
; Analog joystick (Star Wars Trilogy) | |
InputAnalogJoyLeft="NONE" ; digital, move left | |
InputAnalogJoyRight="NONE" ; digital, move right | |
InputAnalogJoyUp="NONE" ; digital, move up | |
InputAnalogJoyDown="NONE" ; digital, move down | |
InputAnalogJoyX="JOY1_XAXIS_INV,MOUSE1_XAXIS_INV" ; analog, full X axis | |
InputAnalogJoyY="JOY1_YAXIS_INV,MOUSE1_YAXIS" ; analog, full Y axis | |
InputAnalogJoyTrigger="JOY1_ZAXIS_NEG,JOY1_BUTTON3,MOUSE1_LEFT_BUTTON" | |
InputAnalogJoyEvent="JOY1_BUTTON1,MOUSE1_RIGHT_BUTTON" | |
InputAnalogJoyTrigger2="NONE" | |
InputAnalogJoyEvent2="NONE" | |
; Light guns (Lost World) | |
InputGunLeft="NONE" ; digital, move gun left | |
InputGunRight="NONE" ; digital, move gun right | |
InputGunUp="NONE" ; digital, move gun up | |
InputGunDown="NONE" ; digital, move gun down | |
InputGunX="JOY1_XAXIS,MOUSE1_XAXIS" ; analog, full X axis | |
InputGunY="JOY1_YAXIS,MOUSE1_YAXIS" ; analog, full Y axis | |
InputTrigger="JOY1_ZAXIS_NEG,JOY1_BUTTON3,MOUSE1_LEFT_BUTTON" | |
InputOffscreen="JOY1_BUTTON1,MOUSE1_RIGHT_BUTTON" ; point off-screen | |
InputAutoTrigger=1 ; automatic reload when off-screen | |
InputGunLeft2="NONE" | |
InputGunRight2="NONE" | |
InputGunUp2="NONE" | |
InputGunDown2="NONE" | |
InputGunX2="JOY2_XAXIS,MOUSE2_XAXIS" | |
InputGunY2="JOY2_YAXIS,MOUSE2_YAXIS" | |
InputTrigger2="JOY2_ZAXIS_NEG,JOY2_BUTTON3,MOUSE2_LEFT_BUTTON" | |
InputOffscreen2="JOY2_BUTTON1,MOUSE2_RIGHT_BUTTON" | |
InputAutoTrigger2=1 | |
; Analog guns (Ocean Hunter, LA Machineguns) | |
InputAnalogGunLeft="NONE" ; digital, move gun left | |
InputAnalogGunRight="NONE" ; digital, move gun right | |
InputAnalogGunUp="NONE" ; digital, move gun up | |
InputAnalogGunDown="NONE" ; digital, move gun down | |
InputAnalogGunX="JOY1_XAXIS,MOUSE1_XAXIS" ; analog, full X axis | |
InputAnalogGunY="JOY1_YAXIS,MOUSE1_YAXIS" ; analog, full Y axis | |
InputAnalogTriggerLeft="JOY1_ZAXIS_NEG,JOY1_BUTTON3,MOUSE1_LEFT_BUTTON" | |
InputAnalogTriggerRight="MOUSE1_RIGHT_BUTTON" | |
InputAnalogGunLeft2="NONE" | |
InputAnalogGunRight2="NONE" | |
InputAnalogGunUp2="NONE" | |
InputAnalogGunDown2="NONE" | |
InputAnalogGunX2="JOY2_XAXIS,MOUSE2_XAXIS" | |
InputAnalogGunY2="JOY2_YAXIS,MOUSE2_YAXIS" | |
InputAnalogTriggerLeft2="JOY2_ZAXIS_NEG,JOY2_BUTTON3,MOUSE2_LEFT_BUTTON" | |
InputAnalogTriggerRight2="MOUSE2_RIGHT_BUTTON" | |
; Ski Champ controls | |
InputSkiLeft="NONE" | |
InputSkiRight="NONE" | |
InputSkiUp="NONE" | |
InputSkiDown="NONE" | |
InputSkiX="JOY1_XAXIS" | |
InputSkiY="JOY1_RXAXIS" | |
InputSkiPollLeft="JOY1_ZAXIS_POS" | |
InputSkiPollRight="JOY1_RZAXIS_POS" | |
InputSkiSelect1="JOY1_BUTTON3" | |
InputSkiSelect2="JOY1_BUTTON1" | |
InputSkiSelect3="JOY1_BUTTON2" | |
; Magical Truck Adventure controls | |
InputMagicalLeverUp1="NONE" | |
InputMagicalLeverDown1="NONE" | |
InputMagicalLeverUp2="NONE" | |
InputMagicalLeverDown2="NONE" | |
InputMagicalLever1="JOY1_YAXIS" | |
InputMagicalLever2="JOY2_YAXIS" | |
InputMagicalPedal1="JOY1_BUTTON1" | |
InputMagicalPedal2="JOY2_BUTTON1" | |
; Sega Bass Fishing / Get Bass controls | |
InputFishingRodLeft="NONE" | |
InputFishingRodRight="NONE" | |
InputFishingRodUp="NONE" | |
InputFishingRodDown="NONE" | |
InputFishingStickLeft="NONE" | |
InputFishingStickRight="NONE" | |
InputFishingStickUp="NONE" | |
InputFishingStickDown="NONE" | |
InputFishingRodX="JOY1_XAXIS" | |
InputFishingRodY="JOY1_YAXIS" | |
InputFishingStickX="JOY1_RXAXIS" | |
InputFishingStickY="JOY1_RYAXIS" | |
InputFishingReel="JOY1_RZAXIS_POS" | |
InputFishingCast="JOY1_BUTTON3" | |
InputFishingSelect="JOY1_BUTTON1" | |
InputFishingTension="NONE" | |
Crosshairs=3 | |
PowerPCFrequency=75 | |
GPUMultiThreaded=1 | |
MultiThreaded=1 | |
MultiTexture=0 | |
EmulateSound=1 | |
FullScreen=1 | |
Throttle=1 | |
ShowFrameRate=1 | |
FlipStereo=0 | |
VSync=1 | |
XResolution=1920 | |
YResolution=1080 | |
EmulateDSB=1 | |
NbSoundChannels=4 | |
ForceFeedback=1 | |
port_in=1970 | |
port_out=port_out | |
addr_out=addr_out | |
EmulateNet=0 | |
InputSystem=xinput | |
InputJoy1XDeadZone=10 | |
InputJoy1YDeadZone=10 | |
InputJoy2XDeadZone=10 | |
InputJoy2YDeadZone=10 | |
MusicVolume=100 | |
SoundVolume=100 | |
Balance=0 | |
XInputConstForceThreshold=20 | |
XInputConstForceMax=40 | |
XInputVibrateMax=100 | |
DirectInputConstForceLeftMax=100 | |
DirectInputConstForceRightMax=100 | |
DirectInputSelfCenterMax=100 | |
DirectInputFrictionMax=100 | |
DirectInputVibrateMax=100 | |
[Supermodel3 UI] | |
Legacy=0 | |
HideCMD=0 | |
Dir=ROMs |
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