Created
October 12, 2022 02:38
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My exploration of different die rolling stats for D&D and Risk.
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print() | |
print() | |
print() | |
print("D&D") | |
totals = [0] * 19 | |
for a in range(1, 7): | |
for b in range(1, 7): | |
for c in range(1, 7): | |
for d in range(1, 7): | |
rolls = [a, b, c, d] | |
total = sum(rolls) - min(rolls) | |
totals[total] += 1 | |
def bar_graph(x): | |
return "#" * (x // 2) + "&" * (x % 2) | |
for i in range(3, 19): | |
print(f"{i:5} :: {totals[i]:3} {bar_graph(totals[i])}") | |
overall_total = 0 | |
for i in range(19): | |
overall_total += i * totals[i] | |
print("Overall Average: ", overall_total / (6*6*6*6) ) | |
print() | |
print() | |
print() | |
print("Risk") | |
def evaluate(attack, defend): | |
attack.sort() | |
defend.sort() | |
i = 1 | |
result = 0 | |
skirmishes = 0 | |
while i <= len(attack) and i <= len(defend): | |
skirmishes += 1 | |
if defend[-i] >= attack[-i]: | |
result -= 1 | |
else: | |
result += 1 | |
i += 1 | |
return (result, skirmishes) |
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